The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
 
 Thumb up
 Thumb up
19 Posts

RoboRally» Forums » General

Subject: What's the object of the game? rss

Your Tags: Add tags
Popular Tags: [View All]
Isaac Heres
Israel

Are you competing other robots in a race to get to the finish line in the factory at the same time you run in each others path to knock them off course or on to a hazardous obstical?

I have a store here in my country that has it in stock on their website. I have never played a game with robots before. So Is this good?

I have one question; I see in the pictures that the board are made up of four large tiles. Is that all you get? for a game like this, it seems that it should have various tiles to make up the factory floor. but with only four to make the boardgame, Is Quality better than Quantity in this game?
 
 Thumb up
 tip
 Thumb up
Luke Stirling
Australia
Southbank
Victoria
Avatar
mbmbmbmbmb
The object is to be the first to touch all the flags on the board in a particular order.

The challenge is to program a route with the cards you are dealt each turn that both makes good use the cards you get, as well as being robust enough to deal with interference by other players.

The boards that come with the game constitute a great deal of variety. We rarely play with more than one board at a time, as that usually leads to a lively game that finishes in a reasonable time limit.

It's not a game that I would recommend to someone who only rarely gets to play with at least 4 other people, as it's not quite so interesting a game with 2-3 players.
6 
 Thumb up
 tip
 Thumb up
James Newton
United Kingdom

Wiltshire
In the interest of giving credit where credit is due, my avatar is a scan of a hand-drawn caricature by cartoonist Jim Naylor which was done at my company's 20th anniversary dinner.
Avatar
mbmbmbmbmb
Just to add that the boards are double-sided, so you have 8 different factory-floor layouts even without putting them together. A quick calculation shows that there are 384 different selections of 2 boards together - and that doesn't count the differences when you rotate each board (some vary more than others in that respect). And then you can vary the number and placement of the flags to make a course easier or harder. So that gives a lot of variation and re-playability.

In my experience, putting more than 2 boards together makes for a long game (can be several hours), depending on the number of flags, and their placement. Also, a lot of the fun in this game comes from competing over the same space (robots bumping into each other, shooting each other, etc) so keeping the space small can be better for that reason as well.
3 
 Thumb up
 tip
 Thumb up
Lori
United States
Durham
North Carolina
flag msg tools
Avatar
mbmbmbmbmb
Isaac, if you get the latest edition of the game, you get four boards that are different on each side, so really eight different ones to choose from. The number of boards you use at a time depends on how many players you have and how long a game you want, but I definitely recommend starting small. You might think more boards would be better, but lots of boards makes the game longer than you might want, and also part of the fun of this game comes from the robots interfering with each other, and the less space they have, the more that happens.
2 
 Thumb up
 tip
 Thumb up
Fraser
Australia
Melbourne
flag msg tools
admin
designer
Yep that was 12 Power Grid maps back to back over two days. Worth doing, but possibly not in such a concentrated burst.
badge
Ooh yes, now a little to the left - my nose is itchy. No, no the other left! Now what colour is 12 supporter badge going to be I wonder?
Avatar
mbmbmbmbmb
The object is to win.

To win you need to be the first robot to finish the course.

To finish the course you need to touch the flags in order.

To touch the the flags in order your robot needs to survive.

The other robots don't particularly want your robot to survive.

It's a fun game and can be very chaotic meeple
2 
 Thumb up
 tip
 Thumb up
Kevin Riddle


msg tools
mbmbmbmbmb
I must say, even with 2-3 players, it's still fun. I have only played with 4 or more twice.
the newest edition has a sand timer to help speed up the card programming (some people take too long ...) but as everyone has said, a lot of variety to the boards, cards are dealt out, and you also have special option cards for the robots to upgrade
I love this game, there's tons online to find ...
if you have active gamers and I think this game is worth it and shouldn't be a problem to sell later if you get tired of it (not thinking that is gonna happen)
and to answer your question, the quality is great!
 
 Thumb up
 tip
 Thumb up
Simon Lundström
Sweden
Örbyhus
Now who are these five?
badge
Come, come, all children who love fairy tales.
Avatar
mbmbmbmbmb
Boardgamefreak2geek wrote:
I have one question; I see in the pictures that the board are made up of four large tiles. Is that all you get? for a game like this, it seems that it should have various tiles to make up the factory floor. but with only four to make the boardgame, Is Quality better than Quantity in this game?


Quality is better than quantity, yes.

However, there are numerous places here on the web where you can find fan-made robo rally boards that are superior to many of the official ones. So you're not likely to run into a shortage of boards, provided you can access a colour printer.
 
 Thumb up
 tip
 Thumb up
Isaac Heres
Israel

scout13 wrote:
I must say, even with 2-3 players, it's still fun. I have only played with 4 or more twice.
the newest edition has a sand timer to help speed up the card programming (some people take too long ...) but as everyone has said, a lot of variety to the boards, cards are dealt out, and you also have special option cards for the robots to upgrade
I love this game, there's tons online to find ...
if you have active gamers and I think this game is worth it and shouldn't be a problem to sell later if you get tired of it (not thinking that is gonna happen)
and to answer your question, the quality is great!


Kevin, you and Lori said there is a latest and newest edition to robo rally. which box version is that, is it the one released by Avalon Hill?
 
 Thumb up
 tip
 Thumb up
Simon Lundström
Sweden
Örbyhus
Now who are these five?
badge
Come, come, all children who love fairy tales.
Avatar
mbmbmbmbmb
Yes, the latest edition of Robo Rally is by Avalon Hill.

The first and second editions were by Wizards of the Coast.

Then there is a German version, by Amigo.
1 
 Thumb up
 tip
 Thumb up
Julian Clarke
Australia
Frankston
Victoria
www.unhalfbricking.com
badge
Avatar
mbmbmbmbmb
Boardgamefreak2geek wrote:
I have never played a game with robots before. So Is this good?


It is a classic game, which has been republished a few times, & has sold out several expansions.

Yes, it is good, though as with all games, not to everyone's taste.
 
 Thumb up
 tip
 Thumb up
Lori
United States
Durham
North Carolina
flag msg tools
Avatar
mbmbmbmbmb
Isaac, you might find this extremely awesome and informative geeklist helpful. It's sort of a review, but also covers thoroughly the different editions and what components they have, with pictures.
1 
 Thumb up
 tip
 Thumb up
Harold Tessmann III
United States

Michigan
mbmbmbmbmb
paralipsis wrote:
The object is to be the first to touch all the flags on the board in a particular order.

The challenge is to program a route with the cards you are dealt each turn that both makes good use the cards you get, as well as being robust enough to deal with interference by other players.


A good summary, but I think you left out one of the most important (and vicious) parts.

You start off getting nine (so far as I can tell—I haven’t played in forever and can’t find my copy) cards, of which you place five face down at the beginning of the round. You then run five phases in which all players reveal and resolve the card in the corresponding slot at (mostly) the same time. After the five phases, you discard and begin another round with decision making. The nasty part: the players’ robots have lasers, as does the factory deathtrap floor, and these lasers damage any robots they hit. As you take damage, you get fewer cards and get stuck leaving some of your played programming cards in their slots. Sure, that U-turn made sense when you played it four rounds ago, but then you got shot and maybe it didn’t help so much in the subsequent rounds. You can find repair tiles on the killing floor or spend an entire round repairing, but playing it safe doesn’t get you to the objective any faster, does it?
2 
 Thumb up
 tip
 Thumb up
  • Last edited Wed Dec 21, 2011 1:04 am (Total Number of Edits: 2)
  • Posted Wed Dec 21, 2011 1:00 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Benjamin Grey
United States

Minnesota
Avatar
mbmbmbmbmb
ellephai wrote:
Isaac, if you get the latest edition of the game, you get four boards that are different on each side, so really eight different ones to choose from. The number of boards you use at a time depends on how many players you have and how long a game you want, but I definitely recommend starting small. You might think more boards would be better, but lots of boards makes the game longer than you might want, and also part of the fun of this game comes from the robots interfering with each other, and the less space they have, the more that happens.


I've found that it's not so much the number of boards that you use that determines the length of the game, it's the number of flags and (more importantly) where you put them. If the flags are out in the open and easily accessible, then the game goes quickly regardless of how big the play area is. If they are all tucked away inside gauntlets of pits and conveyor belts...it can slow things down a bit. Same thing goes for orientation. A game where the boards are arranged

[][][][] with flags arranged [1][2][3][4]

goes faster and has less interaction than

[1][3][2][4]

As for robot interaction...any flag setup that encourages you to retrace your path to reach the flags accomplishes that. Larger boards do space the robots out a bit and you are more likely to have a moment to shut down and repair, but you'll be back in the thick of it soon enough.

Starting small is best to start, but don't be afraid to add boards as you get experienced. I like 2-4 board maps arranged in either a line or a dog-leg pattern, a nice diversity of board elements that still allows a reasonable amount of player interaction. (Usually 4 flags. Odd numbered flags on one side, even numbered flags on the opposite boards.)
1 
 Thumb up
 tip
 Thumb up
Shemp Fill-in: Chan?
United States
Fountain Valley
California
Which way did I go?
badge
Pick a card.
Avatar
mbmbmbmbmb
churchmouse wrote:
Just to add that the boards are double-sided, so you have 8 different factory-floor layouts even without putting them together. A quick calculation shows that there are 384 different selections of 2 boards together - and that doesn't count the differences when you rotate each board (some vary more than others in that respect).

How are you getting the number 384 *without* counting rotations of the boards? With 8 different boards, two on each physical piece of cardboard, there are 48 combinations of 2 boards. If you count the rotations of the two boards, that gives 768 arrangements of just two boards. And we haven't even factored in where the flags are placed!

If you use all four board pieces in a 2x2 square, that's only 16 combinations of boards, but 6 different ways they can be ordered, and 256 ways they can be individually rotated, for a total of 24576 different arrangements! And that doesn't include arranging the boards in a straight line (49152 arrangements), or an L-shape (98304), or a T-shape (98304), or a zig-zag (48152).

So that's a total of 319,488 different arrangements of four boards, not including the flag placements or number of flags, nor the starting location or "starting board".

When you've finished playing all of those configurations, post again and we'll help you figure out what to do next.
4 
 Thumb up
 tip
 Thumb up
James Newton
United Kingdom

Wiltshire
In the interest of giving credit where credit is due, my avatar is a scan of a hand-drawn caricature by cartoonist Jim Naylor which was done at my company's 20th anniversary dinner.
Avatar
mbmbmbmbmb
Phil Fleischmann wrote:
churchmouse wrote:
Just to add that the boards are double-sided, so you have 8 different factory-floor layouts even without putting them together. A quick calculation shows that there are 384 different selections of 2 boards together - and that doesn't count the differences when you rotate each board (some vary more than others in that respect).

How are you getting the number 384 *without* counting rotations of the boards? With 8 different boards, two on each physical piece of cardboard, there are 48 combinations of 2 boards. If you count the rotations of the two boards, that gives 768 arrangements of just two boards.

Apparently by doing the quick calculation so quickly that I calculated the wrong thing! blush

Your calculations look much more sensible.
 
 Thumb up
 tip
 Thumb up
Shemp Fill-in: Chan?
United States
Fountain Valley
California
Which way did I go?
badge
Pick a card.
Avatar
mbmbmbmbmb
churchmouse wrote:
Phil Fleischmann wrote:
churchmouse wrote:
Just to add that the boards are double-sided, so you have 8 different factory-floor layouts even without putting them together. A quick calculation shows that there are 384 different selections of 2 boards together - and that doesn't count the differences when you rotate each board (some vary more than others in that respect).

How are you getting the number 384 *without* counting rotations of the boards? With 8 different boards, two on each physical piece of cardboard, there are 48 combinations of 2 boards. If you count the rotations of the two boards, that gives 768 arrangements of just two boards.

Apparently by doing the quick calculation so quickly that I calculated the wrong thing! blush

Your calculations look much more sensible.

Pobody's Nerfect, indeed.

And I wish Pobody would get here soon and pick up his Nerfect. I'm tired of storing it for him.
1 
 Thumb up
 tip
 Thumb up
C J
Germany

flag msg tools
Avatar
mb
The object of the game is to crush your enemies, to see them driven before you, and to hear the lamentations of their women.
1 
 Thumb up
 tip
 Thumb up
James Newton
United Kingdom

Wiltshire
In the interest of giving credit where credit is due, my avatar is a scan of a hand-drawn caricature by cartoonist Jim Naylor which was done at my company's 20th anniversary dinner.
Avatar
mbmbmbmbmb
Phil Fleischmann wrote:

Pobody's Nerfect, indeed.

And I wish Pobody would get here soon and pick up his Nerfect. I'm tired of storing it for him.

Actually I was thinking of asking you to store my Maths degree as well - it's obviously wasted with me.

On the other hand, as my mother always said, "I am a mathematician not an arithmetician". Maybe I should stick to x's and y's and leave sums with numbers to those who can cope with them. wow
2 
 Thumb up
 tip
 Thumb up
Shemp Fill-in: Chan?
United States
Fountain Valley
California
Which way did I go?
badge
Pick a card.
Avatar
mbmbmbmbmb
Exactly! We do the *real* math - algebra, calculus, etc.!

Arithmetic? The actual answer? Pfff! That's for calculators!
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.