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Dungeon Lords» Forums » Play By Forum

Subject: Dungeon Lords PBF #40 - DL PBF Hits the Middle Ages rss

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Shawn Isenhart
United States
Minneapolis
Minnesota
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Bah! I have dispatched my servants with their orders long since! I tire of waiting for the fruits of my labors. After all, my dungeon needs a new color scheme. I'm thinking: blood red.angry
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Jeff Bridgham
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Sorry all! I just got my orders in. I was, without success, trying to find a good way to handle my adventurers!
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Robert Masson
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Sorry... it was me... Just sent them in!
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Remo Galvan


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Please carefully check for mistakes !

Combat Year 1 Round 1

Combat card is: Fist of Justice - Slow, fatigue: 1 - You lose 1 imp.

Blue Hero Crusher of Bali

Location: Tool Shed
Traps: Pendulum (-1 gold)
Monsters: Ghost, Slime

-1 gold, Pendulum hits Priest 3/3** for 2 damage. Result: Thief 4/4*, Priest 1/3**, Warrior 4/4

Slime hits all for 1 damage. Result: Thief 3/4*, Priest 0/3**, Warrior 3/4

Ghost hits Thief 3/4* for 2 damage. Result: Thief 1/4*, Priest 0/3**, Warrior 3/4

Warrior 3/4 suffers 1 fatigue damage. Result: Thief 1/4*, Priest 0/3**, Warrior 2/4

Tool Shed conquered, -1 evil.

Order results: -
Production results: -
Unavailable Orders: Improve Rep., Get Food
Adventurers: Thief 1/4*, Priest 0/3**, Warrior 2/4
Monsters: Ghost, Slime
Gold: 2
Food: 4
Imps: 5
Traps: 1
Prisoners: 1
Dead Letters: 0
Power Potions: 3
Evil: 6
Dungeon:
--O-- Tool Shed
--+--
--+--
-----


I & I

Location: entrance
Traps: none
Monsters: Vampire, Ghost

Ghost hits Thief 4/4** for 2 damage. Result: Wizard 4/4**, Thief 2/4**, Warrior 5/5

Vampire hits Thief 4/4** for 2 damage. Result: Wizard 4/4**, Thief 0/4**, Warrior 5/5 - Vampire not knocked out

Wizard 4/4** casts Fist of Justice, -1 imp

Warrior 5/5 suffers 1 fatigue damage. Result: Wizard 4/4**, Thief 0/4**, Warrior 4/5

Tunnel conquered, -1 evil.

Order results: -
Production results: -
Unavailable Orders: Hire Monster, Buy traps
Adventurers: Wizard 4/4**, Thief 0/4**, Warrior 4/5
Monsters: Vampire, Ghost
Gold: 3
Food: 3
Imps: 5
Traps: 2
Prisoners: 1
Dead Letters: 0
Power Potions: 1
Evil: 8
Dungeon:
R+=-- Souvenir Shop
--+--
--+--
-----


The Yellow Bloodsuckers

Location: entrance
Traps: Cursed Ring
Monsters: Troll

-1 gold, Cursed Ring hits Thief 3/3** for 1 damage. Result: Thief 2/3**, Priest 3/3*, Wizard 4/4*

-1 food, Troll hits Wizard 4/4* for 4 damage. Result: Thief 2/3**, Priest 3/3*, Wizard 0/4*

Priest 3/3* heals Thief 2/3** for 1 damage. Result: Thief 3/3**, Priest 3/3*, Wizard 0/4*

No fatigue and conquering due to Cursed Ring.

Order results: -
Production results: -
Unavailable Orders: Build Room, Hire Monster
Adventurers: Thief 3/3**, Priest 3/3*, Wizard 0/4*
Monsters: Troll
Gold: 0
Food: 0
Imps: 4 + 1 Troll
Traps: 1
Prisoners: 1
Dead Letters: 0
Power Potions: 2
Evil: 5
Dungeon:
--+--
--R-- Magic Room
--+--
--R-- Workshop


TheColorOutOfSpaces

Flavor text by ShawnI

Two warriors and a thief approached TheColorOutOfSpaces lair. They had heard all sorts of strange tales about the place - that the walls were in shades that did not match, that the passages seemed to close in upon you, and that inside was a maze of twisty little passages, all alike.

At the entrance, they spied a golden ring lying upon the ground, inscribed with fiery letters. "Wait," said the thief, as the lead fighter reached for it. "It could be trapped." The thief reached forward and took it - but as he read the inscription... "Huh. I wonder why it says 'Explosive Rune-'"

BOOM! The thief and the rear warrior were scorched by the blast!

It was as the front warrior was looking at his companions in alarm that a soft incantation came to his ears. Spinning around, he saw a witch before him. "Die, foul enchantress!" he cried.

"I'm not an enchantress. I'm an invoker," she replied.

"Oh. Um, what's the difference?" he asked.

"This."

BOOM!

The remaining thief and warrior looked at a pile of ashes as the witch slipped away into the darkness, and decided to rest for a minute before continuing into the dungeon.



Location: entrance
Traps: Cursed Ring
Monsters: Witch

-1 gold, Cursed Ring hits Thief 3/3* and Warrior 3/3 for 1 damage. Result: Thief 2/3*, Warrior 2/3, Warrior 4/4

Witch hits Warrior 4/4 for 4 damage. Result: Thief 2/3*, Warrior 2/3, Warrior 0/4

No fatigue and conquering due to Cursed Ring.

Order results: -
Production results: -
Unavailable Orders: Buy Traps, Mine Gold
Adventurers: Thief 2/3*, Warrior 2/3, Warrior 0/4
Monsters: Goblin, Witch
Gold: 3
Food: 3
Imps: 4
Traps: 0
Prisoners: 1
Dead Letters: 0
Power Potions: 3
Evil: 5
Dungeon:
--+--
-++--
--R-- Mushroom Bed
-----


Petulant Periwinkle Prince

Flavor text by thenobleknave ... lost in BGG ...

Location: entrance
Traps: Poisoned Dart
Monsters: Vampire

Poisoned Dart hits Priest 4/4* for 1 damage. Result: Priest 4/4**, Wizard 3/3**, Priest 3/4*

Vampire hits Wizard 3/3** for 3 damage. Result: Priest 4/4**, Wizard 0/3**, Priest 3/4*

Priest 3/4* heals himself for 1 damage. Result: Priest 4/4**, Wizard 0/3**, Priest 4/4*

Priest 4/4* suffers 1 fatigue damage. Result: Priest 4/4**, Wizard 0/3**, Priest 3/4*

Tunnel conquered, -1 evil.

Priest 3/4* suffers 2 poison damage due to Poisoned Dart. Result: Priest 4/4**, Wizard 0/3**, Priest 1/4*

Order results: -
Production results: -
Unavailable Orders: Dig Tunnels, Build Room
Adventurers: Priest 4/4**, Wizard 0/3**, Priest 1/4*
Monsters: Slime, Witch, Vampire
Gold: 0
Food: 1
Imps: 3
Traps: 1
Prisoners: 1
Dead Letters: 0
Power Potions: 3
Evil: 8
Dungeon:
-R=-- Chicken Coop
--R-- Printing Press
-----
-----


Send me round 2 combat orders (Monster and Trap) if you have not already done.
Once you've confirmed that, I can reveal the combat card to you. Feel free to send as many rounds as you know at this point.
Don't forget to thumb up this post when you do.
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  • Last edited Sat Jan 28, 2012 1:22 pm (Total Number of Edits: 2)
  • Posted Sat Jan 28, 2012 1:07 pm
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Remo Galvan


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Please check for mistakes !

Combat Year 1 Round 2

Combat card is: Suggestion - Fast, fatigue: 2 - For each monster in combat, either pay its cost, or withdraw it.

Blue Hero Crusher of Bali

Location: tunnel below Tool Shed
Traps: Poisoned Dart
Monsters: -

Poisoned Dart hits Thief 1/4*, no damage. Result: Thief 1/4*, Priest 0/3**, Warrior 2/4

Warrior 2/4 takes 2 fatigue damage. Result: Thief 1/4*, Priest 0/3**, Warrior 0/4

Tunnel conquered, -1 evil.

Thief 1/4* takes 2 poison damage. Result: Thief 0/4*, Priest 0/3**, Warrior 0/4

All adventurers captured, end of combat !!!

Order results: -
Production results: -
Unavailable Orders: Improve Rep., Get Food
Adventurers: Thief 0/4*, Priest 0/3**, Warrior 0/4
Monsters: Ghost, Slime
Gold: 2
Food: 4
Imps: 5
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 5
Dungeon:
--O-- Tool Shed
--=--
--+--
-----


I & I

Location: tunnel below entrance
Traps: Kamikaze Imp
Monsters: Vampire

-1 imp, Kamikaze Imp hits Warrior 4/5 for 3 damage and Wizard 4/4** for 1 damage. Result: Wizard 3/4**, Thief 0/4**, Warrior 1/5

Wizard 3/4** casts Suggestion, Vampire withdrawn.

Warrior 1/5 takes 1 fatigue damage and Wizard 3/4** takes 1 fatigue damage. Result: Wizard 2/4**, Thief 0/4**, Warrior 0/5

Tunnel conquered, -1 evil.

Order results: -
Production results: -
Unavailable Orders: Hire Monster, Buy traps
Adventurers: Wizard 2/4**, Thief 0/4**, Warrior 0/5
Monsters: Vampire, Ghost
Gold: 3
Food: 3
Imps: 4
Traps: 1
Prisoners: 2
Dead Letters: 0
Power Potions: 1
Evil: 7
Dungeon:
R+=-- Souvenir Shop
--=--
--+--
-----


The Yellow Bloodsuckers

Location: entrance
Traps: Rolling Stone
Monsters: -

Rolling Stone hits Priest 3/3* for 1 damage. Result: Thief 3/3**, Priest 2/3*, Wizard 0/4*

Priest 2/3* takes 2 fatigue damage. Result: Thief 3/3**, Priest 0/3*, Wizard 0/4*

Tunnel conquered, -1 evil.

Order results: -
Production results: -
Unavailable Orders: Build Room, Hire Monster
Adventurers: Thief 3/3**, Priest 0/3*, Wizard 0/4*
Monsters: Troll
Gold: 0
Food: 0
Imps: 4 + 1 Troll
Traps: 0
Prisoners: 2
Dead Letters: 0
Power Potions: 2
Evil: 4
Dungeon:
--=--
--R-- Magic Room
--+--
--R-- Workshop


TheColorOutOfSpaces

Flavor text by ShawnI

The thief and warrior, having regained their courage, again braved the door into the dungeon. The warrior charged forward and saw within a goblin, cleaning under his filthy claws with an even filthier dagger.

"Die, foul beast!" he cried.

The goblin looked up. "I'm not a beast."

The warrior stopped, mid-charge. "I'm sorry?"

"I'm not a beast. I'm a humanoid."

"Very well, you monstrous humanoid, suffer my wra-"

"I'm not a monstrous humanoid, I'm just a regular humanoid. And that particular categorization is not even currently valid."

The warrior paused again, confused. "What? What is the difference?"

The goblin sighed. "Didn't they teach you anything about botany in adventuring school?"

"Um, no, not really. Mostly it was about how to kick down doors, and yell 'Die, foul beast!'" I'm really good at that part! Die, foul bea-"

"Yes, yes. I've heard you before. Look, here is a simple rule. Me, I'm a humanoid. That, behind you? That's a beast."

"What? What's behin-"

The goblin sighed as he pulled his dagger out of the fighter. "They really do make them dumber these days." Then he looked up as the thief walked in. "Ah. I thought they sent two. Are you a warrior?"

"Ah... no..."

"Good. This works better then."

"Wha-"

The goblin walked over, and retrieved his thrown dagger. "Poor reflexes too. I say, what are adventurers coming to these days?"



Location: entrance
Traps: -
Monsters: Goblin

Goblin hits Warrior 2/3 for 2 damage. Result: Thief 2/3*, Warrior 2/3, Warrior 0/4

Goblin hits Thief 2/3* for 1 damage. Result: Thief 1/3*, Warrior 2/3, Warrior 0/4

Thief 1/3* takes 2 fatigue damage. Result: Thief 0/3*, Warrior 2/3, Warrior 0/4

All adventurers captured, end of combat !!!

Order results: -
Production results: -
Unavailable Orders: Buy Traps, Mine Gold
Adventurers: Thief 0/3*, Warrior 2/3, Warrior 0/4
Monsters: Goblin, Witch
Gold: 3
Food: 3
Imps: 4
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 5
Dungeon:
--+--
-++--
--R-- Mushroom Bed
-----


Petulant Periwinkle Prince

Flavor text by thenobleknave .. lost in BGG .. again ..

Location: Chicken Coop
Traps: -
Monsters: Slime, Witch

Slime hits all for 1 damage. Result: Priest 3/4**, Wizard 0/3**, Priest 0/4*

Witch hits Priest 3/4** for 4 damage. Result: Priest 0/4**, Wizard 0/3**, Priest 0/4*

All adventurers captured, end of combat !!!

Order results: -
Production results: -
Unavailable Orders: Dig Tunnels, Build Room
Adventurers: Priest 0/4**, Wizard 0/3**, Priest 0/4*
Monsters: Slime, Witch, Vampire
Gold: 0
Food: 1
Imps: 3
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 8
Dungeon:
-R=-- Chicken Coop
--R-- Printing Press
-----
-----


Send me round 3 combat orders (Monster and Trap) if you have not already done.
Once you've confirmed that, I can reveal the combat card to you. Feel free to send as many rounds as you know at this point.
Don't forget to thumb up this post when you do.
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Shawn Isenhart
United States
Minneapolis
Minnesota
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Aw, I was looking forward to reading PPP's flavor text!

I see that poor Yellow Bloodsuckers is stuck there, trap-less and monster-less, watching that last thief wander through their dungeon, cleaning it up...

And I&I's dastardly wizard, with his dying breath, chased away the vampire and helped capture another tunnel. What an evil choice - you could have killed the wizard, but his dying breath would call out for a paladin to come rampaging through the dungeon!
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Steve McQueen
United States
Goleta
California
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ShawnI wrote:
Aw, I was looking forward to reading PPP's flavor text!

I see that poor Yellow Bloodsuckers is stuck there, trap-less and monster-less, watching that last thief wander through their dungeon, cleaning it up...

And I&I's dastardly wizard, with his dying breath, chased away the vampire and helped capture another tunnel. What an evil choice - you could have killed the wizard, but his dying breath would call out for a paladin to come rampaging through the dungeon!


Your flavor text was most excellent. I might be willing to rewrite mine, but when the BGG demons gobbled it up I was most put out about it.
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Pawel Bulacz
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Kraków
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We have SUGGESTED our Vampire to return to this skilled Wizard and suck his blood up... He has wandered in our tunnels too long...
Combat 3 is short - all adventures prisoned.
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Jeff Bridgham
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West Lafayette
Indiana
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Remo has my orders too! shake
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Shawn Isenhart
United States
Minneapolis
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jebry wrote:
Remo has my orders too! shake


And those would be... "watch Thief as he smashes expensive impish bedroom set looking for gold, wince at sight of impish erotic statues being defiled (or even more defiled at any rate), and shudder at his new decorating motif of unicorns and baby ducks?"
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Steve McQueen
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Rewritten by popular demand:

Round 1

Petulant Periwinkle Prince

Flavor text by thenobleknave

Well versed in the arts of magic and plundering dungeons, the two portly priests and the wily wizard journeyed into the darkened hallways of the Petulant Periwinkle Prince. Eager to loot as much as they could, they found their enthusiasm dampened by the dimly lit entrance, mottled shades of periwinkle shining through. The junior priest, leading the party, spied a nearby happy-go-lucky imp and decided that it was time for said imp to do some tithing with a good old-fashioned shake-down. The imp, merrily grinning, pulled out a blowgun as the priest advanced on him, and in self-defense shot the sacrosanct adventurer in the leg. The priest howled in pain but quickly recovered.

The party decided to teach this chipper imp that adventurers are not to be crossed, so the sorcerer conjured a giant hand and began threatening the poor imp with it, cruelly playing with the innocent little creature. The conjurer was so engrossed in his terrorism that he didn’t notice the imp’s friend sneak up, a purple-hued vampire named Victor. Victor the vampire decided to feast upon the sadistic spellcaster with great gusto, protecting his impish friend. While Victor normally prefers to sample from the various dinner options available, the smell coming off of those priests turned his stomach strongly and so he opted to focus on the cruel conjurer. The wizard, feeling his life being drained, swung his giant conjured hand back toward the vampire, who disappeared in a puff of dark smoke. The fist continued through the smoke cloud and slammed into its owner, squishing the sorcerer for good.

The imp used the distraction to make himself scarce, while the two priests shrugged off the loss of their obnoxious comrade, patched up the wound on the junior priest, and continued deeper into the dungeon. It would seem, though, that the combination of imp saliva and healing potion makes a wicked strong acid, and the junior priest began writhing in agony as they entered the nearby room.


Location: entrance
Traps: Poisoned Dart
Monsters: Vampire

Poisoned Dart hits Priest 4/4* for 1 damage. Result: Priest 3/4**, Wizard 3/3**, Priest 3/4*

Vampire hits Wizard 3/3** for 3 damage. Result: Priest 3/4**, Wizard 0/3**, Priest 3/4*

Priest 3/4* heals himself for 1 damage. Result: Priest 4/4**, Wizard 0/3**, Priest 4/4*

Priest 4/4* suffers 1 fatigue damage. Result: Priest 4/4**, Wizard 0/3**, Priest 3/4*

Tunnel conquered, -1 evil.

Priest 3/4* suffers 2 poison damage due to Poisoned Dart. Result: Priest 4/4**, Wizard 0/3**, Priest 1/4*

Order results: -
Production results: -
Unavailable Orders: Dig Tunnels, Build Room
Adventurers: Priest 4/4**, Wizard 0/3**, Priest 1/4*
Monsters: Slime, Witch, Vampire
Gold: 0
Food: 1
Imps: 3
Traps: 1
Prisoners: 1
Dead Letters: 0
Power Potions: 3
Evil: 8
Dungeon:
-R=-- Chicken Coop
--R-- Printing Press
-----
-----



Round 2

Petulant Periwinkle Prince

Flavor text by thenobleknave

The foul-smelling priests wandered into the nearby Chicken Coop, marveling at the purplish hue of the shed in the middle of the room. A witch was busy in the ritual preparation of chicken soup (with a bit of Santeria thrown in for good measure), and ignored the incoming louts. The senior priest, seeing the weakened state of his comrade and sensing the power of the witch, decided to push his flailing apprentice ahead of him as a meat shield.

What the feckless friar had not counted on, however, was that the muck on the floor of the room had a mind of its own, and an acidic nature to boot. Speaking of boots, the priests soon were lacking their soles as the slime on the floor ate through clear to the bone. The junior priest could endure no more, and collapsed. The senior priest realized his predicament just as the witch finished her preparations. She turned and eyed the injured cleric with an all-consuming grin, and he began to repent for all of the sins he’d committed whilst adventuring.

As for what fate befell him… the witch never did divulge, although he was never seen or heard from again.



Location: Chicken Coop
Traps: -
Monsters: Slime, Witch

Slime hits all for 1 damage. Result: Priest 3/4**, Wizard 0/3**, Priest 0/4*

Witch hits Priest 3/4** for 4 damage. Result: Priest 0/4**, Wizard 0/3**, Priest 0/4*

All adventurers captured, end of combat !!!

Order results: -
Production results: -
Unavailable Orders: Dig Tunnels, Build Room
Adventurers: Priest 0/4**, Wizard 0/3**, Priest 0/4*
Monsters: Slime, Witch, Vampire
Gold: 0
Food: 1
Imps: 3
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 8
Dungeon:
-R=-- Chicken Coop
--R-- Printing Press
-----
-----
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Remo Galvan


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Please check for mistakes !

Combat Year 1 Round 3

Combat card is: Graffiti - Slow, fatigue: 2 - Your minion is busy. Place a minion on the first Orders Card space. Any order placed there in round 1 next Year will not be executed.

Blue Hero Crusher of Bali

No combat, all adventurers already captured.

Order results: -
Production results: -
Unavailable Orders: Improve Rep., Get Food
Adventurers: Thief 0/4*, Priest 0/3**, Warrior 0/4
Monsters: Ghost, Slime
Gold: 2
Food: 4
Imps: 5
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 5
Dungeon:
--O-- Tool Shed
--=--
--+--
-----


I & I

Location: tunnel left of entrance
Traps: -
Monsters: Vampire

Vampire hits Wizard 2/4** for 3 damage. Result: Wizard 0/4**, Thief 0/4**, Warrior 0/5

All adventurers captured, end of combat !!!

Order results: -
Production results: -
Unavailable Orders: Hire Monster, Buy traps
Adventurers: Wizard 0/4**, Thief 0/4**, Warrior 0/5
Monsters: Vampire, Ghost
Gold: 3
Food: 3
Imps: 4
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 1
Evil: 7
Dungeon:
R+=-- Souvenir Shop
--=--
--+--
-----


The Yellow Bloodsuckers

Location: Magic Room
Traps: -
Monsters: -

Thief 3/3** takes 2 fatigue damage. Result: Thief 1/3**, Priest 0/3*, Wizard 0/4*

Magic Room conquered, -1 evil.

Order results: -
Production results: -
Unavailable Orders: Build Room, Hire Monster
Adventurers: Thief 1/3**, Priest 0/3*, Wizard 0/4*
Monsters: Troll
Gold: 0
Food: 0
Imps: 4 + 1 Troll
Traps: 0
Prisoners: 2
Dead Letters: 0
Power Potions: 2
Evil: 3
Dungeon:
--=--
--O-- Magic Room
--+--
--R-- Workshop


TheColorOutOfSpaces

No combat, all adventurers already captured.

Order results: -
Production results: -
Unavailable Orders: Buy Traps, Mine Gold
Adventurers: Thief 0/3*, Warrior 2/3, Warrior 0/4
Monsters: Goblin, Witch
Gold: 3
Food: 3
Imps: 4
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 5
Dungeon:
--+--
-++--
--R-- Mushroom Bed
-----


Petulant Periwinkle Prince

No combat, all adventurers already captured.

Order results: -
Production results: -
Unavailable Orders: Dig Tunnels, Build Room
Adventurers: Priest 0/4**, Wizard 0/3**, Priest 0/4*
Monsters: Slime, Witch, Vampire
Gold: 0
Food: 1
Imps: 3
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 8
Dungeon:
-R=-- Chicken Coop
--R-- Printing Press
-----
-----
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Remo Galvan


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Please check for mistakes !

Combat Year 1 Round 4

Combat card is: Detect Treasure - Slow, fatigue: 1 - You lose 1 gold. If you have no gold, you lose 1 food instead. If you have no gold or food, you lose 1 trap. If you don't even have a trap, you're just a loser.

Blue Hero Crusher of Bali

No combat, all adventurers already captured.

Order results: -
Production results: -
Unavailable Orders: Improve Rep., Get Food
Adventurers: Thief 0/4*, Priest 0/3**, Warrior 0/4
Monsters: Ghost, Slime
Gold: 2
Food: 4
Imps: 5
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 5
Dungeon:
--O-- Tool Shed
--=--
--+--
-----


I & I

No combat, all adventurers already captured.

Order results: -
Production results: -
Unavailable Orders: Hire Monster, Buy traps
Adventurers: Wizard 0/4**, Thief 0/4**, Warrior 0/5
Monsters: Vampire, Ghost
Gold: 3
Food: 3
Imps: 4
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 1
Evil: 7
Dungeon:
R+=-- Souvenir Shop
--=--
--+--
-----


The Yellow Bloodsuckers

Location: tunnel below Magic Room
Traps: -
Monsters: -

Thief 1/3** takes 1 fatigue damage. Result: Thief 0/3**, Priest 0/3*, Wizard 0/4*

All adventurers captured, end of combat !!!

Order results: -
Production results: -
Unavailable Orders: Build Room, Hire Monster
Adventurers: Thief 0/3**, Priest 0/3*, Wizard 0/4*
Monsters: Troll
Gold: 0
Food: 0
Imps: 4 + 1 Troll
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 2
Evil: 3
Dungeon:
--=--
--O-- Magic Room
--+--
--R-- Workshop


TheColorOutOfSpaces

No combat, all adventurers already captured.

Order results: -
Production results: -
Unavailable Orders: Buy Traps, Mine Gold
Adventurers: Thief 0/3*, Warrior 2/3, Warrior 0/4
Monsters: Goblin, Witch
Gold: 3
Food: 3
Imps: 4
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 5
Dungeon:
--+--
-++--
--R-- Mushroom Bed
-----


Petulant Periwinkle Prince

No combat, all adventurers already captured.

Order results: -
Production results: -
Unavailable Orders: Dig Tunnels, Build Room
Adventurers: Priest 0/4**, Wizard 0/3**, Priest 0/4*
Monsters: Slime, Witch, Vampire
Gold: 0
Food: 1
Imps: 3
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 8
Dungeon:
-R=-- Chicken Coop
--R-- Printing Press
-----
-----
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Jeff Bridgham
United States
West Lafayette
Indiana
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Yay!!

If you can't be good (or evil) then go for luck!!



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Pawel Bulacz
Poland
Kraków
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It's a pity the wizard didn't want to paint Graffiti on our walls in the 2nd round...
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Remo Galvan


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Please check for mistakes !

Year 2 Start

I & I
Order results: -
Production results: -
Unavailable Orders: Hire Monster, Buy traps
Adventurers: -
Monsters: Vampire, Ghost
Gold: 3
Food: 3
Imps: 4
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 1
Evil: 7
Dungeon:
R+=-- Souvenir Shop
--=--
--+--
-----


The Yellow Bloodsuckers
Order results: -
Production results: -
Unavailable Orders: Build Room, Hire Monster
Adventurers: -
Monsters: Troll
Gold: 0
Food: 0
Imps: 4 + 1 Troll
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 2
Evil: 3
Dungeon:
--=--
--O-- Magic Room
--+--
--R-- Workshop


TheColorOutOfSpaces
Order results: -
Production results: -
Unavailable Orders: Buy Traps, Mine Gold
Adventurers: -
Monsters: Goblin, Witch
Gold: 3
Food: 3
Imps: 4
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 5
Dungeon:
--+--
-++--
--R-- Mushroom Bed
-----


Petulant Periwinkle Prince
Order results: -
Production results: -
Unavailable Orders: Dig Tunnels, Build Room
Adventurers: -
Monsters: Slime, Witch, Vampire
Gold: 0
Food: 1
Imps: 3
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 8
Dungeon:
-R=-- Chicken Coop
--R-- Printing Press
-----
-----


Blue Hero Crusher of Bali
Order results: -
Production results: -
Unavailable Orders: Improve Rep., Get Food
Adventurers: -
Monsters: Ghost, Slime
Gold: 2
Food: 4
Imps: 5
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 5
Dungeon:
--O-- Tool Shed
--=--
--+--
-----
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Winter Year 2

Events -
Spring: Special Event - Embezzlement - Each player loses half of his or her gold (rounded down).

Adventurers -
Spring: Priest 4**, Priest 5**, Thief 5***, Warrior 7, Wizard 6***

Evilometer -
8: Petulant Periwinkle Prince
7: I & I
5: Blue Hero Crusher of Bali, TheColorOutOfSpaces
3: The Yellow Bloodsuckers

Unavailable Orders -
(starting player)I & I: Hire Monster, Buy traps
The Yellow Bloodsuckers: Build Room, Hire Monster
TheColorOutOfSpaces: Buy Traps, Mine Gold
Petulant Periwinkle Prince: Dig Tunnels, Build Room
Blue Hero Crusher of Bali: Improve Rep., Get Food

Get Food : Blue Hero Crusher of Bali
Improve Rep.: Blue Hero Crusher of Bali
Dig Tunnels : Petulant Periwinkle Prince
Mine Gold : TheColorOutOfSpaces
Recruit Imps:
Buy Traps : I & I, TheColorOutOfSpaces
Hire Monster: I & I, The Yellow Bloodsuckers
Available: Witch, Slime, Golem
Build Room : The Yellow Bloodsuckers, Petulant Periwinkle Prince
Available: Mint* (lower, 3 imps = +1 gold), Labyrinth (Use 1 monster and 2 traps for free here), Training Room (Goblins, Trolls +1 damage)
[The * near monsters and rooms represents the wound token (extra cost: +1 evil).]

Please check the setup to make sure it's okay.
Please geekmail me your first, second and third orders, along with any questions you may have.
When you have done all this, thumb up this post.
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Another year, another Power Potion (Recruit Imps) !!!

TheColorOutOfSpaces, you should choose if you want to use your Power Potion. Please post your choice so all the players will know the game state.

Winter Year 2 Orders

I & I: Improve Rep., Recruit Imps, Dig Tunnels
The Yellow Bloodsuckers: Dig Tunnels, Mine Gold, Buy Traps
TheColorOutOfSpaces: Improve Rep., Recruit Imps, Hire Monster
Petulant Periwinkle Prince: Recruit Imps, Improve Rep., Get Food
Blue Hero Crusher of Bali: Recruit Imps, Dig Tunnels, Hire Monster

Get Food : I. Petulant Periwinkle Prince II. - III. -
Improve Rep.: I. I & I II. TheColorOutOfSpaces III. Petulant Periwinkle Prince
Dig Tunnels : I. The Yellow Bloodsuckers II. Blue Hero Crusher of Bali III. I & I
Mine Gold : I. The Yellow Bloodsuckers II. - III. -
Recruit Imps: I. Petulant Periwinkle Prince II. Blue Hero Crusher of Bali III. I & I (IV. TheColorOutOfSpaces)
Buy Traps : I. The Yellow Bloodsuckers II. - III. -
Hire Monster: I. TheColorOutOfSpaces II. Blue Hero Crusher of Bali III. -
Available: Witch, Slime, Golem
Build Room : I. - II. - III. -
Available: Mint* (lower, 3 imps = +1 gold), Labyrinth (Use 1 monster and 2 traps for free here), Training Room (Goblins, Trolls +1 damage)
[The * near monsters and rooms represents the wound token (extra cost: +1 evil).]

Please check the setup to make sure it's okay.
Please geekmail me your orders, production and event execution.
Don't forget to thumb up this post when you do.
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Shawn Isenhart
United States
Minneapolis
Minnesota
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With sickly grimace, I shall quaff my PowerPotion! Imps are the lifeblood of a dungeon, and I SHALL HAVE THEM!
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Please check for mistakes !

Winter Year 2 Orders

I & I
Order results: -1 evil, peek at the 1st combat card ; use 3 imps, dig 2 tunnels ; -2 food, +2 imps
Production results: use 3 imps in Souvenir Shop, +1 gold
Event results: -
Unavailable Orders: Recruit Imps, Dig Tunnels
Adventurers: -
Monsters: Vampire, Ghost
Gold: 4
Food: 1
Imps: 6
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 1
Evil: 6
Dungeon:
R+=+- Souvenir Shop
--=--
--+--
--+--


The Yellow Bloodsuckers
Order results: use 2 imps, dig 2 tunnels ; use 2 imps, +2 gold ; -1 gold, +1 trap
Production results: -
Event results: -
Unavailable Orders: Mine Gold, Buy Traps
Adventurers: -
Monsters: Troll
Gold: 1
Food: 0
Imps: 4 + 1 Troll
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 2
Evil: 3
Dungeon:
-+=--
--O-- Magic Room
--++-
--R-- Workshop


TheColorOutOfSpaces
Order results: -2 evil ; -1 Power Potion, -1 gold, -1 food, +2 imps ; -1 food, hire Slime
Production results: use 6 imps in Mushroom Bed, +2 food
Event results: -
Unavailable Orders: Recruit Imps, Hire Monster
Adventurers: -
Monsters: Goblin, Witch, Slime
Gold: 2
Food: 3
Imps: 6
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 2
Evil: 3
Dungeon:
--+--
-++--
--R-- Mushroom Bed
-----


Petulant Periwinkle Prince
Order results: -1 food, +1 imp
Production results: use 3 imps in Printing Press, -1 evil
Event results: -
Unavailable Orders: Recruit Imps, Improve Rep.
Adventurers: -
Monsters: Slime, Witch, Vampire
Gold: 0
Food: 0
Imps: 4
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 7
Dungeon:
-R=-- Chicken Coop
--R-- Printing Press
-----
-----


Blue Hero Crusher of Bali
Order results: use 3 imps, dig 3 tunnels ; -2 food, +2 imps ; -1 food, +1 evil, hire Witch
Production results: -
Event results: -
Unavailable Orders: Dig Tunnels, Hire Monster
Adventurers: -
Monsters: Ghost, Slime, Witch
Gold: 2
Food: 1
Imps: 7
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 6
Dungeon:
--O-- Tool Shed
--=--
--+++
----+
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  • Last edited Fri Feb 3, 2012 11:24 pm (Total Number of Edits: 1)
  • Posted Fri Feb 3, 2012 11:23 pm
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Spring Year 2

Events -
Spring: Special Event - Embezzlement - Each player loses half of his or her gold (rounded down).
Summer: Pay Day

Adventurers -
Spring: Priest 4**, Priest 5**, Thief 5***, Warrior 7, Wizard 6***
Summer: Warrior 5, Wizard 4**, Warrior 6, Wizard 5***, Priest 5***

Evilometer -
7: Petulant Periwinkle Prince
6: Blue Hero Crusher of Bali, I & I
3: TheColorOutOfSpaces, The Yellow Bloodsuckers

Unavailable Orders -
(starting player)The Yellow Bloodsuckers: Mine Gold, Buy Traps
TheColorOutOfSpaces: Recruit Imps, Hire Monster
Petulant Periwinkle Prince: Recruit Imps, Improve Rep.
Blue Hero Crusher of Bali: Dig Tunnels, Hire Monster
I & I: Recruit Imps, Dig Tunnels

Get Food :
Improve Rep.: Petulant Periwinkle Prince
Dig Tunnels : Blue Hero Crusher of Bali, I & I
Mine Gold : The Yellow Bloodsuckers
Recruit Imps: TheColorOutOfSpaces, I & I, Petulant Periwinkle Prince
Buy Traps : The Yellow Bloodsuckers
Hire Monster: TheColorOutOfSpaces, Blue Hero Crusher of Bali
Available: Golem*, Vampire, Ghost, Goblin
Build Room :
Available: Labyrinth* (Use 1 monster and 2 traps for free here), Training Room* (Goblins, Trolls +1 damage), Cafeteria (+1 pt. per Goblin, Slime, Troll, Witch), Dark Room (Vampires, Witches +1 damage)
[The * near monsters and rooms represents the wound token (extra cost: +1 evil).]

Please check the setup to make sure it's okay.
Please geekmail me your first, second and third orders, along with any questions you may have.
When you have done all this, thumb up this post.
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First season without potions !!!

Spring Year 2 Orders

The Yellow Bloodsuckers: Improve Rep., Hire Monster, Build Room
TheColorOutOfSpaces: Mine Gold, Improve Rep., Buy Traps
Petulant Periwinkle Prince: Dig Tunnels, Hire Monster, Get Food
Blue Hero Crusher of Bali: Get Food, Mine Gold, Build Room
I & I: (-1 gold) Hire Monster, Get Food, Buy Traps

Get Food : I. Blue Hero Crusher of Bali II. I & I III. Petulant Periwinkle Prince
Improve Rep.: I. The Yellow Bloodsuckers II. TheColorOutOfSpaces III. -
Dig Tunnels : I. Petulant Periwinkle Prince II. - III. -
Mine Gold : I. TheColorOutOfSpaces II. Blue Hero Crusher of Bali III. -
Recruit Imps: I. - II. - III. -
Buy Traps : I. TheColorOutOfSpaces II. I & I III. -
Hire Monster: I. I & I II. The Yellow Bloodsuckers III. Petulant Periwinkle Prince
Available: Golem*, Vampire, Ghost, Goblin
Build Room : I. The Yellow Bloodsuckers II. Blue Hero Crusher of Bali III. -
Available: Labyrinth* (Use 1 monster and 2 traps for free here), Training Room* (Goblins, Trolls +1 damage), Cafeteria (+1 pt. per Goblin, Slime, Troll, Witch), Dark Room (Vampires, Witches +1 damage)
[The * near monsters and rooms represents the wound token (extra cost: +1 evil).]

Please check the setup to make sure it's okay.
Please geekmail me your orders, production and event execution.
Don't forget to thumb up this post when you do.
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Pawel Bulacz
Poland
Kraków
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All dungeon lords are sleeping - minions are gone to their job.
Imps are very lazy and are also almost asleep snore

Where are you Steve the Prince?
It's only your thumb that missing...
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  • Last edited Thu Feb 9, 2012 9:32 am (Total Number of Edits: 2)
  • Posted Thu Feb 9, 2012 9:30 am
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Steve McQueen
United States
Goleta
California
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pabula wrote:
All dungeon lords are sleeping - minions are gone to their job.
Imps are very lazy and are also almost asleep snore

Where are you Steve the Prince?
It's only your thumb that missing...


My thumb was missing but my orders were not. Hopefully our dear moderator comes soon and wakes up your sleeping imps, as my minions have been dutifully waiting in line since the call was first sent out.
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  • Last edited Mon Feb 20, 2012 9:06 pm (Total Number of Edits: 1)
  • Posted Thu Feb 9, 2012 2:03 pm
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So wake up the imps and check for mistakes !

Spring Year 2 Orders Result

The Yellow Bloodsuckers
Order results: -1 evil, peek at the 1st combat card ; +2 evil, hire Vampire ; +1 evil, build Labyrinth
Production results: use 4 imps in Workshop, +1 trap
Event results: Embezzlement: none
Unavailable Orders: Hire Monster, Build Room
Adventurers: Priest 5**
Monsters: Troll
Gold: 1
Food: 0
Imps: 4 + 1 Troll
Traps: 2
Prisoners: 3
Dead Letters: 0
Power Potions: 2
Evil: 5
Dungeon:
-R=-- Labyrinth
--O-- Magic Room
--++-
--R-- Workshop


TheColorOutOfSpaces
Order results: -2 evil ; use 2 imps, +2 gold ; -1 gold, +1 trap
Production results: use 3 imps in Mushroom Bed, +1 food
Event results: Embezzlement: -1 gold
Unavailable Orders: Improve Rep., Buy Traps
Adventurers: Priest 4**
Monsters: Goblin, Witch, Slime
Gold: 2
Food: 4
Imps: 6
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 2
Evil: 1
Dungeon:
--+--
-++--
--R-- Mushroom Bed
-----


Petulant Periwinkle Prince
Order results: +2 evil, +3 food, +1 gold ; use 1 imp, dig 1 tunnel ; -2 food, hire Goblin
Production results: use 3 imps in Chicken Coop, +1 food
Event results: Embezzlement: none
Unavailable Orders: Hire Monster, Get Food
Adventurers: Wizard 6***
Monsters: Slime, Witch, Vampire, Goblin
Gold: 1
Food: 2
Imps: 4
Traps: 1
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 9
Dungeon:
-R=+- Chicken Coop
--R-- Printing Press
-----
-----


Blue Hero Crusher of Bali
Order results: -1 gold, +2 food ; use 3 imps, +3 gold ; -1 gold, build Cafeteria
Production results: -
Event results: Embezzlement: -1 gold
Unavailable Orders: Mine Gold, Build Room
Adventurers: Thief 5***
Monsters: Ghost, Slime, Witch
Gold: 2
Food: 2
Imps: 7
Traps: 0
Prisoners: 3
Dead Letters: 0
Power Potions: 3
Evil: 6
Dungeon:
--O-- Tool Shed
--=--
--+++
----R Cafeteria


I & I
Order results: +1 evil, +3 food ; +1 trap ; -1 gold, +1 evil, hire Ghost
Production results: use 3 imps in Souvenir Shop, +1 gold
Event results: Embezzlement: -2 gold
Unavailable Orders: Get Food, Buy Traps
Adventurers: Warrior 7
Monsters: Vampire, Ghost, Ghost
Gold: 3
Food: 4
Imps: 6
Traps: 2
Prisoners: 3
Dead Letters: 0
Power Potions: 1
Evil: 8
Dungeon:
R+=+- Souvenir Shop
--=--
--+--
--+--
 
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