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Busy life and non geek friends makes things difficult for enthusiast gamer. You must not surrender on video games. I think Customizable Games are perfect for this task. Why?
1.- With classic boardgames you have to buy the whole package to play it. In return with Customizable Games, you will spend resources in the aspect of the game you like most.
2.- Easy to find people to play with. Some are in the same situation of yours, others simply meets in the same place of casual players.
3.- Easy to find a place to play. Stores, etc.
Wargames like Warhammer are cool, but requires time and effort and money to collect and paint. Collectible Miniature Games like Heroclix as Collectible Card Games like Magic don't let you decide how to spend your money.
Which customizable game, with fantasy theme, do you think is better suited for casual players?
LCG makes things easier but still kinda CCG. I found that Summoner Wars let you decide more precisely but still not as Wargames do.
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Brad Miller
United States Seattle Washington
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Harry Potter TCG.
"Dead" so not super expensive nor a continuous money sink. Great theme. Decent gameplay.
For non dead (LCG), I like Warhammer: Invasion, though I haven't played LOTR LCG, but it's coop.
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Andy Stout
United States La Jolla CA
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Frankly, the original post is pretty unclear on exactly what he's looking for (based on the last line, he seemingly *doesn't* want a CCG?), but one of the things he's clearly looking for based on point #2 is a game that other people in town play. In which case, OP, just find out what other people at the store play and get into that game. Harry Potter TCG might be a fine game, but you're probably not going to find other people in town with collections to play against.
And any time you're playing a customizable game against a wide variety of strangers, the whole "who spent more money" issue comes into play, whether it's an LCG or a CCG.
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Brent Bartlett
United States Bellevue Washington
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I vote for Warhammer: Invasion, too. It's a great game, with fairly simple rules. In fact, any of the LCGs are great for casual players. (Except for Lord of the Rings. The model of the co-op LCGs apparently requires a much greater investment to make competitive decks.)
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Drew Dallas
United States
Tennessee
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pirate_chef wrote: (Except for Lord of the Rings. The model of the co-op LCGs apparently requires a much greater investment to make competitive decks.) How do you figure? You are fighting against a fixed encounter deck, it is no more cash intensive to build a deck for it than to build any LCG deck for the other games. I've beat every adventure with 1 core set and the various cards from the adventure packs.
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Aaron Morgan
United States Sacramento California
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If you're not limiting yourself to card games, I think the Dungeons and Dragons games are all great choices.
Castle Ravenloft Wrath of Ashardalon Legend of Drizzt
Each has several different characters to play, you can choose which spells and abilities to give them, and there are plenty of scenarios in the rulebooks and online. Adding sets together gives you a HUGE pool of monsters and map pieces to make your own dungeons.
Then throw in all the custom content created by BGG users and posted in the games' forums, and you'll never lack for options.
http://www.boardgamegeek.com/geeklist/59567/dungeons-dragons...
http://boardgamegeek.com/geeklist/59113/dungeons-dragons-cas...
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Brent Bartlett
United States Bellevue Washington
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Darksbane wrote: How do you figure? You are fighting against a fixed encounter deck, it is no more cash intensive to build a deck for it than to build any LCG deck for the other games. I've beat every adventure with 1 core set and the various cards from the adventure packs. The core set comes with 3 scenarios: Passage Through Mirkwood (difficulty level 1), Journey Down the Anduin (difficulty level 4), and Escape from Dol Guldur (difficulty level 7). Beating the first scenario is pretty easy, with just the cards in the core set. After playing the first scenario a few times, I tried playing "Journey Down the Anduin" with a friend. We were stomped instantly. So, it became pretty obvious to me that unless I wanted to play "Passage Through Mirkwood" over and over again, I would have to buy expansions. What makes this worse, is that the expansions are largely encounter cards, which means that if you want to beef up your decks, you've got to buy a lot of expansions. We decided that it would be a cool game to sink money into, if we had a dedicated group to play it regularly with. But there was no way I was going to sink a few hundred dollars into a game I was only going to play once in awhile.
This is a bad move for Fantasy Flight, in my opinion. Contrast this with FFG's other card games: Call of Cthulhu, Warhammer: Invasion, Game of Thrones. You get tons of replayability with just one core set. I played with my CoC core for months before I began buying expansions. We've played with my friend's W:I core several times, and it hasn't gotten old yet. On the other hand, after playing Passage Through Mirkwood 3 times, it began to get boring.
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