Seth Pontiff
United States Baton Rouge Louisiana
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When you plan action card, do you just go to the next person on your left to see if they want to react to it, and then continue going round the table? Or do you worry about card timing when players want to play a card at the same time? The rulebook doesn't specifically state to go round the table, but it would seem that's the smart thing to do.
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Mike Beiter
United States Tonawanda New York
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When you play an action card, you choose a target, and they get a chance to react. If other players have the chance to play a card as well, like an any time card. IT is pretty much resolved as they are played. There is no organized rule for resolution.
Or if you play a card that targets multiple people, then anyone can react whenever they want to. We never ran into it being an issue. When someone plays a card that damages all opponents, then each opponent simply plays a damage stopping card in their own time without need for waiting. And then if someone plays a card that hits you back, you just react to it then and there.
Hope that helps.
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Seth Pontiff
United States Baton Rouge Louisiana
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MajaiofDreams wrote: When you play an action card, you choose a target, and they get a chance to react. If other players have the chance to play a card as well, like an any time card. IT is pretty much resolved as they are played. There is no organized rule for resolution.
Or if you play a card that targets multiple people, then anyone can react whenever they want to. We never ran into it being an issue. When someone plays a card that damages all opponents, then each opponent simply plays a damage stopping card in their own time without need for waiting. And then if someone plays a card that hits you back, you just react to it then and there.
Hope that helps.
Then what's with all the timing rules in the manual about? It made it seem like you have to react in turn order that way people aren't waiting for someone else to play a card in order to react.
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Mike Beiter
United States Tonawanda New York
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I'm not sure what you are refering to by "Timing rules".
Are you refering to the gambling rules? Those are played clockwise around the table. But people can still play anytime cards at will at any point in the game.
Perhaps if you gave me an in play example with specific cards I can better answer your question. But the simple answer is, no, there are no rules to govern this.
A person plays a card, then anyone can play a reaction card, and then more reaction cards can be played and so on, until no one wants to play any more cards. And cards are resolved one at a time. In rare cases where multiple people play cards simultaneously, usually the person playing the reactions resolves them.
Lets go to my original example. If I play "pooky is on a drunken rampage" to do 1 damage to all opponents, and then Brian plays a damage avoider card, and Maria plays a card that hits me back for 2. I can react to both in any order I want. I can play "I dont think so, to cancel Brians card, then play a defense card of my own to stop Marias card from hurting me.
Thats the best example of timing I can think of off the top of my head. If you want to give me an example of your own, I can tell you how it would resolve.
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Seth Pontiff
United States Baton Rouge Louisiana
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MajaiofDreams wrote: I'm not sure what you are refering to by "Timing rules".
Are you refering to the gambling rules? Those are played clockwise around the table. But people can still play anytime cards at will at any point in the game.
Perhaps if you gave me an in play example with specific cards I can better answer your question. But the simple answer is, no, there are no rules to govern this.
A person plays a card, then anyone can play a reaction card, and then more reaction cards can be played and so on, until no one wants to play any more cards. And cards are resolved one at a time. In rare cases where multiple people play cards simultaneously, usually the person playing the reactions resolves them.
Lets go to my original example. If I play "pooky is on a drunken rampage" to do 1 damage to all opponents, and then Brian plays a damage avoider card, and Maria plays a card that hits me back for 2. I can react to both in any order I want. I can play "I dont think so, to cancel Brians card, then play a defense card of my own to stop Marias card from hurting me.
Thats the best example of timing I can think of off the top of my head. If you want to give me an example of your own, I can tell you how it would resolve.
Starting on pg. 4 of the rulebook, there is a section entitled, "Timing". I am speaking about all of this. There are some examples in there that indicate what to do in case there is a standoff and no one is wanting to play a card because they suspect another player of waiting on an another player to play a certain card. It sounds convoluted, but there is definitely a section in the rulebook about timing.
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Mike Beiter
United States Tonawanda New York
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Ohhhhh. You are looking at the red dragon inn 3 book... I have all three games and the original 2 never had a timing section. I assumed you were litterally talking about RD1, unless they revamped the original rules in recent printings. (I bought my copy when the game first came out)
Sorry about my confusion... I know RD3 does have some more complex mechanics in it. But my original answers still apply.
Anyway. I do not know why they say, in turn order, this has NEVER been an issue. Essentually it is a tie breaker. As the example shows, if you pass on the opportunity to play a card, and someone else plays a card, you will have a refreshed chance to respond. So people are never sitting back and holding on to cards waiting to use them. People just play them and move on.
The only example I can think of is if someone plays a card, and two people both play "I dont think so" at the same time to counter it. If that happens, by the timing rule, the player whos turn is next would get to resolve theirs. But in all my games, this has never arisen.
I have played this game dozens upon dozens of times, and the game flows wonderfully. There has never been a need to wait on timing.
Personally, I feel the timing section on page 4 is unnecessary.
When you play an action card, 99% of the time, there is never more than 1 person who would ever want to react to it anyway. Thats why this is not an issue. An action card is usually an attack, in which case the target defends, and everyone else just watches. OR you start a round of gambling, and then gambling rules apply. Or you play a card that heals yourself or someone else, in which case the only card ever played is an I dont think so.
I think we have beaten this topic to death LOL.
I do not think I can answer it any more clearly without you giving a specific card example. Timing is really NOT an issue in this game.
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Seth Pontiff
United States Baton Rouge Louisiana
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Thanks for helping me beat it to death. I actually have RD1 which now has the revised rules and cards. I never got to play the game yet unfortunately, so I'm just brushing up on the rules. Thanks for the replies. Merry Christmas!!!
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Mike Beiter
United States Tonawanda New York
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Merry Christmas to you as well.
Have fun playing the game. It is a blast!
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Sam Waller
United States
California
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Thank you for covering this Mike. We did indeed update the rules for ALL three RDIs for the 2011 printing.
You are correct about Action cards. There are very few that even allow for more than one player to respond, the only instance when a third party would be involved on an Action card would be an Action that hits more than one player, or any game that involves Wizgille. Wizgille's device cards tend to target additional players, making a turn-order timing important with the resolution of play. Furthermore, Wizgille's Temporal Dilation Field has room to trump ANY card (including I don't think so!, Drinks, and Drink Events) and requires a timing window.
The timing rules are predominately for dealing with Drinks, because many characters can alter the effects of drinks either by negating Ignore cards, fiddling with the Alcohol Content, or in Eve's case, changing the drink into Dragon's Breath Ale.
Happy holidays folks, - Sam Waller, VP SlugFest Games
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