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B Mendez
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Has anyone played both and can share?
 
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Joseph Cochran
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Costa Mesa
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basm22 wrote:
Has anyone played both and can share?


Mechanically they're completely different games. Pillars is all about the worker placement: with the Master Builders you're gaining resources that you use to create your VP engine. WWE has no worker placement element at all. Its driving mechanism is the placement of a card every turn that gives resources to each player, after which it's about managing resources and meeting demands; there's a tax every so often that you have to pay to avoid penalties.

The only similarities are the artwork, the setting (characters from each appear in the books and the town is the same place), and the fact that there are wood and stone cubes, as well as metal (which only seems to be in WWE for theme).

Personally, as a fan of the books I enjoy both games though they are mechanically different, and as a gamer I enjoy the mechanisms of each game: Pillars is a great game for "gateway plus" players and WWE is like no other game I own as far as flow and play.
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Brian Mc Cabe
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. . . metal (which only seems to be in WWE for theme).


My spin is that the world ran out of ore and people had to wait until the Earth replenished itself before they could mine more.

Excellent explanation of the two game systems, btw.

Brian
 
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Chris Potter
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Tacoma
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Both are worthwhile games though pretty different from each other. Pillars is more of a standard worker placement game, and the more complicated of the two. WWE is a lighter, more unusual game that's taken me a while to come around to, but I enjoy it pretty regularly now.
I'm not sure what Brian is talking about with WWE replenishing the ore. Once that game runs out of resources, there aren't anymore unless they get paid as part of the taxes (which ore does not). Maybe he means wheat or piety. Regardless, resource denial is a valid, though tough, strategy.
Overall, I prefer Pillars. But if you already have it and are on the fence for WWE, it's probably worth picking up.
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