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Josh M
United States
Minneapolis
Minnesota
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Mongolian buffets have wide selections of parts to make a stir fry. You can choose from lamb to steak to tofu, then veggies, and finally some sauces. Gloom is very similar to this concept. You choose your family, then have your choices of good events or bad events, and finally death.

The game has a short learning curve. My BF and I played through once with the well-written instructions and appreciated the hints and tips which helped make sense of how to get to the goal best. Part of the enjoyment of the game is to make up a story as you go along. Filling in the gaps from the cards to the events should be part of the fun and it's all about the right ingredients.

However, the problem is with the limited selection of ingredients. Yes, your character was wonderously well wed after being pursued by poodles, but this happened to another character last time. The game limps on the creativity crutch but then limits its range of motion. This is where the game loses its shine. Once you've played it, the darkness novelty wears a bit thin.

We then played the game with another couple. This was their first time and they had no problems picking up the rules as we played an open hand round and then a real game. They concluded that this was also a problem when the cards from the practice round came up again.

So besides the creativity part, the game plays well. The game has enough curves thrown at you that a short term strategy can quickly get kicked to the curb. Strategy can be used, but it won't last long.

That said, it's a good rainy day game. Something to pull out to change things up and worth having in your game cabinet. But not something you'll want to play on a weekly basis. Just like a Mongolian buffet.
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Jarratt Davis
Australia
Adelaide
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Not interested in the game, but you have reminded me that it has been far too long since I went to a Mongolian restaurant.
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