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Subject: Does it exist? rss

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Wolfram Troeder
Germany
Bruchkoebel
Hessen
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Boardgaming is not a matter of life or death...
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...it's much more important than that!
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I am looking for one or more games with a significant feature.

Is there a game where the speed of your decision gives you an advantage? No dexterity games, simply do I do this or that, and if I am faster the better for me ? The opposite of AP prone games.
I.e. probably not round based, no auction games.

Some recommendations?
 
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Carl
Canada
BC
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Blitz chess
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Eddy Sterckx
Belgium
Vilvoorde
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Speed chess and every RTS computer game on the planet.

Also, I've noticed that you can seriously mess with the mind of AP prone player by playing *really* fast - making it look like they've played right into your hand and walked into a trap etc. Wear a huge grin, sit back and relax and don't act impatient for them to make their move and they'll start to get nervous and make mistakes.



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Rich Shipley
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Baltimore
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the liberal unsavory type
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RoboRally with a short programming timer (2 minutes or less).
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Martí Cabré

Terrassa
Catalonia, Spain
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Space Hulk It even provides an hourglass.
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David Debien
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Round Rock
Texas
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Galaxy Trucker
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David Etherton
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Carlsbad
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Ricochet Robots
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Brian Schroth
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Middletown
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Space Alert
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Caleb
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Seminole
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SET or many 'hidden word' games like Boggle or My Word! or Quiddler are based on pattern recognition and quickness in identifying it. Not 'decisions' per se though.

Oh, and didn't one of the Project GIPF games come with hourglass pieces?
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David Whitcher
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Camelot

It’s primarily an abstract strategy game with simultaneous actions in what was described to me as a lightning system. If you want the players to be forced to make decisions at the fastest payers speed then this might be what you’re looking for.
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Dave Dyer
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Playa Del Rey
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Party games like Taboo are collective speed contests. Lots of fun too.

Open trading games, like Pit and Chinatown where everyone trades at once, value both speed and the ability to monitor lots of chaotic action.
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Alan How
United Kingdom
Bromley
Kent
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I'd try Mondo. This seems to match your criteria.
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ronaldinho @boardspace.net
Taiwan
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Tamsk
Roborally
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Jon Ben
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Vancouver
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Of course I've been up all night! Not because of caffeine, it was insomnia. I couldn't stop thinking about coffee.
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Space Dealer is a real time simultaneous action game. You have to pick up goods, move and trade them. Little sand timers are set for your ships each time they perform an action so the better you are at quickly deciding what to do, and then physically doing it the more you win!
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Jon Ben
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Of course I've been up all night! Not because of caffeine, it was insomnia. I couldn't stop thinking about coffee.
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cannoneer wrote:

Oh, and didn't one of the Project GIPF games come with hourglass pieces?


To my knowledge only TAMSK has any time component or sand timers. Time is not a generic feature of the GIPF games.
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Was George Orwell an Optimist?
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Corvallis
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Listening to: Mark Helias - Loopin' the Cool // Michael Blake - Drift // Ari Brown - Venus
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Factory Fun
Situation 4
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Kristof Bodric
Serbia
Novi Sad
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And the ranger's aim was deadly with the big iron on his hip...
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http://www.boardgamegeek.com/boardgame/22571/spit

No room for AP here. You are either fast or dead.

One caveat, though. This game is the best way to get into a fight with your opponent. Consider yourself warned.
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Mike Clarke
Canada
Port Coquitlam
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Jungle Speed
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Laura, just Laura
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Silicon Valley
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Definitely Factory Fun. On each turn N pieces are revealed (where N = number of players) and each player grabs one. It takes a little time to figure out which piece might be useful for your particular situation. But while you're figuring, someone else might grab the one that would have been best for you.

The person who grabs last, who has no choice which one to grab, gets the consolation prize of (IIRC) not being required to play it...sometimes playing a piece can hurt rather than help.
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Brian Schroth
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LauraTheLabRabbit wrote:
Definitely Factory Fun. On each turn N pieces are revealed (where N = number of players) and each player grabs one. It takes a little time to figure out which piece might be useful for your particular situation. But while you're figuring, someone else might grab the one that would have been best for you.

The person who grabs last, who has no choice which one to grab, gets the consolation prize of (IIRC) not being required to play it...sometimes playing a piece can hurt rather than help.


That sounds like fun, but I envision a potential major problem- if there are two tiles that two players both don't want, it ends up a stalemate as both just sit there waiting for the other player to let them be last. I hope there's a rule to accommodate that situation...
 
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Subhan Michael Tindall
United States
Portland
Oregon
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Light Speed - Turnless system, First player to place their last ship out of 10 halts the round. The slower you are, the fewer ships you get in play.
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フィル
Australia
Ashfield
NSW
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Pushing a lesbian old growth union-approved agenda since '94.
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TAMSK is the game you're after.
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Ben Stanley
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I actually think the game you may be after is Brawl. I had never heard of it until a free iOS version was released, but it is a seriously brilliant game mechanic.
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TS S. Fulk
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Örebro
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Crystal Code and maybe Ubongo
 
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Matt Davis
United States
New Concord
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Asteroyds
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