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RoboRally: Armed and Dangerous» Forums » Rules

Subject: Big Jet and Ledges rss

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Gregory Wong
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Factory Floor Guide under Ledges reads:

Quote:
When a robot is approaching a ledge from a lower level, treat the ledge as a wall.


Text from BIG JET:

Quote:
The Big Jet allows your robot to fly over walls..., but not between levels.


What happens if a robot using Big Jet runs into a ledge from the lower level? On the one head, you treat it like a wall, and the robot flies over it. On the other hand, it's not supposed to go between levels.

Second question: If a robot using Big Jet from an upper level finds itself over a lower level floor when it is supposed to land, what happens. Does it land on the lower level despite not being able to go between levels? Does it suffer damage as if it fell off a ledge?
 
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Simon Lundström
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With the caveat that this is my interpretation of the rules:

saxophone wrote:
What happens if a robot using Big Jet runs into a ledge from the lower level? On the one head, you treat it like a wall, and the robot flies over it. On the other hand, it's not supposed to go between levels.

I've run into this situation like 1 time during all my games, mostly because I don't like Colliseum.

I treat it like it goes up 1 level, not more. Like you, I reasoned that if it can go above walls, it can go up a level. Also, I reasoned that if it takes 2 damage when it lands, and you take 2 damage from falling down a level, that means the Big Jet flies as high as one level. Ergo, it should be able to go up 1 level, but certainly not 2.

This means that once it's on the higher level, it will smash into walls. Also, the robot does not take 2 damage when landing if doing this. This makes the Big Jet freakishly good in certain Collisseum-related games; then again, Big Jet already is freakishly good in certain situations.

saxophone wrote:
Second question: If a robot using Big Jet from an upper level finds itself over a lower level floor when it is supposed to land, what happens. Does it land on the lower level despite not being able to go between levels? Does it suffer damage as if it fell off a ledge?

When a robot after having used Big Jet lands, it suffers 2 damage + 2 damage times the number of levels it fell. So if it has fallen down a total of 1 level, it would suffer 4 damage. If it falls all the way down into the Colliseum's middle, it suffers 8 damage (2 from Big Jet + 3 levels times 2 damage).

Same for Retro rockets and Robocopter – although they only suffer 2 damage per level.

As said, this is just my interpretation; then again they come from numerous games and with long discussions with another RR afficionado – about this exact situation you describe. For whatever that's worth.

Edit: Oh, and another thing. We have reasoned that ramps DO work when you're flying – you can retro-rocket (or Frog Leg) yourself up a ramp. However, the exception is Big Jet. It doesn't care at all about ramps. The moment you activate the Big Jet, all ramps are considered as non-existant for that robot. We rules it so simply because a) it doesn't make sense that you can't Frog Leg or Robo Copter up a ramp, and b) with the Big Jet, things get really, really strange if you let it follow the ramps. Or, at least, so we figured. And so we play. Robo Rally is unplayable with quite a lot of self-fixes to the rule holes.

Edit 2: Edited "ledges" to "ramps", because that's what I meant.
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  • Last edited Tue Dec 27, 2011 4:29 pm (Total Number of Edits: 2)
  • Posted Mon Dec 26, 2011 11:14 am
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Randy Schmucker
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saxophone wrote:
Factory Floor Guide under Ledges reads:

When a robot is approaching a ledge from a lower level, treat the ledge as a wall.

Text from BIG JET:

The Big Jet allows your robot to fly over walls..., but not between levels.

What happens if a robot using Big Jet runs into a ledge from the lower level?


I sorted this out over ten years ago and I'm trying to remember how I got there. So my logic may be a little fuzzy. My interpretation is slightly different.

From Armed and Dangerous Rule Book:
Quote:
Flying
Some options cause a robot or device to fly a small distance above the factory floor.

On boards with multiple levels, flying robots stay on the same level: they don't fall down ledges or go down ramps, although they can fly up ramps.


I play that ledges are much taller than walls. As a result, flying robots must use ramps to fly up one level as implied by the above rule. Ledges will cause a flying robot to stop. Somewhere along the line I read that walls are short which allow for flying over them. But I can't find where I saw that. Ledges are different then walls. The Ledge rule section is about robots moving on the ground and I would treat the no switching levels under the Flying section as superceding anything in the Ledge section.

Just another way to view things. I would play it whatever way makes sense to you. There is certainly some ambiguity in the rules.
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  • Last edited Tue Dec 27, 2011 3:40 pm (Total Number of Edits: 1)
  • Posted Tue Dec 27, 2011 3:39 pm
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Simon Lundström
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I see now that when I wrote "ledges" I meant "ramps". What I meant is that, although it's quite illogical that a robot would be able to Frog Leg up a ramp when it cannot Frog Leg up a ramp-less ledge, we've followed the rulebook there (except for the Big Jet – it jumps up one level, and doesn't care if it's a ledge or a ramp).

I also consider walls as being "shorter" than a ledge. The reason I allow Big Jet to jump up a ledge is simply becuase of the "land - 2 damage" and "drop down a ledge - 2 damage" similarity that I reason that the Big Jet is flying on about the same height as a ledge is high.
 
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