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I recently acquired Armed and Dangerous which I was very happy about because of the option cards. However not all of them were completely clear to us. So I have some questions about Goo:
1. Does a Goo drop remain in play after a robot has broken free from it?
2. When a robot is stuck in a Goo drop it can’t be pushed by another robot. However does the push action from the ‘pushing robot’ count up to the “attempts to move a total of four squares in any direction”?
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James Burns
United States Dupont Pennsylvania
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Well here are two ways to play with it.
1. the goo is destroyed when a robot moves off it so therefore remove it from the board
or
2. The goo stays there for the rest of the game so that makes it pretty nasty if you put it next to a flag.
I would go for the former solution for alot of the OPTIONS use one shot items like MINES or the such therefore if a robot moves into the GOO it will rip it up when it leaves.
If you do use the latter choice then I would set some rules of it can't be placed on the flag or conveyors.
Now as for the 'push' problem I would say why not, why wouldn't a robot pushing the one stuck not help his little buddy in the effort ,but then he would have to be 'pushing' in the same direction to get the 4 squares required to move. Therefore if you have Robot A going straight and is GOOed and Robot B is pushing from the left, lets just see who gets that 4 movement first.
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