Walter A
United States Brooklyn Ohio
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FF:GD has caught my attention and I'm interested in purchasing it. First, I'ld like some more info. I missing something in that I notice that the squads firepower is almost the same as that of a platoon. Logically shouldn't the sum of the parts equal the whole, not tremendously greater than the whole.
Walt
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Brad Miller
United States Seattle Washington
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The combat system is far more abstract than that. SO the addition of one "firepower factor" has a far different effect than it would under some other odds or CRT based combat system.
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Richard Pardoe
United States San Ramon California
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walt216 wrote: I notice that the squads firepower is almost the same as that of a platoon. In some (namely some guns and armor), but certainly not all cases. German Grenadier Platoon is 15 wile the squad is 10. 50% more for the platoon doesn't seem to be "almost" the same.
A couple of things to also notice - the Rate of Fire number for a Platoon is lower than that of the squads, so a Platoon is also more likely to remain unspent. Also a Platoon is a single unit so has a lower initiative cost to activate than the three squads. So as Brad points out, there is a bit more abstraction going on.
To clarify his comment on the combat system - this is a system of attack factor plus die roll versus defense plus die roll. (The exact dice used depend on other factors). But as a gross over simplification, adding one firepower factor is essentially moving up the bell curve of possible outcomes and increasing the chances the target won't have a higher total.
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Chadwik
United States Santa Rosa California
Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure.
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RPardoe wrote: adding one firepower factor is essentially moving up the bell curve of possible outcomes and increasing the chances the target won't have a higher total. Exactly. The combat system is not linear but rather a bell curve. Adding 1 firepower to a 10FP unit generally results in a better than 10% increase in expected outcome.
For example, a 10FP Grenadier squad unit firing at a unit with 11 defense (assume no modifiers) has a 47% chance of effect. A Grenadier platoon with 15FP firing at the same unit will hit it 78% of the time -- a 67% improvement instead of the 50% you might otherwise expect. Plus, as Richard pointed out above, the platoon has a better rate of fire and takes less iniative to activate than its three constituent squads might.
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Walter A
United States Brooklyn Ohio
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Thanks to everyone for the quick reply. I guess after participating in military sims that use a different logic, I don't understand the logic here. So I'll stick to the conventional consims.
Best of luck to everyone, Walt
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United Kingdom
Gloucestershire
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If you prefer to view it in terms that you can apply to the 'real world', consider the fact that the larger the military formation, the smaller percentage of that formation's combat power can be applied against a single target. There are lots of reasons for this, but the obvious ones are C2 issues, LOS, unit type etc.
As already stated above, the combat mechanic in FF:GD simulates this by increasing the available combat power by only a fraction, but increasing the odds of that firepower being available to engage more targets.
Cheers.
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Walter A
United States Brooklyn Ohio
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Thanks for everone taking the time for the explanation. I probably misunderstood the concept, its happened before. I need to thoroughly look at the rules and try to play some turns before making any decision.
It looks like a excellent game, another winner from GMT. I'm impressed by the effort and research in the game.
Also, this is the only game aside from SL/ASL that has differentiated between the MG34 and MG42, all other similiar games I have seen use generic MGs.
Happy New Year and have fun with FF: GD.
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