The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
1 
 Thumb up
 Thumb up
9 Posts

Conspiracy» Forums » General

Subject: How hard would it be to make an app? rss

Your Tags: Add tags
Popular Tags: [View All]
Mike Petty
United States
Lapeer
Michigan
designer
Avatar
mbmbmbmbmb
Many years ago I contacted the designer about this game and we talked about how good it would be to have a program on a laptop or other device to track money in this game. Of course, now mobile devices seem like an obvious option.

It almost would work to just pass a single device around, in which case I'd write something simple in VB. But some of the challenges would be a pain this way. Can anyone suggest a simple tool that would let multiple players play with their own device from a common database? I'm not much of a programmer, but I'd be glad to give it a try.

It just seems like an excellent game in which the face to face interaction would be even more fun once the numbers were tracked automatically.
1 
 Thumb up
 tip
 Thumb up
Alex Bourne
United States
North Pole
Alaska
Damn, it feels good to be a hamster!
Avatar
mbmbmbmbmb
I'm sure it would be a fairly easy game to program, I've only done some very basic programming but I have some friends that could probably handle something like this. I'm not sure the game would really work electronically though. Part of the fun (when we've played it) is the arguing and debating throughout the game. This game thrives on table-talk and it would be hard to bring that aspect into a program.
 
 Thumb up
 tip
 Thumb up
Mike Petty
United States
Lapeer
Michigan
designer
Avatar
mbmbmbmbmb
I agree completely that it needs the face to face aspect. I didn't make my post clear at all. I meant the device and app would only track the money. It wouldn't have anything to do with the play on the board.
 
 Thumb up
 tip
 Thumb up
Alex Bourne
United States
North Pole
Alaska
Damn, it feels good to be a hamster!
Avatar
mbmbmbmbmb
I see what your talking about. I think that would be pretty easy to do. I haven't ever messed around with "app" programing but this seems like a pretty basic concept so it probably wouldn't be that hard.

It would be cool to have an "end of game summery" that showed how much money was on each individual character.
 
 Thumb up
 tip
 Thumb up
Flying Arrow
United States

Pennsylvania
Avatar
mbmbmbmbmb
An app for this would be one of the simplest programs you could write. The math in this game is easy enough, though, that pencil and paper is probably easier.
 
 Thumb up
 tip
 Thumb up
Alex Bourne
United States
North Pole
Alaska
Damn, it feels good to be a hamster!
Avatar
mbmbmbmbmb
FlyingArrow wrote:
An app for this would be one of the simplest programs you could write. The math in this game is easy enough, though, that pencil and paper is probably easier.


This is true. I kind of like the ol' pencil and paper
 
 Thumb up
 tip
 Thumb up
Mike Petty
United States
Lapeer
Michigan
designer
Avatar
mbmbmbmbmb
It is quite easy to do that way, but it is possible for someone to make a mistake. I won't be caught until the end of the game, which is disappointing. The technology could eliminate that possibility and allow the focus to be completely on the interaction at the table. I'm not saying it would make the game better for everyone, but I bet it would make it fun for people who otherwise do not play it.
 
 Thumb up
 tip
 Thumb up
Mike Petty
United States
Lapeer
Michigan
designer
Avatar
mbmbmbmbmb
Yes, a narrative summary at the end would be great. I played Kory Heath's Werewolf app for iPhone with some friends and my kids last week and my kids loved reading the simple story that was generated during the game and displayed at the end.

Last summer I wrote a VB program and an Android app based on my game Take Your Pick. This was part of a classroom project for my job and a class I was finishing up. The work is posted at the link below. I point it out mostly for the two videos at the end. You can see my programs were nothing more than information management--no bells, whistles or pretty graphics.

https://sites.google.com/site/edt580spring2011/activities/ga...

Again, the additional step for Conspiracy would be playing from a common database so gameplay was not hampered by too much passing of the device.
 
 Thumb up
 tip
 Thumb up
Alex Bourne
United States
North Pole
Alaska
Damn, it feels good to be a hamster!
Avatar
mbmbmbmbmb
Everyone sharing a device might become cumbersome, I know that I am constantly checking my bank book to see how much I have on each player.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.