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Axis & Allies» Forums » Rules

Subject: A modified two-hit battleship rule. What do you think ? rss

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Los 28
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Wanted to get your thoughts on something else I was thinking about, regarding the "two-hit battleship" rule.

So this is what we know, and what we (most) agree on:
Battleships take two hits to completely sink, and if the battleship survives the battle, it is returned to the gameboard with "full health" (thus a single hit on a battleship does not carry forward, but instead "resets" itself). When the battleship is hit one time, it is indicated as such on the “battle board” by turning-it on its side. So the battleship is still alive, and still gets to roll when attacking/defending.
And if a “full health” defending battleship is hit by an attacking sub, it does not sink immediately on the “first shot attack” hit. The defending battleship does get to return fire (counter-attack) if only hit once. But if a defending battleship should take a second hit from an attacking sub, the battleship is immediately destroyed and removed from the game.

These rules are great, and I like them. Because with the "normal official rules," the battleship was just too weak (in relation to its huge cost). But now I am having second thoughts that the battleship is just a-little too strong with the two-hit rule.

So here is my proposal/thought:
The battleship functions just the same as explained above using the two-hit rules. But, if an attacking battleship is hit once, it immediately no longer attacks at a level 4, but must be downgraded and be moved to a level 3 on the battle board (So it must now roll a "3 or less" to get a hit, and not a "4 or less").
Same modified rule applies to a defending battleship, but when it takes its first hit, it is allowed to still roll at a "4 or less" level for one time only, before it is then downgraded and placed in the "3 or less" column for any future defending dice rolls.

This would reflect that the battleship is damaged and can survive two hits, but its accuracy, strength and speed have been compromised due to the "hit" it took.

Here is an example of why this rule would also be nice to have: Let's say that your small fleet of one battleship, one sub and two transports are attacked by three enemy subs. The attacker rolls and scores only one hit from the three subs ... so the defender will usually take this first hit on his battleship, since he knows that it can continuously still defend at a full "4 or less" die roll, and this way he also does not have to sacrifice one of his other ships due to a "first-shot" hit by the attacking sub. He also knows that when (if) the battleship survives, it will be returned to the gameboard with “full health.”
With this "modified rule" in place, the defender can still execute this tactic, but now he must realize that in doing so, his "damaged" battleship can now only defend at a lower "3 or less" die roll. So the decision on where to take a hit is not so easy to make (regardless if the circumstance involves an attacking or defending battleship), and one must use more thought and strategy on what to do in this type of situation.

What do you think ? Give me your detailed thoughts please.
meeple

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  • Last edited Wed Dec 28, 2011 10:52 am (Total Number of Edits: 4)
  • Posted Wed Dec 28, 2011 9:27 am
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Scott Anderson
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That's an interesting idea. Play it and see how it works out. Some house rules we've used are: Ship stays damaged until repaired at an IC. Carriers can't launch or recover planes when damaged. Another idea I've toyed with is to let capital ships roll a save instead of returning fire. The save is the same as the ships defense roll so a battleship or carrier would save on a 1-4. If they make the save the ship is undamaged but the attaker doesn't take any defensive fire. Have fun.
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Ronald Chavez
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The only thing I can think of is that when it returns to IC it returns to a 4.
 
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Dan Long
United States
Tacoma
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I believe in the 1940/Global games the battleship is damaged until it returns to a naval base.
 
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Los 28
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El Supremo wrote:
I believe in the 1940/Global games the battleship is damaged until it returns to a naval base.


This is correct. Even though I do not own any of the newer versions of A&A, I do understand that the game has naval bases and when a capital ship (I think this is battleships and aircraft carriers only) is hit once and damaged, it can return to a naval base for repairs (to obtain "full health" status).

ronster0 wrote:
The only thing I can think of is that when it returns to IC it returns to a 4.


I have seen/heard this variant for play with the older version of A&A (which is the game I have, and the one that is in discussion in this thread). So the one hit carries forward, and the battleship does not automatically revert to full health if it survives the battle. I understand that the way it works, is that a damaged battleship can return to an Industrial Complex (IC), and you either pay a fixed amount of IPC's for repair, or you roll two dice to determine the cost. Something like that. This is an alternative variant, to the one that is in discussion here, but is also a very good idea.


 
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