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10 Posts

Dixit» Forums » General

Subject: Problem occured on the first time play rss

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seven eleven


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In my first time playing this game, a problem occured when one player started using one general word to describe his card, such as colors (red, blue), animals, sea, etc. Playing with 6 people, the votes would be distributed quite evenly and at least one hit the mark. Therefore, with pure random luck (such as card with more red color), he always get the 3 points hit. Then, everyone started to follow him, ruining the game. We are all beginners with only 1 person had played the game before. Has this kind of thing occured to you guys? Or is there a rule that I missed?
 
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  • Last edited Sat Jan 14, 2012 5:53 am (Total Number of Edits: 3)
  • Posted Sat Jan 14, 2012 5:47 am
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seveneleven wrote:
In my first time playing this game, a problem occured when one player started using one general word to describe his card, such as colors (red, blue), etc. Playing with 6 people, the votes would be distributed quite evenly or at least one hit the mark. Therefore, with pure random luck (such as card with more red color), he always get the 3 points hit. Then, everyone started to follow him, ruining the game. We are all beginners with only 1 person had played the game before. Has this kind of thing occured to you guys? Or is there a rule that I missed?


That might be an optimal strategy to maximize points, but it's just not a very fun way to play the game. I find this game is best to play with people who want to enjoy the experience of playing, not win at all costs. The fun is in interpreting the images in an ambiguous way but that is still connected to them in some meaningful way. I guess you could say, the "random" strategy just isn't in the spirit of the game?
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jack elfrink
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seveneleven wrote:
..... Playing with 6 people, the votes would be distributed quite evenly and at least one hit the mark. .....


Are you sure this wasn't just confirmation bias on your part? I am sure that someone else will correct me if my math is wrong but when guessing totally at random from a selection of six cards, the odds that somebody out of the five voters will get it right is 1 - (5/6)^5 or 59.8122%

Its doubtful that someone was hitting the mark regularly. Statistically only about 3 times out of 5 would someone hit the mark. Psychologically us humans tend to over emphasis the 'hits' and casually brush aside any 'misses'.
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seven eleven


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nope, since he will choose the general word that best describe his card. let say 'red', card with red background. there are several cards with a lot of red color. however, not all 6 players could put out so many red colors. so, usually the votes will be distributed quite evenly around 3-4 cards (if 6 players), with as much red as him (the storyteller) or a bit better red colored sometimes (different people different perspective). so 5 votes going to only 3 cards randomly, how to calculate the probability?
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  • Last edited Sat Jan 14, 2012 9:40 am (Total Number of Edits: 3)
  • Posted Sat Jan 14, 2012 9:18 am
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Steve N
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Yep - when I played with a group of non-gamer friends, one noticed that if he gave the unhelpful clue "dixit card" on all of his turns as storyteller then he would probably come out with a pretty decent score. Guessing randomly, there would be almost no chance that everyone gets it right and a better-than-evens chance that somebody will guess correctly.

Thankfully my group continued to play in the spirit of the game, but you are right that this sort of behaviour is a game-breaker.

Dixit is not a game to be played in an overtly competetive way. I think the group needs to appreciate that this game (above all others) rewards good play with a positive experience, and not necessarily a win.
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Fenômeno
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There were threads about this early on. The conclusion was that it is more effective when you have a higher number of players. No wonder it was so effective in your game. The BGGer at the time was announcing in his game that he was just saying a random word and putting a random card down and it was effective as well. In that case, it breaks the rules as I read them. In your casse, it doesn't. Either way, it is a tremendously boring way of playing Dixit and you guys should definitely be playing something else and saving Dixit for the right group. 6 players, try 7 Wonders next time. Party game, the Resistance. I have never encountered this problem in my games of Dixit but if it ever came up I would definitely end the game before it was over.
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Santi Velasco
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Try this houserule: if someone smiles when hearing card's description, then the storyteller is awarded 2 points.
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Branko K.


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If you want to break this game, it's extremely easy to do so. This is just one of the ways to do it.

This game simply requires for players to adapt the unspoken (or spoken) rule to keep the game enjoyable for everyone. No foreign language, no overly esoteric hints, no playing the odds, no recycling of old failed hints which some players will be reminded of while others will be kept in the dark. Yes, it's a pain in the ass to play a rule lawyer in a sublimely relaxing game as this, but then again if you play with players who need to be explained this stuff carefully and coerced in playing in such fashion, you are playing with wrong players.
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Diego Barcos
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The correct % is: 1-(4/5)^5-(1/5)^5 = 0.672 or 67,2%.

The other 5 player are choosing a random card from a selection of 5 cards, not 6 (Remember, one of the 6 cards comes from their hand).

You forgot to sustratc the case in wich the 5 players get the right card (very unlikely, but possible).

So, with this strategy, you will get points in roughly 7 turns out of 10 (when you are the storyteller, of course). Its a good strategy, but takes the fun out of the game.

Diego
 
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Josh Wood

Savannah
Georgia
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So the best way to punish the "red" clues is to put down "blue" cards if everyone put down "blue" cards then it's easy for everyone to get a free two points. The only problem is that everyone else playing has to agree with this strategy
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