The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
 
 Thumb up
 Thumb up
5 Posts

Magic Realm» Forums » General

Subject: High scores? rss

Your Tags: Add tags
Popular Tags: [View All]
Joshua Patterson
United States
Chattanooga
TN - Tennessee
Avatar
mbmbmbmbmb
So I recently traded for, learned, and fell in love with Magic Realm. Yesterday I had far and away my best game thus far and it got me curious as to other high scores.

I was the Witch with Absorb Essence, Deal with Goblins, Remedy, 3 fame, and 2 notoriety.

I managed to absorb the TFD within the first week and went on a killing spree that included but was not limited to:

All other dragons. (I think some of them twice.)
All native groups except the Order and Rogues.
All the trolls including both TT
The axe and spear goblins, which ganged up on me at the same time. (it was like Vegas with all the multipliers.)

I avoided the sword goblins but on hindsight should have cast Deal with Goblins on them as a TFD with a sword goblin horde is a nice thought.

My score ended up being 104 VP, which I know is respectable. But I've heard tales of 200+ VP. So what's everyone's best score?
1 
 Thumb up
 tip
 Thumb up
mjw65ss
United States
Monterey
California
mb
Sorcerer with 239 points. I put all 5 VP in Notoriety. Camped at the dwellings and Firey Blasted everyone who appeared. At the Inn I blasted the Rogues, Patrol, and Company at the same time in 2 rounds of combat. I got lucky with some natives reappearing on last day of week also. Rinse and repeat. This was a solo game using Realmspeak.
1 
 Thumb up
 tip
 Thumb up
BrentS
Australia

Avatar
mbmbmbmbmb
Triple digit scores are usually the province of Absorb Essence strategies with the Witch or Witch King, or Fiery Blast strategies. The Sacred Grail would usually have to feature in there for the really big scores. Without the sequential kill multipliers to Fame and Notoriety from the player's attacks, these scores are generally out of reach. This is why relying on hired native armies, while extremely consistent for successful games, doesn't tend to generate these outrageous point totals, and neither can the other Victory Requirements.

Both of these strategies, and particularly Fiery Blast, become much less effective when playing Watchful Natives, and it becomes very difficult to generate triple digit scores......which is one of the reasons many players consider it a core rule rather than an optional one.

Brent.
3 
 Thumb up
 tip
 Thumb up
Joshua Patterson
United States
Chattanooga
TN - Tennessee
Avatar
mbmbmbmbmb
goshublue wrote:
Triple digit scores are usually the province of Absorb Essence strategies with the Witch or Witch King, or Fiery Blast strategies. The Sacred Grail would usually have to feature in there for the really big scores. Without the sequential kill multipliers to Fame and Notoriety from the player's attacks, these scores are generally out of reach. This is why relying on hired native armies, while extremely consistent for successful games, doesn't tend to generate these outrageous point totals, and neither can the other Victory Requirements.

Both of these strategies, and particularly Fiery Blast, become much less effective when playing Watchful Natives, and it becomes very difficult to generate triple digit scores......which is one of the reasons many players consider it a core rule rather than an optional one.

Brent.


I should note that I did play with Watchful Natives, which is why I didn't touch the Rogues or Order.

However I know that if either:

1. It wasn't a solo game
2. I was using the optional combat rules

It would have turned out a lot different.
1 
 Thumb up
 tip
 Thumb up
BrentS
Australia

Avatar
mbmbmbmbmb
Uzzah wrote:


I should note that I did play with Watchful Natives, which is why I didn't touch the Rogues or Order.

However I know that if either:

1. It wasn't a solo game
2. I was using the optional combat rules

It would have turned out a lot different.


Yes, there are many options and formats that increase the difficulty of the game and make consistent high scoring strategies like these far more unreliable, and I imagine most players seek these out when they get comfortable with them and want to increase the challenge of the games. This is one of the great aspects of the game that contribute to its variety, replayability and longevity.

The Absorb strategy is certainly impacted less than Fiery Blast by using Watchful Natives, but it does still become more difficult and less reliable. I also aggressively seek out the Hoard when I'm playing with Absorb Essence.....using the Familiar and Broomstick with the Witch, or Broomstick and Transformation for flight or woods walking with the Witch King to explore the Realm as quickly as possible. The absorbed TFD's obvious advantages are his Tremendous armoured (in)vulnerability, flight to get to his victims more quickly and, most important of all, his T3 head attack (although it's sometimes fun to try out absorbing other Tremendous monsters).

Under Watchful Natives, however, there are still significant risks......the Rogues and Order, as you've pointed out, but also the Guard and Woodfolk, and even the Soldiers and Company if the Crossbowmen get very lucky rolls while you're dealing with the Greatswordsmen. Another alternative to preying on dangerous native groups is to find Lost City or Lost Castle, hide out until a long queue of victims is lined up, then go to town......eighteen goblins will have you fighting all day but will certainly rack up the VP's.

Brent.
1 
 Thumb up
 tip
 Thumb up
  • Last edited Fri Jan 6, 2012 8:32 pm (Total Number of Edits: 1)
  • Posted Fri Jan 6, 2012 8:27 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.