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Christopher Boat
United States
Des Moines
Iowa
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Hey BGG,
I have a really easy time getting my gaming group to play cooperative games. We play a lot of Battlestar, Ghost Stories, Yggdrasil, etc.

That being said, is there any game you'd compare Conquest of Planet Earth to, as far as the cooperative mode is concerned?
I've heard it's very light and kind of random, which worries me. I definitely prefer a game with some strong tactical choices, but I can also make an exception if the theme is strong.

Thank you!
 
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Brook Gentlestream
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Long Beach
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The theme is very strong, but I would not say this game is strategic or tactical. You have action points per turn, so in that way you have tactics... but you never know how strong a resistance you'll be fighting or what cards your opponent will play, so don't ever count on any battle condition as reliable.

I'd say it comes closest to Arkham Horror, not in terms of gameplay, but in that sometimes its all about the story and having fun with the theme, not necessarily about the winning. Imagine playing a lighter version of Arkham Horror if the monsters were different and random each time you fought them, and that comes close enough to picture whether you would enjoy it or not.

Oh, and the monsters grow more powerful if you don't keep them in check. (Arkham Horror should do that.)
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  • Last edited Wed Dec 28, 2011 11:44 pm (Total Number of Edits: 2)
  • Posted Wed Dec 28, 2011 11:42 pm
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Christopher Boat
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Des Moines
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That gives me a pretty good idea of what to expect, thank you. I enjoy arkham, enough to have bought every expansion, but that's mostly because I'm a big lovecraft fan.

I think I'll continue to look for conquest in trades, but it sounds like a game I'd be disappointed in buying.
 
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Ken Newell
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Prince George
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My wife and I just finished our first cooperative with the game. We had the same helpless feeling you get when playing Arkham and the GOO is really against you. We definitely got the Arkham feel from it as the coop rules seem to mimic Arkham except players complete all their phases one at a time rather than together as in Arkham.

In addition we found the resistance counters to be very similar to the monsters in Arkham but they seem to come out and get in the way more than in Arkham.

The crushing defeat mechanic is very random and can really destroy any tactical plans you have set. But can also allow you to achieve victory in the toughest of situations.

It gave us the same feel as Arkham, but with a little more randomness.
 
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Nunya Business
United States

Pennsylvania
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lordrahvin wrote:
The theme is very strong, but I would not say this game is strategic or tactical. You have action points per turn, so in that way you have tactics... but you never know how strong a resistance you'll be fighting or what cards your opponent will play, so don't ever count on any battle condition as reliable.

I'd say it comes closest to Arkham Horror, not in terms of gameplay, but in that sometimes its all about the story and having fun with the theme, not necessarily about the winning. Imagine playing a lighter version of Arkham Horror if the monsters were different and random each time you fought them, and that comes close enough to picture whether you would enjoy it or not.

Oh, and the monsters grow more powerful if you don't keep them in check. (Arkham Horror should do that.)


This game is nothing like Arkham Horror. In fact, one of my complaints about CoPE is that its way too simple when playing cooperatively.

I'd say this game needs an expansion which fixes how easy cooperative play can be.
 
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