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6 Posts

Ghost Stories» Forums » General

Subject: Dice Help rss

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Aron Clark
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I've just finished assembling the Call of Dagon re-theme and now working out how to play this game. I need a bit of help in understanding the dice. Here's what I've got so far:

4d6 (taoists dice) marked: red, yellow, blue, green, white x2

1d6 (curse die) marked: symbol 1, symbol 2, symbol 3, symbol 4, blank x2

If someone can confirm my interpretation that would be helpful and earn you a tip.
 
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Jonan Jello
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aronbc wrote:
I've just finished assembling the Call of Dagon re-theme and now working out how to play this game. I need a bit of help in understanding the dice. Here's what I've got so far:

4d6 (taoists dice) marked: red, yellow, blue, green, white x2

On each die, one of the die faces is black, so: red, yellow, blue, green, white, and black.
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  • Last edited Tue Jan 10, 2012 12:32 am (Total Number of Edits: 2)
  • Posted Tue Jan 10, 2012 12:31 am
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Aron Clark
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Thanks Jonan, my understanding now as follows:

4d6 (taoists dice) marked: red, yellow, blue, green, white (wild), blank (N/E)

1d6 (curse die) marked: symbol 1, symbol 2, symbol 3, symbol 4, blank (N/E) x2
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Jonan Jello
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aronbc wrote:
Thanks Jonan, my understanding now as follows:

4d6 (taoists dice) marked: red, yellow, blue, green, white (wild), blank (N/E)

'black'
 
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Masa kari


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Does you mean with "black (N/E)" No Effect?? ... than its wrong because the black side is against black ghosts. There are 5 colors of ghosts (with a promo incarnation in white all 6 colors).
 
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Aron Clark
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Masa, thanks for the clarification regarding the black ghosts. My plan is to mark the taoists dice: red, yellow, blue, green, black, and white. White face will be treated as wild per the rules.
 
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