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Shadow ruxer
United States

Texas
mbmbmbmb
so, iv played awhile now by myself and i had a few questions

1. Exaustion, for the most part is used for just hero's special abilities right? you dont use it when you move?

2.When you win a Defense round does the enemy take damage? Do you also roll for the enemy or just yourself?

3.There seems to be three types of cards, challenges, events and some other type of card that i have no idea what they are.
But when you get an event card i pretty much replenish all the sunburst missions correct? And the other cards by the way usually tell you to go to a certain place for a certain effect. Do you automatically get experience for these? Or are they like events and you need to keep drawing until you get a challenge?

4.Also, are you aloud to move through adventure token areas, without having to do the challenge?

Thanks a bunch everyone!!
 
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Mike Daneman
United States
Campbell
California
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the_shadow447 wrote:
so, iv played awhile now by myself and i had a few questions

1. Exaustion, for the most part is used for just hero's special abilities right? you dont use it when you move?

Generally correct, but if you have any exhaustion on your character or allies you get 1 less movement die.

Quote:

2.When you win a Defense round does the enemy take damage? Do you also roll for the enemy or just yourself?

No. Winning a defense roll only prevents YOU from taking damage.

Quote:

3.There seems to be three types of cards, challenges, events and some other type of card that i have no idea what they are.
But when you get an event card i pretty much replenish all the sunburst missions correct? And the other cards by the way usually tell you to go to a certain place for a certain effect. Do you automatically get experience for these? Or are they like events and you need to keep drawing until you get a challenge?

You always draw until you get a challenge. I don't remember what the other cards you refer to are called, but they're basically quests that tell you to do something to get the specified reward - they don't automatically give you experience, which is why you always continue drawing until you get a challenge.

Quote:

4.Also, are you aloud to move through adventure token areas, without having to do the challenge?

Don't have the rules in front of me, but I think you have to stop when you enter an adventure token space.
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  • Last edited Fri Dec 30, 2011 4:29 am (Total Number of Edits: 1)
  • Posted Fri Dec 30, 2011 4:28 am
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Drew
United States
Chalfont
Pennsylvania
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If a character is at max exhaustion and if you have to take another exhaustion counter you take a wound instead.

The three types of cards are events, encounter and challenge cards.
The encounter card is the one you couldn't remember the name.

You can move into or even end your turn on an adventure counter -- you have to choose to encounter it, you can just end your turn there and do nothing.
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Shadow ruxer
United States

Texas
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Awesome! thanks guys!

I think i got the game down good now but i just had one last question.

I know when you get knocked out you have to lose your highest priced ally or item but what if you get knocked out and you have an adventure cards effects you get to keep?
Are these permenant or you must lose the adventure cards also, even though it does not state price or that you can lose them?

 
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Stephen Wilson
United States
Richmond
California
According to the FAQ, cards that say that they become Items are treated as having 0 cost; they would be lost after all Items and Allies with any positive cost. Cards that don't say that they become Items can't be lost when you are knocked out.
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