Andrei Ungureanu
Romania Bucharest
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Hey, one small question here. Aren't the Saxons, Picts and Black Night quests supposed to be on the Camelot "space" ? I know the book states that only the siege tanks are on the Camelot "space" but thematicly it seems weird spending your action on moving to one of these quests that are right up your alley. Especially the Saxons and the Picts that are apparently attacking the castle...
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Pedro Pereira
Portugal Guimaraes
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They are not attacking the castle. Thematically this game is spot on actually. The Saxons were invading the British shores, hence the beach on the board, quite "far away" from Camelot, and the Picts were the "Wild ones" from the north. A wall had been built do avoid them coming over, but knights were required to patrol the wall nevertheless. So the idea is that the heroes have to split up to withstand simultaneously the siege, saxon invasion from the shores and pict invasion from the North.
If you are familiar with the A Game of Thrones, there's a very obvious resemblance. The Arthurian legends are a source of inspiration ever since.
Hope this helps understanding the setting better. Although these things are on the same board, you have to consider that they had to travel away from Camelot in order to fight off these foes, thus, leaving Camelot unprotected.
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Nathan Bergom
United States Towson Maryland
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I don't think that the Pict Wars, Saxon Wars, and Tournament spaces are necessarily meant to be geographically right next to Camelot itself. Note that the Saxon Wars space is on a beach (since the Saxons were coming from overseas).
The only reason the Pict and Saxon Wars and the Black Knight Tournament share the same physical board as Camelot is that they're the only constant, renewing quests. Excalibur, the Grail, and Lancelot are one-shots, while the dragon comes about only after Lancelot's quest is finished.
Thematically speaking, I tend to think of each game round as taking several days. Several days to track down a grail lead, or riding to the north to help fight the Picts, or working one's way through the ranks on the way to face the Black Knight. If a quest is successful, hey, great, the war has finally broken, or the tournament has ended, giving you an extra day or two to ride successfully (or brokenly) back to Camelot.
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Andrei Ungureanu
Romania Bucharest
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I see your points and I kinda new his was the answer, but I just wanted to check anyway. If you look at the game's front picture the castle is right next to the beach where the saxons are atacking so I guess this would mean that space just warped there haha .Anyway, it doesn't affect the game that much, just wanted to be sure, thank for the quick replies! And Merry Christmas!
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Brian Mc Cabe
United States
Arizona
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The Black Knight doesn't really represent a tournament, either. The Black Knight was guarding a river crossing at a bridge and had to be defeated in order to cross. It'a an endless quest, because he wouldn't necessarily have to be killed, just defeated. If the Knight of the Round Table is defeated, he can't cross the bridge and, thus, continue his assigned quest.
Brian
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ackmondual
United States
Virginia
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Gufmeister wrote: I see your points and I kinda new his was the answer, but I just wanted to check anyway. If you look at the game's front picture the castle is right next to the beach where the saxons are atacking so I guess this would mean that space just warped there haha  .Anyway, it doesn't affect the game that much, just wanted to be sure, thank for the quick replies! And Merry Christmas! Well, the box front is there to sell the game, not be thematically nor gameplay accurate. On a similar note, just like how the box back description doesn't really tell u what the games mechanics r about
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60th Regiment O'Foote
United States Claremont New Hampshire
Devotium Popcornicus
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Keeping to the subject line...if either get the 4th out and we lose the battle do all cards get wiped out and we have to start over? You can place cards and leave it 'unattended' and cards stay in place as opposed to losing cards on the solo quests (group quests in general)?
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Pedro Pereira
Portugal Guimaraes
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In group quests you may leave the quest unattended without losing the already played cards (unlike what happens in solo quests as you correctly stated Slabcity).
But once a group quest is lost (as any other solo quest) all the cards are wiped out (dark and light cards), so the quest does "reset" and players have to start from scratch again.
Hope this was clear enough.
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60th Regiment O'Foote
United States Claremont New Hampshire
Devotium Popcornicus
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Pedrator wrote: In group quests you may leave the quest unattended without losing the already played cards (unlike what happens in solo quests as you correctly stated Slabcity).
But once a group quest is lost (as any other solo quest) all the cards are wiped out (dark and light cards), so the quest does "reset" and players have to start from scratch again.
Hope this was clear enough.
It does, thank you. We played last evening after giving it a year or so off and didn't recall that detail and didn't have time in game to spend looking into it as Camelot was crumbling around us. Other thing we didn't recall till it was too late: The Grail can not be soloed no matter if your whole hand is made up of grail cards - painful, just painful.
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Ted Groth
United Kingdom Whitefield Lancs
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Slabcity wrote: Keeping to the subject line...if either get the 4th out and we lose the battle do all cards get wiped out and we have to start over? If a battle is lost because the fourth enemy is placed, the white cards for that quest are removed as well, so both sides of that quest start empty again.
Quote: You can place cards and leave it 'unattended' and cards stay in place as opposed to losing cards on the solo quests (group quests in general)?
Yes, white cards remain on any of the group quests even if the quest is left unattended. Of course an unattended quest is a risk of being lost.
Interestingly, Lancelot or the Dragon quests can actually be won while unattended if the set of black cards is completed, but the total of the white cards is high enough to beat the black card total. This is very unlikely but can happen. If it does, then no one gets Lancelot's armor, no one gets the boost in life points from winning the quest, and no one gets the white cards that would have been distributed. But the white swords are still placed on the round table.
Edit: correction to remove Lancelot quest as noted below..
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Pedro Pereira
Portugal Guimaraes
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Quote: The Grail can not be soloed no matter if your whole hand is made up of grail cards - painful, just painful.
I guess the game's just too clever for that.
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Pedro Pereira
Portugal Guimaraes
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Tradewinds Ted wrote: Interestingly, Lancelot or the Dragon quests can actually be won while unattended if the set of black cards is completed, but the total of the white cards is high enough to beat the black card total.
While true for the Dragon (group) quest, this is not true for the Lancelot (single) quest, since white cards are removed if the Knight disputing it moves away from it before it's completed, just in the same fashion as the Black Knight (solo) quest.
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