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2 Posts

Baltic Gap» Forums » Rules

Subject: Variable replacement steps rss

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Myk Deans
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Beaverton
Oregon
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When a player rolls an AR* variable replacement and chooses option 1), to rebuild a destroyed unit, what are the options on where the unit may be rebuilt?

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武士に二言無し
Italy
Caravaggio
Europe + Earth + Via Lactea
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Hi Myk,


1.10 Variable
Reinforcements

Players roll for variable arrivals every
turn during their Reinforcement Phase.
These replacements cannot be saved for
later arrival (take them now or not at
all). Unless otherwise noted, Variable
Reinforcements arrive at Entry A-C (Soviet)
or G (German).


1.10a There are several types of Variable
Reinforcements:

Arty. The Soviet player (only) will
sometimes receive an Artillery Ammo
marker (3.3).

Hogs. The German player (only) will
sometimes receive free level-1 hedgehogs
(2.4).

Garrison. The German player (only) receives
one Garrison unit (2.5) every turn.
Eq and Pax Repl. These are taken from
the generic, shared pool of these units.
For rebuild purposes, the Leningrad and
Königsberg boxes contain nominal HQs.

Steps. Receive a 1-step combat unit of the
indicated Action Rating. The player has
two options: 1) rebuild a destroyed unit, 2)
take an available breakdown regiment as a
reinforcement (German only) or increase
the strength of a reduced multi-step unit
(Soviet only) that is within two hexes of
an HQ. Note that a rebuilt multi-step unit
returns with a single step remaining.
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