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4p, in canal, three L3's and a L4. All flipped with one Sell Cotton action. Is this some kind of a record?
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Ryan Hopkins
United States Pittsburgh Pennsylvania
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What were the other players focusing on that let you get away with that - especially with 4 players? In any event, tip o' the hat to you, very impressive.
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No, not me. Someone else. Stunned, I tell you. Stunned.
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Chris Johnson
United States Azusa California
One of Alabama 3's finest songs, especially the versions on the single this image is from...
Sweet Pretty M*th*rf*ck*ng Country Acid House Music - All night long!
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Not a record, but it doesn't happen very often with decent players, and basically never with good players.
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Let me emphasize that I think myself at least decent. It's just that I myself couldn't hinder it because I was going heavy coal and iron.
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Chris Johnson
United States Azusa California
One of Alabama 3's finest songs, especially the versions on the single this image is from...
Sweet Pretty M*th*rf*ck*ng Country Acid House Music - All night long!
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Well, you *were* enabling that player, and you can also blame the other players, at least one of whom should have also had cotton on the board.
edit: Things like this also happen when all of the players are not at roughly the same level of experience/skill.
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Or was she enabling me? I did manage to flip my L4 iron in canal...
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The most important question: Did he flip the mills with ports or with the distant market? Probably both, but how many with ports and how many with the market? Crashing the market is an essential tactics to hinder other cotton mill builders or at least scare them once the marker is near the bottom.
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Jason Gische
United States San Carlos California
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I managed that feat in this game:
http://brass.orderofthehammer.com/board.php?GameID=24604
It happens once in a while, but it's certainly pretty rare.
In this case, I went heavy cotton rush, one player went ports, one player went coal/iron, and the 4th player went heavy iron and developed cotton as a secondary move. So I had no competition for the initial sell.
Looking at the game log, there were some odd decisions made early, with several plays that lacked focus. That certainly helped set me up for the big move.
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RoadHouse wrote: The most important question: Did he flip the mills with ports or with the distant market? The DM was full at the start of the sell. Two went by DM, the other two to ports of another player. There was another port of another player available as well. This was the very last action of the canal era.
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Jason Gische
United States San Carlos California
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RoadHouse wrote: The most important question: Did he flip the mills with ports or with the distant market? Probably both, but how many with ports and how many with the market? Crashing the market is an essential tactics to hinder other cotton mill builders or at least scare them once the marker is near the bottom.
When I did it, I managed to use the DM all 4 times.
I don't understand your comment about crashing the marking being "an essential tactic" because there's no ability to control that part of the equation. The DM demand is random.
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Don't know about crashing, but I often attempt to tap the DM, poaching the extra income boosts it provides as well as forcing cotton players to find alternative outlets -- preferably my ports.
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gische wrote: RoadHouse wrote: The most important question: Did he flip the mills with ports or with the distant market? Probably both, but how many with ports and how many with the market? Crashing the market is an essential tactics to hinder other cotton mill builders or at least scare them once the marker is near the bottom. When I did it, I managed to use the DM all 4 times. I don't understand your comment about crashing the marking being "an essential tactic" because there's no ability to control that part of the equation. The DM demand is random.
I'm talking about those players that are building cotton mills. I don't know why someone would leave the distant market untouched, that's like leaving a smorgasbord for a guy who is developing mills and about to flip four of them.
I have seen inexperienced players tend to make connections that help other players nearly as much as themselves, sometimes even more. Something like making a coal mine and building a canal to an iron location is so frustrating to see happen. Needlessly providing connections to ports is another thing.
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Chris Johnson
United States Azusa California
One of Alabama 3's finest songs, especially the versions on the single this image is from...
Sweet Pretty M*th*rf*ck*ng Country Acid House Music - All night long!
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garygarison wrote: Or was she enabling me? I did manage to flip my L4 iron in canal...
Playing your L4 iron in the canal phase is not necessarily a good thing.
With good players, it pretty much guarantees that your L2 and L3 irons will be overbuilt in the rail phase. It also takes away your ability to overbuild someone else in the rail phase, with the attendant substantial point swing.
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Chris Johnson
United States Azusa California
One of Alabama 3's finest songs, especially the versions on the single this image is from...
Sweet Pretty M*th*rf*ck*ng Country Acid House Music - All night long!
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garygarison wrote: This was the very last action of the canal era.
That's just crazy. You weren't doing cotton, but the other players (the ones with ports) should have been doing something about this.
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fnord23 wrote: garygarison wrote: Or was she enabling me? I did manage to flip my L4 iron in canal... Playing your L4 iron in the canal phase is not necessarily a good thing. Oh, you don't have to tell me. I'm generally very protective of my iron and realize the danger.
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Jason Gische
United States San Carlos California
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RoadHouse wrote: I'm talking about those players that are building cotton mills. I don't know why someone would leave the distant market untouched, that's like leaving a smorgasbord for a guy who is developing mills and about to flip four of them.
I often experience a bit of a game of chicken when two players are building mills, one player does ports, and the third does iron. The two mill players see how many mills they can lay down before selling. Being the first to sell means you get the big benefit from the DM (and guaranteed mill flips), but waiting to go second can mean that you flip an extra 1-2 mills with a single action. It's not always clear which of those choices is the correct one.
Quote: I have seen inexperienced players tend to make connections that help other players nearly as much as themselves, sometimes even more. Something like making a coal mine and building a canal to an iron location is so frustrating to see happen. Needlessly providing connections to ports is another thing.
Sure, inexperienced players can really gift the opponent sitting in the right position, often due to luck far more than great play.
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Chris Berger
United States Volo Illinois
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fnord23 wrote: garygarison wrote: Or was she enabling me? I did manage to flip my L4 iron in canal... Playing your L4 iron in the canal phase is not necessarily a good thing. With good players, it pretty much guarantees that your L2 and L3 irons will be overbuilt in the rail phase. It also takes away your ability to overbuild someone else in the rail phase, with the attendant substantial point swing.
Not saying you're wrong, but... Building your L4 iron in the canal phase is more of a point swing than overbuilding with it in rail.
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Tony Hamen
United States Austin Texas
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arkayn wrote: fnord23 wrote: garygarison wrote: Or was she enabling me? I did manage to flip my L4 iron in canal... Playing your L4 iron in the canal phase is not necessarily a good thing. With good players, it pretty much guarantees that your L2 and L3 irons will be overbuilt in the rail phase. It also takes away your ability to overbuild someone else in the rail phase, with the attendant substantial point swing. Not saying you're wrong, but... Building your L4 iron in the canal phase is more of a point swing than overbuilding with it in rail.
I agree. If I can get my l4 Iron Works out in the canal so be it. The only thing that overbuilding does in the rail era if you had an opportunity to build in the canal is at certain times restrict others' networks if they only had that one industry built via location card.
I have flipped 4 cotton mills before in one action, but that was when my girlfriend and I were starting out. She would NEVER let me do that now. In fact she has become quite the dick in the last few games we've played. I'm so proud *sniffle*.
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A dickish Brass girlfriend is a fine thing indeed. Lately, our mutual dickishness has centered around Shipyards, the usurping and blocking of such.
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fnord23 wrote: garygarison wrote: Or was she enabling me? I did manage to flip my L4 iron in canal... Playing your L4 iron in the canal phase is not necessarily a good thing. With good players, it pretty much guarantees that your L2 and L3 irons will be overbuilt in the rail phase. It also takes away your ability to overbuild someone else in the rail phase, with the attendant substantial point swing.
But when you score your level 4 iron twice it's a nice bonus. And when you score level 2 and 3 irons in the canal phase, they already gave their points, and if there's no overbuilding, they'll even give additional points. It's not like you are scoring any more points out of them if you build them in the rail era. A really annoying thing is to build your level 3 iron in the rail phase and have it built over by someone.
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My level 2 or 3 mill was once overbuilt by an opposing player's level 4 iron mill in the canal period. Is this very common?
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Chris Berger
United States Volo Illinois
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RoadHouse wrote: My level 2 or 3 mill was once overbuilt by an opposing player's level 4 iron mill in the canal period. Is this very common?
No. In fact, it seems almost impossible unless you guys both developed away at least your level 1 Iron Works. (Also, guessing that the other player or players didn't build any Iron Works and did some developing.)
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arkayn wrote: RoadHouse wrote: My level 2 or 3 mill was once overbuilt by an opposing player's level 4 iron mill in the canal period. Is this very common? No. In fact, it seems almost impossible unless you guys both developed away at least your level 1 Iron Works. (Also, guessing that the other player or players didn't build any Iron Works and did some developing.) It's possible. There are 5 spots available in the canal era for iron. If I remember correctly it was a 3-player game and we both developed level 1 mill. I built level 2 and 3 mills and the other guy build level 2 ,3 and overbuild my level 3 with his level 4. The third guy was kinda out of the loop.
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What is the condition for overbuilding that you play with as in when are you allowed to overbuild someone? What you described sounds very unlikely.
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