Aron Clark
United States Los Gatos California
-
I've just finished assembling the Call of Dagon re-theme and now working out how to play this game. I need a bit of help in understanding the dice. Here's what I've got so far:
4d6 (taoists dice) marked: red, yellow, blue, green, white x2
1d6 (curse die) marked: symbol 1, symbol 2, symbol 3, symbol 4, blank x2
If someone can confirm my interpretation that would be helpful and earn you a tip.
-
Jonan Jello
United States the enclave Newark California
Cedar Waxwing & Western Scrub Jay
-
aronbc wrote: I've just finished assembling the Call of Dagon re-theme and now working out how to play this game. I need a bit of help in understanding the dice. Here's what I've got so far:
4d6 (taoists dice) marked: red, yellow, blue, green, white x2 On each die, one of the die faces is black, so: red, yellow, blue, green, white, and black.
-
Aron Clark
United States Los Gatos California
-
Thanks Jonan, my understanding now as follows:
4d6 (taoists dice) marked: red, yellow, blue, green, white (wild), blank (N/E)
1d6 (curse die) marked: symbol 1, symbol 2, symbol 3, symbol 4, blank (N/E) x2
-
Jonan Jello
United States the enclave Newark California
Cedar Waxwing & Western Scrub Jay
-
aronbc wrote: Thanks Jonan, my understanding now as follows:
4d6 (taoists dice) marked: red, yellow, blue, green, white (wild), blank (N/E) 'black'
-
-
Does you mean with "black (N/E)" No Effect?? ... than its wrong because the black side is against black ghosts. There are 5 colors of ghosts (with a promo incarnation in white all 6 colors).
-
Aron Clark
United States Los Gatos California
-
Masa, thanks for the clarification regarding the black ghosts. My plan is to mark the taoists dice: red, yellow, blue, green, black, and white. White face will be treated as wild per the rules.
-
|
|