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Strategy Games» Forums » General

Subject: Does it exist? rss

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Wolfram Troeder
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I am looking for one or more games with a significant feature.

Is there a game where the speed of your decision gives you an advantage? No dexterity games, simply do I do this or that, and if I am faster the better for me ? The opposite of AP prone games.
I.e. probably not round based, no auction games.

Some recommendations?
 
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Carl
Canada

Ontario
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Blitz chess
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Eddy Sterckx
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Speed chess and every RTS computer game on the planet.

Also, I've noticed that you can seriously mess with the mind of AP prone player by playing *really* fast - making it look like they've played right into your hand and walked into a trap etc. Wear a huge grin, sit back and relax and don't act impatient for them to make their move and they'll start to get nervous and make mistakes.



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Rich Hussein Shipley
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RoboRally with a short programming timer (2 minutes or less).
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Martí Cabré

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Space Hulk It even provides an hourglass.
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David Debien
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Round Rock
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Galaxy Trucker
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David Etherton
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Ricochet Robots
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Brian Schroth
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Space Alert
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Set or many 'hidden word' games like Boggle or My Word! or Quiddler are based on pattern recognition and quickness in identifying it. Not 'decisions' per se though.

Oh, and didn't one of the Project GIPF games come with hourglass pieces?
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David Whitcher
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Camelot

It’s primarily an abstract strategy game with simultaneous actions in what was described to me as a lightning system. If you want the players to be forced to make decisions at the fastest payers speed then this might be what you’re looking for.
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Dave Dyer
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Party games like Taboo are collective speed contests. Lots of fun too.

Open trading games, like Pit and Chinatown where everyone trades at once, value both speed and the ability to monitor lots of chaotic action.
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Alan How
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I'd try Mondo. This seems to match your criteria.
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ronaldinho @boardspace.net
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Tamsk
Roborally
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Jon Ben
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Space Dealer is a real time simultaneous action game. You have to pick up goods, move and trade them. Little sand timers are set for your ships each time they perform an action so the better you are at quickly deciding what to do, and then physically doing it the more you win!
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Jon Ben
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cannoneer wrote:

Oh, and didn't one of the Project GIPF games come with hourglass pieces?


To my knowledge only TAMSK has any time component or sand timers. Time is not a generic feature of the GIPF games.
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  • Last edited Thu Jan 12, 2012 5:41 am (Total Number of Edits: 1)
  • Posted Thu Jan 12, 2012 5:41 am
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Was George Orwell an Optimist?
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Corvallis
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Factory Fun
Situation 4
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Kristof Bodric
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http://www.boardgamegeek.com/boardgame/22571/spit

No room for AP here. You are either fast or dead.

One caveat, though. This game is the best way to get into a fight with your opponent. Consider yourself warned.
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Mike Clarke
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Jungle Speed
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Laura, just Laura
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Definitely Factory Fun. On each turn N pieces are revealed (where N = number of players) and each player grabs one. It takes a little time to figure out which piece might be useful for your particular situation. But while you're figuring, someone else might grab the one that would have been best for you.

The person who grabs last, who has no choice which one to grab, gets the consolation prize of (IIRC) not being required to play it...sometimes playing a piece can hurt rather than help.
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Brian Schroth
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LauraTheLabRabbit wrote:
Definitely Factory Fun. On each turn N pieces are revealed (where N = number of players) and each player grabs one. It takes a little time to figure out which piece might be useful for your particular situation. But while you're figuring, someone else might grab the one that would have been best for you.

The person who grabs last, who has no choice which one to grab, gets the consolation prize of (IIRC) not being required to play it...sometimes playing a piece can hurt rather than help.


That sounds like fun, but I envision a potential major problem- if there are two tiles that two players both don't want, it ends up a stalemate as both just sit there waiting for the other player to let them be last. I hope there's a rule to accommodate that situation...
 
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Subhan Michael Tindall
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Light Speed - Turnless system, First player to place their last ship out of 10 halts the round. The slower you are, the fewer ships you get in play.
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フィル
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TAMSK is the game you're after.
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Ben Stanley
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Pleasant Grove
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I actually think the game you may be after is Brawl. I had never heard of it until a free iOS version was released, but it is a seriously brilliant game mechanic.
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TS S. Fulk
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Örebro
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Crystal Code and maybe Ubongo
 
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Matt Davis
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Upland
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Asteroyds
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