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8 Posts

Agricola: Farmers of the Moor» Forums » Rules

Subject: What level to play first? rss

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Stephen Allen
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OK so the expansion has 3 levels and the rulebook indicates that Level 2 is the default level to play.

I never played the "family" version of the base game, only the full version. I'm not going to consider Level 1 of FotM as an option either either.

My question is, do I launch straight into Level 3, or play a game of Level 2 first to get the hang of the new stuff first?

I regularly play games like Twilight Imperium (third edition), Dungeon Lords, Chaos in the Old World so I don't mind a bit of complexity in the rules, but as to my other gaming friends....?
 
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Chris Linneman
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The game isn't a whole lot more complex at Level 3, but it suffers from lack of playtesting. Depending if game balance or breadth of decision space is more important to you, you may choose Level 2 or 3. Here is a post recommending which cards to remove if you do decide to play Level 3:

http://boardgamegeek.com/thread/484218/removing-cards-for-co...
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  • Last edited Tue Dec 13, 2011 10:43 pm (Total Number of Edits: 1)
  • Posted Tue Dec 13, 2011 10:43 pm
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Andrew Miller
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Don't play with Occs in your first game. I'd played plenty of Agricola and love very complex games, and I figured I could handle FotM just fine at the highest level, but instead found it very overwhelming.

By the end I found I was worrying about Occ interactions and getting them out instead on focusing on the new elements of the game. As such, I forgot rules and neglected key elements of FotM.

After that, I played and taught two games without Occs and found myself much more familiar, enough so that I started bringing the Occs back in.

FotM's a remarkably different game than the base; take the time to familiarize yourself with the new components and strategies first.

--ElSoy
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Stephen Allen
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ElSoyokaze wrote:
Don't play with Occs in your first game. I'd played plenty of Agricola and love very complex games, and I figured I could handle FotM just fine at the highest level, but instead found it very overwhelming.

By the end I found I was worrying about Occ interactions and getting them out instead on focusing on the new elements of the game. As such, I forgot rules and neglected key elements of FotM.

After that, I played and taught two games without Occs and found myself much more familiar, enough so that I started bringing the Occs back in.

FotM's a remarkably different game than the base; take the time to familiarize yourself with the new components and strategies first.

--ElSoy


Thanks, sounds like good advise.
 
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Jason Rupp
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Level 3. Agricola is not Agricola without the occs! I would not rate it a 10 if it didn't have the occs. They MAKE the game.
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Tibs
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He was asking what level he should play first. Level 3 is the WORST way to start playing. Too much to keep track of.

Play it literally as levels: 1, 2, 3.
 
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Mike T
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Your question, "Should I launch straight into Level 3," makes it sound like Level 2 is just a stepping stone to the good stuff. Don't think of it that way.

I like both levels, but Level 2 is the pure, unadulterated FotM experience. Give it a few plays before moving on... you just might find that both levels are worthy of spots in your rotation.
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Stefan Lopuszanski
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Level 2 is by far the best. I'd play it first and only. Using the Family Board and removing Occupations gets rid of all the imbalanced no pre-req, no cost Occupation cards. Besides that, it keeps all the best parts of the game and is really well balanced.
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