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D-Day Dice: Free Trial Version» Forums » General

Subject: First impressions - items, multi-player and difficulty rss

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Paul-Michael Agapow
United Kingdom
London
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So I've just crafted up D-Day Dice and played a few games (two solo, two multi-player). It's an interesting enough puzzle / challenge, but I'm wondering about longer-term play:

1. Items seem quite weak, especially when compared to specialists. When you look at the dice that would have been required to generate the points to buy an item and that an item is one use only, it seems that you're better off getting more specialists or just more soldiers. Any counter-examples?

2. In multi-player, it seems there's a great impetus to sticking together (e.g. you can trade, some items affect the whole zone) amd little reason for splitting up. You could argue that someone pressing ahead to invade the bunker is advantageous as it weakens the bunker, but every turn the trailing players are out in the open, they're taking losses anyway. So why not just stick together?

3. I may have missed this, but if a specialist is killed, can they be "recruited" again?

4. Any easy ways to increase the difficulty? The first two games were a neat puzzle, but I'm getting the feeling that I've "solved" the game at this point.
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Raoul Schaupp
Germany
Karlsbad
Baden-Württemberg
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1.) After around 40-50 games (old PnP version and playtest the new version), I'm the same opinion as you. I only buy items if my initial roll has many item symbols.

2.) I agree here to. We splitted up only if one troop cannot enter a specific sector (e.g. has not a neccessary specialist or only one troop is allowed in a specific sector).

3.) No, you can't recruit a dead specialist.

4.) The later maps are much more difficult, believe me. And you can increase the DEF of the sectors or the needed courage to advance.
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Felix Rodriguez
United States
Somerville
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I play for points, not just to survive. For that...

Some items are amazing! If you want high points you probably need to grab the Bangalore torpedo (on the first map this is somewhat equivalent to 15 vp) and the flame thrower (10 vp). The whistle is great to avoid the 5 point courage hit (10 vp).

That's 35 vp right there with just those 3 items. You're never going to get a respectable score without those.
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