The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
 
 Thumb up
 Thumb up
12 Posts

Shadows over Camelot» Forums » Rules

Subject: Saxon & Pict question rss

Your Tags: Add tags
Popular Tags: [View All]
Andrei Ungureanu
Romania
Bucharest
mbmbmb

Hey, one small question here. Aren't the Saxons, Picts and Black Night quests supposed to be on the Camelot "space" ? I know the book states that only the siege tanks are on the Camelot "space" but thematicly it seems weird spending your action on moving to one of these quests that are right up your alley. Especially the Saxons and the Picts that are apparently attacking the castle...
 
 Thumb up
 tip
 Thumb up
Pedro Pereira
Portugal
Guimaraes
flag msg tools
Avatar
mbmbmbmbmb
They are not attacking the castle. Thematically this game is spot on actually. The Saxons were invading the British shores, hence the beach on the board, quite "far away" from Camelot, and the Picts were the "Wild ones" from the north. A wall had been built do avoid them coming over, but knights were required to patrol the wall nevertheless. So the idea is that the heroes have to split up to withstand simultaneously the siege, saxon invasion from the shores and pict invasion from the North.

If you are familiar with the A Game of Thrones, there's a very obvious resemblance. The Arthurian legends are a source of inspiration ever since.

Hope this helps understanding the setting better. Although these things are on the same board, you have to consider that they had to travel away from Camelot in order to fight off these foes, thus, leaving Camelot unprotected.
5 
 Thumb up
 tip
 Thumb up
Nathan Bergom
United States
Towson
Maryland
flag msg tools
Avatar
mbmbmbmbmb
I don't think that the Pict Wars, Saxon Wars, and Tournament spaces are necessarily meant to be geographically right next to Camelot itself. Note that the Saxon Wars space is on a beach (since the Saxons were coming from overseas).

The only reason the Pict and Saxon Wars and the Black Knight Tournament share the same physical board as Camelot is that they're the only constant, renewing quests. Excalibur, the Grail, and Lancelot are one-shots, while the dragon comes about only after Lancelot's quest is finished.

Thematically speaking, I tend to think of each game round as taking several days. Several days to track down a grail lead, or riding to the north to help fight the Picts, or working one's way through the ranks on the way to face the Black Knight. If a quest is successful, hey, great, the war has finally broken, or the tournament has ended, giving you an extra day or two to ride successfully (or brokenly) back to Camelot.
 
 Thumb up
 tip
 Thumb up
Andrei Ungureanu
Romania
Bucharest
mbmbmb

I see your points and I kinda new his was the answer, but I just wanted to check anyway. If you look at the game's front picture the castle is right next to the beach where the saxons are atacking so I guess this would mean that space just warped there haha .Anyway, it doesn't affect the game that much, just wanted to be sure, thank for the quick replies!
And Merry Christmas!
 
 Thumb up
 tip
 Thumb up
Brian Mc Cabe
United States

Arizona
Avatar
mbmbmbmbmb
The Black Knight doesn't really represent a tournament, either. The Black Knight was guarding a river crossing at a bridge and had to be defeated in order to cross. It'a an endless quest, because he wouldn't necessarily have to be killed, just defeated. If the Knight of the Round Table is defeated, he can't cross the bridge and, thus, continue his assigned quest.

Brian
1 
 Thumb up
 tip
 Thumb up
ackmondual
United States

Virginia
Avatar
mbmbmbmbmb
Gufmeister wrote:

I see your points and I kinda new his was the answer, but I just wanted to check anyway. If you look at the game's front picture the castle is right next to the beach where the saxons are atacking so I guess this would mean that space just warped there haha .Anyway, it doesn't affect the game that much, just wanted to be sure, thank for the quick replies!
And Merry Christmas!
Well, the box front is there to sell the game, not be thematically nor gameplay accurate. On a similar note, just like how the box back description doesn't really tell u what the games mechanics r about
 
 Thumb up
 tip
 Thumb up
60th Regiment O'Foote
United States
Claremont
New Hampshire
flag msg tools
Devotium Popcornicus
Avatar
mbmbmbmbmb
Keeping to the subject line...if either get the 4th out and we lose the battle do all cards get wiped out and we have to start over? You can place cards and leave it 'unattended' and cards stay in place as opposed to losing cards on the solo quests (group quests in general)?
 
 Thumb up
 tip
 Thumb up
Pedro Pereira
Portugal
Guimaraes
flag msg tools
Avatar
mbmbmbmbmb
In group quests you may leave the quest unattended without losing the already played cards (unlike what happens in solo quests as you correctly stated Slabcity).

But once a group quest is lost (as any other solo quest) all the cards are wiped out (dark and light cards), so the quest does "reset" and players have to start from scratch again.

Hope this was clear enough.
3 
 Thumb up
 tip
 Thumb up
60th Regiment O'Foote
United States
Claremont
New Hampshire
flag msg tools
Devotium Popcornicus
Avatar
mbmbmbmbmb
Pedrator wrote:
In group quests you may leave the quest unattended without losing the already played cards (unlike what happens in solo quests as you correctly stated Slabcity).

But once a group quest is lost (as any other solo quest) all the cards are wiped out (dark and light cards), so the quest does "reset" and players have to start from scratch again.

Hope this was clear enough.


It does, thank you. We played last evening after giving it a year or so off and didn't recall that detail and didn't have time in game to spend looking into it as Camelot was crumbling around us. Other thing we didn't recall till it was too late: The Grail can not be soloed no matter if your whole hand is made up of grail cards - painful, just painful.
1 
 Thumb up
 tip
 Thumb up
Ted Groth
United Kingdom
Whitefield
Lancs
Avatar
mbmbmbmbmb
Slabcity wrote:
Keeping to the subject line...if either get the 4th out and we lose the battle do all cards get wiped out and we have to start over?

If a battle is lost because the fourth enemy is placed, the white cards for that quest are removed as well, so both sides of that quest start empty again.
Quote:
You can place cards and leave it 'unattended' and cards stay in place as opposed to losing cards on the solo quests (group quests in general)?
Yes, white cards remain on any of the group quests even if the quest is left unattended. Of course an unattended quest is a risk of being lost.

Interestingly, Lancelot or the Dragon quests can actually be won while unattended if the set of black cards is completed, but the total of the white cards is high enough to beat the black card total. This is very unlikely but can happen. If it does, then no one gets Lancelot's armor, no one gets the boost in life points from winning the quest, and no one gets the white cards that would have been distributed. But the white swords are still placed on the round table.

Edit: correction to remove Lancelot quest as noted below..
 
 Thumb up
 tip
 Thumb up
  • Last edited Thu May 3, 2012 9:41 am (Total Number of Edits: 1)
  • Posted Tue Jan 3, 2012 3:22 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Pedro Pereira
Portugal
Guimaraes
flag msg tools
Avatar
mbmbmbmbmb
Quote:
The Grail can not be soloed no matter if your whole hand is made up of grail cards - painful, just painful.


I guess the game's just too clever for that.
 
 Thumb up
 tip
 Thumb up
Pedro Pereira
Portugal
Guimaraes
flag msg tools
Avatar
mbmbmbmbmb
Tradewinds Ted wrote:
Interestingly, Lancelot or the Dragon quests can actually be won while unattended if the set of black cards is completed, but the total of the white cards is high enough to beat the black card total.


While true for the Dragon (group) quest, this is not true for the Lancelot (single) quest, since white cards are removed if the Knight disputing it moves away from it before it's completed, just in the same fashion as the Black Knight (solo) quest.
2 
 Thumb up
 tip
 Thumb up
  • Last edited Tue Jan 3, 2012 3:26 pm (Total Number of Edits: 1)
  • Posted Tue Jan 3, 2012 3:25 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.