Daniel Coats
United States
California
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foxfan wrote: My fave is Descent: Journeys in the Dark. The one drawback, however, is that you need 3-6 hours to play it, so our group doesn't get to play as much as we'd like. Still my favorite dungeon crawl at this time.
I hear Descent 2.0 is attempting to fix that problem.
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Thomas Wintermute
United States Ft Meade Maryland
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Gargamel wrote: Makes me feel old when I see a dungeon crawl suggestion request thread, and the great Warhammer Quest is not even mentioned. (or Advanced HeroQuest)
Makes me feel older when no one mentions the original HeroQuest! I spent so many hours trying to thwart my friends. I love HQ more than Descent because you could carry over items and instead of having to start over from scratch.
Now if they took the teachings of HQ and merged them with Descent then maybe I would play Descent more. I can't wait to see what FFG does with Descent 2nd ed.
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Guillermo Hernandez
United States Albuquerque New Mexico
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I simply don't understand the love of Claustrophobia other than its presentation. It is super simple, doesn't provide any real sense of danger, tension of escaping/exploring and the game choices and how it unfolds is linear. To me, it's a Beer&Pretzel crawler. I'm a huge fan of the miniature game by the same company.
Hybrid was a great dungeon crawler, with tons of resource materials for scenarios, campaigns, etc.. It had a good resolution of tactics, decision making and theme of traversing dangerous crypts and underground labs. Its out of print and the biggest issue is that it's white-metal miniature based, so i.e. expensive.
The Dungeon Twister series were pretty good. They're more arena style dungeon crawlers but play quick, nice components, made by the same guys who did Earth reborn.
Earth Reborn to me also qualifies as a dungeon crawler (and a really good one a that); with a post apocalyptic theme.
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Skip Franklin
United States Oklahoma City OK
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dandechino wrote:
Why did you show that to me?
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Jonathan S.
Canada Montréal
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Gyges wrote: nightbomber wrote: Another one - Mage Knight Dungeons. You can buy a starter set and many boosters or singles at discount prices. A great additions are 3D sets of floors with amazing 3D traps. 3D walls are OOP, but not necessary to enjoy the 3D game itself. Worth seeing. I am glad someone beat me to it! A decent set of Mage Knight Dungeons figures is, by far, the best dungeon crawl experience for me. You've got class specializations, leveling up, treasure, and no need for a GM--all this before adding in all the awesome other stuff (traps, artifacts, solo play, 3D walls, etc. etc. etc.) Failing that, Claustrophobia is amazing, and I personally enjoy the recent D&D co-ops (like Dungeons & Dragons: Wrath of Ashardalon Board Game). Both are tight, streamlined games that are a lot of fun.
DungeonCrawls are my favorite kind of games and I would love to get some sets of MageKnight Dungeon because it always comes up in recommendations in threads like these, always with the mention that they can be found for cheap. But I've never found any cheap source for those and on eBay MKD material is usually far from cheap so I think it is time I asked : Where can I find those cheap sets of MKD miniatures / accessories ? Because it looks like a lof of fun and the terrain/accessories could probably be reused in a lot of games I have but so far I've never been able to find those for a decent price.
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DOOM is really missing here. One of the best (and underrated) games ever.
Survival atmosphere at its best!
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Daniel J.
United Kingdom Cambridge
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> all
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Mike Fox
United States Fort Worth Texas
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dandechino wrote: foxfan wrote: My fave is Descent: Journeys in the Dark. The one drawback, however, is that you need 3-6 hours to play it, so our group doesn't get to play as much as we'd like. Still my favorite dungeon crawl at this time. I hear Descent 2.0 is attempting to fix that problem.
Well, to clarify, I don't think it's a problem. Our group likes the lengthy, epic, marathon dungeon crawl that Descent provides. But, we can't play it as often as we'd like b/c of this exact feature that we love so much.
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Booker Hooker
United States Kingsport Tennessee
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Mage Knight Dungeons was pretty fun. Wish there was a gamer around here that had it. I also enjoyed HeroQuest. I've got a copy of Advanced HeroQuest but I don't know if I'll ever get around to playing it.
Though Claustrophobia is good, I like Siege of the Citadel better. It had a ten mission campaign and the advancement was done pretty well (as far as I played anyways). You can probably get it on eBay for $50 or so.
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Ubergeek
United States Camas Washington
Be Happy in your Game!
I spent 100 Geek Gold and all I got was this lousy overtext message!
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My Top Ten Dungeon Delvers (or should that be bottom 10)
This list does my talking for me.
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Tony Llama
United States Milligan College Tennessee
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Jude wrote: You're welcome. :) DungeonQuest (third edition) can be pretty fun, too, but only if you go into the game realizing that everyone is likely to die horribly!
I'm amazed by how many games in my collection this quote applies to.
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Io Stesso
Italy Unspecified Italy
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magnoguido wrote: I simply don't understand the love of Claustrophobia other than its presentation. It is super simple, doesn't provide any real sense of danger, tension of escaping/exploring and the game choices and how it unfolds is linear. To me, it's a Beer&Pretzel crawler. I'm a huge fan of the miniature game by the same company. Hybrid was a great dungeon crawler, with tons of resource materials for scenarios, campaigns, etc.. It had a good resolution of tactics, decision making and theme of traversing dangerous crypts and underground labs. Its out of print and the biggest issue is that it's white-metal miniature based, so i.e. expensive. The Dungeon Twister series were pretty good. They're more arena style dungeon crawlers but play quick, nice components, made by the same guys who did Earth reborn. Earth Reborn to me also qualifies as a dungeon crawler (and a really good one a that); with a post apocalyptic theme.
I totally disagree. In my opinion Claustrophobia is a great game, tense and full of options. While Dungeon Twister is a sheer puzzle game, not a dungeoncrawl by any means.
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Gears of War: The Board Game and Descent: Journeys in the Dark both make it to the table of my group. Gears gets played more often. Mostly because of the set up time and sheer volume of components involved in playing Descent. All of those components are part of what makes Descent fun. It just so happens it also makes it a bear to deal with before and after gaming.
Gears mitigates several of the issues that Descent has. but it also doesn't have any real RPG elements either. Descent however, if you add in Descent: The Road to Legend, has a phenomenal RPG-esque system.
If you want to know more about Gears, I wrote a review here. (tooting my horn...)
Gears of War: the Board Game - a review by a casually avid gamer
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maskedllama wrote: Jude wrote: You're welcome. DungeonQuest (third edition) can be pretty fun, too, but only if you go into the game realizing that everyone is likely to die horribly! I'm amazed by how many games in my collection this quote applies to.
Me too. Our group really enjoys cooperative gameplay. Which means that there are rarely survivors as cooperative games tend to skew more difficult. At least with competitive games, ONE person is going to survive. Sort of odd that the cooperative games that are seen as being friendlier than competitive games usually result in a higher body count.
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Greg Blickley
United States Brockton Pennsylvania
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There's always Dungeon! The Boardgame if you want to go really old-school
We still pull it out from time to time.
Like a lot of other people that replied, I gotta go with Descent, just put aside a chunk of time and have at it. That is pure dungeon-crawling at it's best, imho.
Love 'em or hate 'em, the WotC games (Ravenloft, Ashardalon, Drizzt) fill the category too, We've played the first two several times and always have a good time.
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Mr. Monkey
United States Highland Park New Jersey
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I'm not going to say Dungeoneer is the best game in that list -- but if you are looking for a fun dungeon crawler with one or two friends while waiting for a layover in an airport, then it fits the bill rather nicely. Extremely portable (it's hard to fit a FF coffin box in your carry on
), not a huge play time and playing it doesn't take up too much room
I'd recommend bringing along some mini dice to help keep track of levels/glory/peril/what-have-you, but that's just personal preference.
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Cheong Sang Lai
Hong-Kong Happy Valley None
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Its not exactly your typical dungeon crawl and since many of my favorites have already been mentioned, let me suggest Dungeon Twister, its very clever.
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