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Dungeon Lords» Forums » Play By Forum

Subject: Dungeon Lords PBF #41 - Double the DL, Double the Fun rss

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Remo Galvan


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Sorry, but there is a problem with The Ominous Voice from Below:

- His orders are: Get Food, Build Room, Buy Traps

- His Minions are on: Get Food, Buy Traps, Hire Monsters
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Pedro Pereira
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Damn, you're right! I haven't even noticed it! Will have to redo my order execution since I took into account the Hire Monster order instead of the Build Room!

Sorry guys, my bad! Should have noticed, but hiring the dragon was feeling so convenient!!
 
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Steve McQueen
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Goodness, you're right. Corrected here:

The Omniscient Opaque Overseer says:

Springtime is in the air. Disgusting! Flowers? Sunlight? yuk!

Spring Year 2 Orders

Starting Player:

Roadkill the Red - Get Food, Dig Tunnels, Improve Reputation
Misunderstood Moe the Green - Mine Gold, Build Room, Get Food
The Happy Blue Buu - Mine Gold, Improve Reputation, Hire Monster
The Ominous Voice from Below - Get Food, Build Room, Buy Traps

Get Food : I. Roadkill the Red II. The Ominous Voice from Below III. Misunderstood Moe the Green
Improve Rep.: I. The Happy Blue Buu II. Roadkill the Red III. -
Dig Tunnels : I. Roadkill the Red II. - III. -
Mine Gold : I. Misunderstood Moe the Green II. The Happy Blue Buu III. -
Recruit Imps: I. - II. - III. -
Buy Traps : I. The Ominous Voice from Below II. - III. -
Hire Monster: I. The Happy Blue Buu II. - III. -
Available: Slime, Demon, Dragon
Build Room : I. Misunderstood Moe the Green II. The Ominous Voice from Below III. -
Available: Dark Room, Cafeteria

Please geekmail me any details about any orders you execute, including paying any costs (including the 1 gold if Hire Monster was your first order), which combat card to peek at, where tunnels and rooms go, and which monsters and/or rooms you choose, and which order you want to keep if you have blocked orders. (You can make conditional orders depending on what others might pick, or ask to wait to see what they choose.)

The taxmen cometh. Can you survive this latest threat?
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  • Last edited Sun Feb 5, 2012 4:41 pm (Total Number of Edits: 1)
  • Posted Sun Feb 5, 2012 4:40 pm
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I believe I've got everything in place, just need to find out which monster is finding a new home and then we can be on our way.
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Spring Year 2 Results

The Ominous Voice from Below:

Order Results: +1 Evil (5->6), +3 Food (1->4) ; -1 Gold (5->4), +1 Trap (1->2) ; -1 Gold (4->3), builds Dark Room ; uses 3 imps (6->3) in Souvenir Shop, +1 Gold (3->4), uses 2 Imps (3->1) in Tool Shed, builds a tunnel ; -3 Gold(4->1), pays all taxes

Gold: 1
Food: 4
Imps: 6 (1 unused)
Traps: 2
Monsters: (Ghost), Witch
Prisoners: 3
Dead letters: 0
Evil: 6
Adventurers:
Priest 5**

Dungeon:
-R=-- Dark Room
--R-- Souvenir Shop
-++--
--R-- Tool Shed



Roadkill the Red:

Order Results: -1 Gold (2->1), +2 Food(0->2) ; -2 Evil (4->2) ; uses 1 imp (6->5), builds a tunnel ; uses 5 Imps (5->0) and a troll in Mint, +2 Gold (1->3) ; -3 Gold (3->0), pays all taxes

Gold: 0
Food: 2
Imps: 6+1 (0 unused)
Traps: 1
Monsters: Troll, Vampire
Prisoners: 3
Dead letters: 0
Evil: 2
Adventurers:
Thief 4**


Dungeon:
+==--
--=+-
--R-- Mint
-----


Misunderstood Moe the Green

Order Results: +3 Food (0->3), +1 Gold (0->1), +2 Evil (5->7) ; uses 2 imps (3->1), +2 Gold (1->3) ; Builds Cafeteria ; -2 Gold (3->1), pays all taxes

Gold: 1
Food: 3
Imps: 3+1 (1+1 unused)
Traps: 2
Monsters: Goblin, Troll, Demon
Prisoners: 3
Dead letters: 1
Evil: 7
Adventurers:
Thief 5***

Dungeon:
R+R-- Workshop, Cafeteria
-----
-----
-----



The Happy Blue Buu

Order Results: -1 Evil (4->3), peeks at first combat card ; uses 2 Imps (6->4), +2 Gold (0->2) ; -2 Food (2->0), +2 Evil (3->5), hires Dragon ; uses 3 imps (4->1) in Chicken Coop, +1 Food (0->1); -2 Gold (2->0), pays all taxes

Gold: 0
Food: 1
Imps: 6 (1 unused)
Traps: 1
Monsters: Witch, Slime, Slime, Dragon
Prisoners: 3
Dead letters: 0
Evil: 5
Adventurers:
Wizard 5**

Dungeon:
-R=+- Chicken Coop
--+--
-----
-----



Please check for mistakes!
 
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  • Last edited Tue Feb 7, 2012 4:19 pm (Total Number of Edits: 1)
  • Posted Tue Feb 7, 2012 4:14 pm
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Summer Year 2

Inaccessible Orders:

(Starting Player):
Misunderstood Moe the Green - Build Room, Get Food
The Happy Blue Buu - Improve Reputation, Hire Monster
The Ominous Voice from Below - Build Room, Buy Traps
Roadkill the Red - Dig Tunnels, Improve Reputation

Events -
Summer: Danse Macabre - Gain 1 evil for each monster (or ghost) you have
Fall: Payday - No cheap monsters for you lot!

Adventurers -
Summer: Wizard 6*** (4), Thief 6*** (4), Priest 5*** (3), Warrior 6 (2)
Fall: Warrior 8 (4), Warrior 7 (3), Warrior 5 (1), Priest 4** (1)

[The adventurers are, from left to right, strongest to weakest. The asterisks indicate the number of icons a particular adventurer has. The number in parentheses is the glyph rating.]

Get Food - Misunderstood Moe the Green
Improve Reputation - The Happy Blue Buu, Roadkill the Red
Dig Tunnels - Roadkill the Red
Mine Gold -
Recruit Imps -
Buy Traps - The Ominous Voice from Below
Hire Monster - The Happy Blue Buu
Available: Troll, Golem, Witch
Build Room - Misunderstood Moe the Green, The Ominous Voice from Below
Available: Labyrinth, Training Room

Evilometer:
7: Misunderstood Moe the Green,
6: The Ominous Voice from Below
5: The Happy Blue Buu
2: Roadkill the Red

Please check if the game setup is ok.

Please geekmail me your first, second and third orders, along with any questions you might have. Thumb this post when you have done this.

Please include your character name in the subject header to help me keep everyone straight.
Example: Roadkill DL PBF#41 Winter Orders Yr1


Your monsters are about to reveal themselves in gruesome fashion to the world! How gloriously evil!
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The Omniscient Opaque Overseer says:

Fires rage amidst this heat wave, and the rage of those adventurers is palpable. They’re coming for you!

Summer Year 2 Orders

Starting Player:
Misunderstood Moe the Green - Mine Gold, Recruit Imps, Improve Reputation
The Happy Blue Buu - Mine Gold, Buy Traps, Build Room
The Ominous Voice from Below - Improve Reputation, Recruit Imps, Hire Monster
Roadkill the Red - Mine Gold, Buy Traps, Hire Monster

Get Food : I. - II. - III. -
Improve Rep.: I. The Ominous Voice from Below II. Misunderstood Moe the Green III. -
Dig Tunnels : I. - II. - III. -
Mine Gold : I. Misunderstood Moe the Green II. The Happy Blue Buu III. Roadkill the Red
Recruit Imps: I. Misunderstood Moe the Green II. The Ominous Voice from Below III. -
Buy Traps : I. The Happy Blue Buu II. Roadkill the Red III. -
Hire Monster: I. The Ominous Voice from Below II. Roadkill the Red III. -
Available: Troll, Golem, Witch
Build Room : I. The Happy Blue Buu II. - III. -
Available: Labyrinth, Training Room

Please geekmail me any details about any orders you execute, including paying any costs (including the 1 gold if Hire Monster was your first order), which combat card to peek at, where tunnels and rooms go, and which monsters and/or rooms you choose, and which order you want to keep if you have blocked orders. (You can make conditional orders depending on what others might pick, or ask to wait to see what they choose.)

Dance monsters dance!
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Summer Year 2 Results

Misunderstood Moe the Green

Order Results: -2 Evil (7->5) ; uses 1 imp (3->2), +1 gold (1->2) ; -1 food (3->2), +1 Imp (3->4 total, 2->3 free) ; uses 3 imps (3->0) and a troll to make a trap ; +3 Evil (5->8) for Danse Macabre

Gold: 2
Food: 2
Imps: 4+1 (0 unused)
Traps: 3
Monsters: Goblin, Troll, Demon
Prisoners: 3
Dead letters: 1
Evil: 8
Adventurers:
Thief 5***
Priest 5***

Dungeon:
R+R-- Workshop, Cafeteria
-----
-----
-----



The Happy Blue Buu

Order Results: Uses 2 imps (6->4), +2 Gold (0->2) ; -1 Gold (2->1), +1 Trap (1->2) ; builds Training Room; uses 3 imps (4->1) in Chicken Coop, +1 Food (1->2) ; +4 Evil (5->9) in Danse Macabre

Gold: 1
Food: 2
Imps: 6 (1 unused)
Traps: 2
Monsters: Witch, Slime, Slime, Dragon
Prisoners: 3
Dead letters: 0
Evil: 9
Adventurers:
Wizard 5**
Thief 6***

Dungeon:
-R=+- Chicken Coop
--R-- Training Room
-----
-----


The Ominous Voice from Below:

Order Results: -1 Evil (6->5), peeks at Card #1 ; -2 Food (4->2), +2 Imps (6->8) ; -1 Food (2->1), +1 Evil (5->6), hires Witch ; uses 6 imps (8->6) in Souvenir Shop, +2 Gold (1->3) ; uses 2 imps (2->0) in Tool Shed, builds a tunnel ; +3 Evil (6->9) for Danse Macabre

Gold: 3
Food: 1
Imps: 8 (0 unused)
Traps: 2
Monsters: (Ghost), Witch, Witch
Prisoners: 3
Dead letters: 0
Evil: 9
Adventurers:
Priest 5**
Wizard 6***

Dungeon:
-R=+- Dark Room
--R-- Souvenir Shop
-++--
--R-- Tool Shed



Roadkill the Red:

Order Results: uses 3 imps (6->3), +2 Gold (0->2) ; +1 Trap (1->2) ; -1 Gold (2->1), -1 Trap (2->1), hires Golem ; uses 3 imps (3->0) in Mint, +1 Gold (1->2) ; +3 Evil (2->5) for Danse Macabre

Gold: 2
Food: 2
Imps: 6+1 (0 unused)
Traps: 1
Monsters: Troll, Vampire, Golem
Prisoners: 3
Dead letters: 0
Evil: 5
Adventurers:
Warrior 6
Thief 4**

Dungeon:
+==--
--=+-
--R-- Mint
-----


Please check for mistakes!
 
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Fall Year 2

Inaccessible Orders:

(Starting Player):
The Happy Blue Buu - Buy Traps, Build Room
The Ominous Voice from Below - Recruit Imps, Hire Monster
Roadkill the Red - Buy Traps, Hire Monster
Misunderstood Moe the Green - Recruit Imps, Improve Reputation

Events -
Fall: Payday - No cheap monsters for you lot!

Adventurers -
Fall: Warrior 8 (4), Warrior 7 (3), Warrior 5 (1), Priest 4** (1)

[The adventurers are, from left to right, strongest to weakest. The asterisks indicate the number of icons a particular adventurer has. The number in parentheses is the glyph rating.]

Get Food -
Improve Reputation - Misunderstood Moe the Green
Dig Tunnels -
Mine Gold -
Recruit Imps - The Ominous Voice from Below, Misunderstood Moe the Green
Buy Traps - The Happy Blue Buu, Roadkill the Red
Hire Monster - The Ominous Voice from Below, Roadkill the Red
Available: Goblin, Vampire, Ghost
Build Room - The Happy Blue Buu
Available: Pandemonium, Hall of Fame

Evilometer:
9: The Happy Blue Buu, The Ominous Voice from Below
8: Misunderstood Moe the Green,
5: Roadkill the Red

Please check if the game setup is ok.

Please geekmail me your first, second and third orders, along with any questions you might have. Thumb this post when you have done this.

Please include your character name in the subject header to help me keep everyone straight.
Example: Roadkill DL PBF#41 Winter Orders Yr1


Combat nears, and your monsters demand payment. Lucky for you louts that brutish warriors are all that’s in vogue right now!
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  • Last edited Thu Feb 9, 2012 6:33 pm (Total Number of Edits: 1)
  • Posted Wed Feb 8, 2012 11:38 pm
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Steve McQueen
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I'm missing one set of orders, and then we can continue into the depths of evil!

Just played a game IRL where I took down both Paladins and took two dead letters and 5 conquered tiles (3 of which were rooms). I won by a single point. To evil!
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The Omniscient Opaque Overseer says:

There is naught left for you fools but doom and despair! Bwahahahahaha!

Fall Year 2 Orders

Starting Player:
The Happy Blue Buu - Get Food, Improve Reputation, Hire Monster
The Ominous Voice from Below - Get Food, Build Room, Improve Reputation
Roadkill the Red - Mine Gold,Get Food, Dig Tunnels
Misunderstood Moe the Green - Get Food, Mine Gold, Hire Monster

Get Food : I. The Happy Blue Buu II. The Ominous Voice from Below III. Misunderstood Moe the Green
Improve Rep.: I. The Happy Blue Buu II. The Ominous Voice from Below III. -
Dig Tunnels : I. Roadkill the Red II. - III. -
Mine Gold : I. Roadkill the Red II. Misunderstood Moe the Green III. -
Recruit Imps: I. - II. - III. -
Buy Traps : I. - II. - III. -
Hire Monster: I. The Happy Blue Buu II. Misunderstood Moe the Green III. -
Available: Goblin, Vampire, Ghost
Build Room : I. The Ominous Voice from Below II. - III. -
Available: Pandemonium, Hall of Fame

Please geekmail me any details about any orders you execute, including paying any costs (including the 1 gold if Hire Monster was your first order), which combat card to peek at, where tunnels and rooms go, and which monsters and/or rooms you choose, and which order you want to keep if you have blocked orders. (You can make conditional orders depending on what others might pick, or ask to wait to see what they choose.)

Finally, a blocked order! And here I thought you all were going to manage a whole game without one devil
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I'm missing one player's orders still, after which we can get onto combat devil
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Fall Year 2 Results

The Happy Blue Buu

Order Results: -1 Gold (1->0), +2 Food (2->4) ; -1 Evil (9->8), peeks at second combat card ; +2 Evil(8->10), hires Vampire ; uses 6 imps in Chicken Coop, +2 Food (4->6) ; +5 Evil (10->15), -5 Food (6->1) for Payday, gains PALADIN

Gold: 0
Food: 1
Imps: 6 (0 unused)
Traps: 2
Monsters: Witch, Slime, Slime, Dragon, Vampire
Prisoners: 3
Dead letters: 0
Evil: 15
Adventurers:
PALADIN 8 ***/***/***
Warrior 8
Wizard 5**
Thief 6***

Dungeon:
-R=+- Chicken Coop
--R-- Training Room
-----
-----


The Ominous Voice from Below:

Order Results: +3 Food (1->4), +1 Evil (9->10), gains PALADIN ; -2 Evil (10->8), loses PALADIN ; builds Halls of Fame for free ; uses 6 imps (8->2) in Souvenir Shop, +2 Gold (3->5), uses 2 imps (2->0) in Tool Shed, +1 Tunnel ; +3 Evil (8->11), -2 Food (4->2) for Payday

Gold: 5
Food: 2
Imps: 8 (0 unused)
Traps: 2
Monsters: (Ghost), Witch, Witch
Prisoners: 3
Dead letters: 0
Evil: 11
Adventurers:
Warrior 7
Priest 5**
Wizard 6***


Dungeon:
-R=++ Dark Room
--R-- Souvenir Shop
-R+-- Hall of Fame
--R-- Tool Shed



Roadkill the Red:

Order Results: uses 2 imps (6->4) to dig 2 tunnels ; uses 2 imps (4->2), +2 Gold (2->4) ; uses 2 imps and Troll in Mint, +1 Gold (4->5) ; -2 Food (2->0), +2 Evil (5->7), -1 Trap (1->0), -1 Gold (5->4) for Payday

Gold: 4
Food: 0
Imps: 6+1 (0 unused)
Traps: 0
Monsters: Troll, Vampire, Golem
Prisoners: 3
Dead letters: 0
Evil: 7
Adventurers:
Warrior 6
Thief 4**
Priest 4**

Dungeon:
+==--
--=+-
--R-- Mint
--++-



Misunderstood Moe the Green

Order Results: +2 Evil (8->10), +2 Food (2->5), +1 Gold (2->3) ; gains PALADIN during Improve Reputation ; uses 1 imp (5->4), +1 Gold (3->4) ; -1 Food (5->4), hires Goblin ; uses 4 imps (4->0) in Workshop, +1 Trap (3->4) ; loses PALADIN during Payday ; -1 Goblin, -3 Food (4->1), +1 Evil (10->11) for Payday

Gold: 4
Food: 1
Imps: 4+1 (0 unused)
Traps: 4
Monsters: Goblin, Troll, Demon
Prisoners: 3
Dead letters: 1
Evil: 11
Adventurers:
Warrior 5
Thief 5***
Priest 5***

Dungeon:
R+R-- Workshop, Cafeteria
-----
-----
-----


Please check for mistakes!

Send the first (or more) orders for COMBAT!!!

The PALADIN changed hands 3 different times! Impressive! Now let's see if you all can handle these foul adventurers!
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Pedro Pereira
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Done! I demand victory! NOW!
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Combat Year 2 Round 1

The spell is Create Food - Fast, 2 Fatigue - The front adventurer gets a permanent +1 HP.

The Happy Blue Buu

Location: tunnel right of entrance
Trap: Poisoned Dart
Monster: Slime

Poisoned Dart hits Thief 6/6***, no damage.
PALADIN 8/8 casts Create Food, result: PALADIN 9/9
Slime prevents conquering and fatigue.
Thief 6/6*** takes 2 poison damage, result: Thief 4/6***

Adventurers at the end of round:
PALADIN 9/9***/***/***
Warrior 8/8
Wizard 5/5**
Thief 4/6***

Gold: 0
Food: 1
Imps: 6 (0 unused)
Traps: 1
Monsters: Witch, Slime, Slime, Dragon, Vampire
Prisoners: 3
Dead letters: 0
Evil: 15

Dungeon:
-R=+- Chicken Coop
--R-- Training Room
-----
-----


The Ominous Voice from Below:

Combat #1

Location: Dark Room (witches +1)
Trap: Kamikaze Imp (Gold 5->4)
Monsters: Witch, Witch, Ghost
Results:
Use Kamikaze Imp (8 -> 7) deal 3 damage to warrior and 1 to each the Priest and the Wizard:
Warrior 4/7, Priest 4/5**, Wizard 5/6***
Wizard casts Create Food: Warrior goes to 5/8
Use Witch to cause 2 damage on each the Priest and the Wizard:
Warrior 5/8, Priest 2/5**, Wizard 3/6***
Use Ghost against Priest (captured):
Warrior 5/8, Priest 0/5**, Wizard 3/6***
Use Witch against Warrior (captured):
Warrior 0/8, Priest 0/5**, Wizard 3/6***
Wizard 3/6*** takes two damage from fatigue.
Room conquered, -1 Evil (11->10)
Adventurers:
Warrior 7+1
Priest 5**

Wizard 1/6***


Gold: 4
Food: 2
Imps: 7 (0 unused)
Traps: 1
Monsters: (Ghost), Witch, Witch
Prisoners: 5
Dead letters: 0
Evil: 10

Dungeon:
-O=++ Dark Room
--R-- Souvenir Shop
-R+-- Hall of Fame
--R-- Tool Shed



Roadkill the Red:

Location: Tunnel Two Left of Entrance
Trap: None
Monster: Golem
Result:
Golem smacks Warrior 6 for 4 damage
Priest heals Warrior 2/6 for 2 HP
Warrior 4/6 takes 2 damage in fatigue.
Tunnel conquered, -1 Evil (7->6)

Gold: 4
Food: 0
Imps: 6+1 (0 unused)
Traps: 0
Monsters: Troll, Vampire, Golem
Prisoners: 3
Dead letters: 0
Evil: 6
Adventurers:
Warrior 2/6
Thief 4**
Priest 4**

Dungeon:
===--
--=+-
--R-- Mint
--++-



Misunderstood Moe the Green

Location: Cafeteria
Trap: None
Monsters: Demon

Results:
Demon attacks Thief 5*** for 7, capturing him.
No one to heal.
Conquering (and fatigue) prevented by Demon.

Adventurers:
Warrior 5
Thief 5***
Priest 5***

Gold: 4
Food: 1
Imps: 4+1 (0 unused)
Traps: 4
Monsters: Goblin, Troll, Demon
Prisoners: 4
Dead letters: 1
Evil: 11

Dungeon:
R+R-- Workshop, Cafeteria
-----
-----
-----


Please check for mistakes!

Send the second order, if you haven’t done so already.

Round 1 is a go, and some of you are nearly done! Others of you seem to have barely started, though. Let’s see what develops devil
 
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  • Last edited Thu Feb 16, 2012 4:01 am (Total Number of Edits: 2)
  • Posted Thu Feb 16, 2012 12:34 am
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Combat Year 2 Round 2

The spell is Illusion - Fast, 3 Fatigue - An illusionary adventurer goes to the front of the party. It has 1 HP and remains until dispelled.

The Happy Blue Buu

Location: Training Room
Trap: none
Monster: Dragon, Witch

PALADIN 9/9 casts Illusion, result: new Illusion 1/1 adventurer in front.
Dragon hits all for 2 damage, result: Illusion 0/1, PALADIN 7/9, Warrior 6/8, Wizard 3/5**, Thief 2/6***
Witch hits PALADIN 7/9 for 4 damage, result: PALADIN 3/9
Healing skipped due to Dragon.
PALADIN 3/9 takes 3 fatigue damage, result: PALADIN 0/9, captured.
Training Room conquered, -1 evil (15->14).

Adventurers at the end of round:
PALADIN 0/9***/***/***
Warrior 6/8
Wizard 3/5**
Thief 2/6***
Gold: 0
Food: 1
Imps: 6 (0 unused)
Traps: 1
Monsters: Witch, Slime, Slime, Dragon, Vampire
Prisoners: 3 + PALADIN
Dead letters: 0
Evil: 14

Dungeon:
-R=+- Chicken Coop
--O-- Training Room
-----
-----


The Ominous Voice from Below:


Location: Tunnel Right of Entrance
Trap: Trap Door
Monsters: None
Results:
Wizard 1/6*** takes two damage from Trap Door, capturing him.
All adventurers captured, end of combat.

Adventurers:
Warrior 7+1
Priest 5**
Wizard 6***



Gold: 4
Food: 2
Imps: 7 (0 unused)
Traps: 0
Monsters: (Ghost), Witch, Witch
Prisoners: 6
Dead letters: 0
Evil: 10

Dungeon:
-O=++ Dark Room
--R-- Souvenir Shop
-R+-- Hall of Fame
--R-- Tool Shed



Roadkill the Red:

Location: Mint
Trap: None
Monster: Golem, Vampire
Result:
Vampire attacks Warrior 2/6 for 2, capturing him.
Golem smacks Thief 4** for 4 damage, capturing him.
No one to heal.
Priest 4** takes 3 fatigue damage.
Tunnel conquered, -1 Evil (7->6)

Gold: 4
Food: 0
Imps: 6+1 (0 unused)
Traps: 0
Monsters: Troll, Vampire, Golem
Prisoners: 5
Dead letters: 0
Evil: 5
Adventurers:
Warrior 6
Thief 4**

Priest 1/4**

Dungeon:
===--
--=+-
--O-- Mint
--++-



Misunderstood Moe the Green

Location: Cafeteria
Trap: Rolling Stone (-1 Gold (4->3))
Monsters: Goblin, Troll

Results:
Rolling Stone deals 4 to Warrior 5.
Goblin deals 2 to Warrior 1/5, capturing him.
Goblin deals 1 damage to Priest 5***
Troll eats 1 food (1->0) and deals 4 damage to Priest 4/5***, capturing him.
All adventurers captured, end of combat.

Adventurers:
Warrior 5
Thief 5***
Priest 5***


Gold: 3
Food: 0
Imps: 4+1 (0 unused)
Traps: 3
Monsters: Goblin, Troll, Demon
Prisoners: 6
Dead letters: 1
Evil: 11

Dungeon:
R+R-- Workshop, Cafeteria
-----
-----
-----


Please check for mistakes!

Two rounds done, the Paladin is vanquished, and two of you are completely done! Can the other two finish their dire deeds?
 
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  • Last edited Thu Feb 16, 2012 5:27 pm (Total Number of Edits: 3)
  • Posted Thu Feb 16, 2012 5:08 pm
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Steve McQueen
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Combat Year 2 Round 3

The spell is Dimensional Gate - Slow, 3 Fatigue - Lose one of your monsters in this battle permanently.

The Happy Blue Buu

Location: Chicken Coop
Trap: none
Monster: Slime, Vampire

Vampire hits Thief 2/6*** for 2 damage and returns, result: Thief 0/6***, captured
Slime prevents conquering and fatigue.
No spell cast (insufficient magic points).

Adventurers at the end of round:
PALADIN 9***/***/***
Warrior 6/8
Wizard 3/5**
Thief 6***

Gold: 0
Food: 1
Imps: 6 (0 unused)
Traps: 1
Monsters: Witch, Slime, Slime, Dragon, Vampire
Prisoners: 4 + PALADIN
Dead letters: 0
Evil: 14

Dungeon:
-R=+- Chicken Coop
--O-- Training Room
-----
-----


Roadkill the Red:

Location: Tunnel SE of Entrance
Trap: None
Monster: Troll
Result:
Troll smacks Priest 1/4 for 3 damage, capturing him.
All adventurers conquered, end of combat.

Gold: 4
Food: 0
Imps: 6+1 (0 unused)
Traps: 0
Monsters: Troll, Vampire, Golem
Prisoners: 6
Dead letters: 0
Evil: 5
Adventurers:
Warrior 6
Thief 4**
Priest 4**


Dungeon:
===--
--=+-
--O-- Mint
--++-


Please check for mistakes!

Will our final candidate slay his two remaining heroes on top of the Paladin?!?! Stay tuned!
 
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  • Last edited Thu Feb 16, 2012 5:28 pm (Total Number of Edits: 1)
  • Posted Thu Feb 16, 2012 5:21 pm
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Combat Year 2 Round 4

The spell is Blind Rage - Fast, 3 Fatigue - Monsters with “Attack All” or “Attack Any” instead have a “Basic Attack” of the same strength.

The Happy Blue Buu

Location: Tunnel Right of Entrance
Trap: Rolling Stone
Monster: Vampire

Rolling Stone hits Warrior 6/8 for 4.
Vampire hits Wizard 3/5** for 3 damage and is knocked out, result: Wizard 0/5** captured
3 fatigue to Warrior 2/8, capturing him.
All adventurers captured, end of combat.

Adventurers at the end of round:
PALADIN 9***/***/***
Warrior 8
Wizard 5**
Thief 6***


Gold: 0
Food: 1
Imps: 6 (0 unused)
Traps: 0
Monsters: Witch, Slime, Slime, Dragon, Vampire
Prisoners: 6 + PALADIN
Dead letters: 0
Evil: 14

Dungeon:
-R=+- Chicken Coop
--O-- Training Room
-----
-----


Please check for mistakes!

And that’s a wrap! Final scores up in a bit.
 
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Steve McQueen
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Final Status

The Happy Blue Buu

Gold: 0
Food: 1
Imps: 6 (0 unused)
Traps: 0
Monsters: Witch, Slime, Slime, Dragon, Vampire
Prisoners: 6 + PALADIN
Dead letters: 0
Evil: 14

Dungeon:
-R=+- Chicken Coop
--O-- Training Room
-----
-----



The Ominous Voice from Below:

Gold: 4
Food: 2
Imps: 7 (0 unused)
Traps: 0
Monsters: (Ghost), Witch, Witch
Prisoners: 6
Dead letters: 0
Evil: 10

Dungeon:
-O=++ Dark Room
--R-- Souvenir Shop
-R+-- Hall of Fame
--R-- Tool Shed



Roadkill the Red:

Gold: 4
Food: 0
Imps: 6+1 (0 unused)
Traps: 0
Monsters: Troll, Vampire, Golem
Prisoners: 6
Dead letters: 0
Evil: 5

Dungeon:
===--
--=+-
--O-- Mint
--++-



Misunderstood Moe the Green

Gold: 3
Food: 0
Imps: 4+1 (0 unused)
Traps: 3
Monsters: Goblin, Troll, Demon
Prisoners: 6
Dead letters: 1
Evil: 11

Dungeon:
R+R-- Workshop, Cafeteria
-----
-----
-----


Please double check for mistakes!
 
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  • Last edited Thu Feb 16, 2012 5:30 pm (Total Number of Edits: 1)
  • Posted Thu Feb 16, 2012 5:30 pm
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Let's go final scoring!

Titles:

The Lord of Dark Deeds: The Happy Blue Buu
The Lord of Halls: The Ominous Voice from Below
The Tunnellord: Roadkill the Red
The Monsterlord: The Happy Blue Buu
The Lord of Imps: The Ominous Voice from Below
The Lord of Riches: The Ominous Voice from Below, Misunderstood Moe the Green
The Battlelord: Misunderstood Moe the Green

The Happy Blue Buu The Ominous Voice from Below Roadkill the Red Misunderstood Moe the Green

Unconquered rooms 2 6 0 4
Monsters 5 2 3 3
Prisoners 17 12 12 12
Conquered tiles -4 -4 -10 0
Dead letters 0 0 0 -3
Bonus-point rooms 0 4 0 2
Titles 6 8 3 5

Total 26 28 8 23


Please triple check for errors !!!

Excellent game all around! It's the first game in a long while where I've seen the Paladin enter three different dungeons, and The Happy Blue Buu handled his entire party extremely well!

Congratulations to The Ominous Voice from Below for the victory and to everyone else for an excellent job! It was a pleasure to mod for you all.

Good luck with the rest of your endeavors, and hope to play against you all soon!

That Lord of Riches sure was close ninja
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Remo Galvan


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Good game to all and congratulations to The Ominous Voice from Below for winning.

My 2nd year combat was one of the most fun I had with this game, but Rooms vs Monsters, Rooms win

Thanks a lot to The Omniscient Opaque Overseer for modding.

Even if I'm still moderating PBF#40, I would like to moderate (or better play if there is another moderator) a 4 players PBF game with The THIRD year game extension using the rules proposed by
Ururam Tururam
Poland
Krakow
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in this thread The THIRD year game extension.

They look very interesting, the thing I would like to modify is related to monsters and rooms: they will not be put on the bottom but they stay two seasons just like in 5 players game (extra cost of 1 evil).

Anyone interested ?
 
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Pedro Pereira
Portugal
Guimaraes
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Haha! Thanks everyone! This was a great game! Although it was evident from the first round I was going to win *ahem* modest

Also, The Ominous Voice from Below wold like to say a word or two of appreciation:

MWAHA! You puny wimps! Bow and adore me!
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Jeff Bridgham
United States
West Lafayette
Indiana
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rgalvan wrote:
Good game to all and congratulations to The Ominous Voice from Below for winning.

My 2nd year combat was one of the most fun I had with this game, but Rooms vs Monsters, Rooms win

Thanks a lot to The Omniscient Opaque Overseer for modding.

Even if I'm still moderating PBF#40, I would like to moderate (or better play if there is another moderator) a 4 players PBF game with The THIRD year game extension using the rules proposed by
Ururam Tururam
Poland
Krakow
Unspecified
Experimenting Warlock
badge
Caffa et bucella per attractionem corporum venit ad stomachum meum.
Avatar
mbmbmbmbmb

in this thread The THIRD year game extension.

They look very interesting, the thing I would like to modify is related to monsters and rooms: they will not be put on the bottom but they stay two seasons just like in 5 players game (extra cost of 1 evil).

Anyone interested ?


I think I can take a crack at that. I am also willing to mod. If someone else comes forward who really wants to mod, I will play instead.

Jeff
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Steve McQueen
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Oh Jebbers, you're too kind! I'd love to play in one! I'm always done to kick some ass try new things. Maybe we should move this to a more general thread? I forget, is there one for DL or do people just start a new thread?
 
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Remo Galvan


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thenobleknave wrote:
Oh Jebbers, you're too kind! I'd love to play in one! I'm always done to kick some ass try new things. Maybe we should move this to a more general thread? I forget, is there one for DL or do people just start a new thread?


New thread started, see Dungeon Lords PBF #42 - The THIRD year game extension.
 
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