The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
 
 Thumb up
 Thumb up
5 Posts

StarCraft: The Board Game» Forums » Rules

Subject: Splash Damage Rules Question rss

Your Tags: Add tags
Popular Tags: [View All]
Fernando Moreno


msg tools
Hi, I´ve playing this game 2 years ago with a couple of friends, we understand triggering the splash damage (p.p 39 core rule book, and this link http://boardgamegeek.com/thread/369621/queenmutalisk-in-same...)

The problem is with the text in the core rules, p.p 40 :
"Resolving splash damage: splash damage is resolved during the "Resolve Splash Damage" step of the combat sequence. For each of a player´s splash damage card is triggered, his opponent is forced to choose and destroy one of the enemy units that survived the battle´s skirmishes. The attacker must choose and destroy units affected by splash damage first, followed by the defender."


The specific problem is in bold text, What really that means? Who destroy and what destroy? enemy units?, his own units?,

Thanks in advance for any help.
 
 Thumb up
 tip
 Thumb up
  • Last edited Sat Jan 14, 2012 2:30 am (Total Number of Edits: 1)
  • Posted Fri Jan 13, 2012 10:04 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Rafael Castrequini
Brazil
Valinhos
SP
mbmb
Ferwyn wrote:
... his opponent is forced to choose and destroy one of the enemy units that survived the battle´s skirmishes. ..

The specific problem is in bold text, What really that means? Who destroy and what destroy? enemy units?, his own units?,

Thanks in advance for any help.


Let's say the "Player A" has a triggered splash damage card, so the opponent is the "Player B". In this case "Player B" will destroy his own units (among those which survived the skirmishes). The "player B" will destroy units as many as the number of splash damage triggered in whole battle.
 
 Thumb up
 tip
 Thumb up
Joshua Love
United States
Clarkston
Washington
designer
Avatar
mbmbmbmbmb
I don't have the rule book handy, but it sounds like your opponent destroys any units destroyed by the splash damage, even though the next line seems to contradict it.
 
 Thumb up
 tip
 Thumb up
Geert Vinaskov
Belgium
Rijkevorsel
Antwerpen
Avatar
Yep,

If your unit has the Splash Damage ability, and this unit succesfully kills the unit it is fighting, then the Splash Damage ability is triggered. For every Splash Damage ability triggered, your opponent must sacrifice one of his own surviving units. Your opponent chooses which unit to sacrifice.

the same is true vica-versa:

If the opponents unit has the Splash Damage ability, and this unit succesfully kills your unit, then the Splash Damage ability is triggered. For every Splash Damage ability triggered, you must sacrifice one of your own surviving units. You may chooses which unit to sacrifice.

FaydeShift wrote:
even though the next line seems to contradict it.
This line means: "in case both players must choose and sacrifice units because of triggered Splash Damage, the attacking player must do so first".
 
 Thumb up
 tip
 Thumb up
Jack Smith
United Kingdom

Avatar
mbmbmb
There is no contradiction is is just the FFG style of confusing a simple concept with bad wording.

The part 'for each' can mean one or the other player or both. The last part is only for when both need to choose.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.