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Dungeon Twister 2: Prison» Forums » Sessions

Subject: First solo game session report: Pink level rss

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Yours Truly,
United States
Gainesville
Florida
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I played my first solo game today, trying the easiest (pink) level.
I'm a newcomer to the DT world; outside of today I have only ever played a 2-player session of the first DT Prison tutorial (the non-combat race-to-the-other-side one), and a few turns of solo.

Level: Pink (level 1, the easiest)
Rooms: 37-40.
Characters: DT Prison characters
Starting Line-up: Naga, Backstabber, Cleric, & Wizard.
I wanted some fast movers on there, and some flexible movers w/the Backstabber lock-picking and the Naga arrow-slit slithering. And the Cleric to heal.

This was a very combat-heavy session. I got lucky and had the Colossus revealed in the first room. So I ended up using him and the Backstabber in group combat a lot and killed 2 NPCs that way. I was up 3-0 before the 2nd room was even revealed.

I ended up winning 5-0, with 3 total rooms revealed.
It's a good thing I won at that point, because I was pretty much out of combat cards at game-end. I only was wounded once (Naga), with the Cleric healing him back up pretty fast.

My NPCs, all who I ended up killing:
2 Clerics (Fathers Goodcare and Clobber), 1 Backstabber (Khimi), 1 Wizard (Amystyn), and 1 Mekanork (Yom).
The NPCs didn't do a whole lot, they revealed the 2nd and 3rd room, and the Khimi opened a couple portcullises to a couple small cells. They were usually blocked off from most of their objectives by the flood of my players in the small revealed space we were in (part of that was intentional, like I was blocking off exits and objects, etc). So there were a few turns where they couldn't do anything at all, even their default, even a few APs toward their default.

Summary result:
This session was a lot of fun. It felt like a pretty easy win, but was still exciting.
I'm considering a few options for next time:
- Next level up with same starting team
- Same level but see if I can score some exit VPs rather than a pure combat win
- Try some of the rooms, characters, and objects from the base set (which I also own). I might hold off on that though until I'm more familiar with the DT Prison ones, and until I've found a solo level that provides more of challenge.


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Yours Truly,
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Also, I wanted to add:
For this game, I was factoring the NPC powers and objectives into my own strategy. For the next game I think I will try to "ignore" the NPCs strategic objectives except when I have to actually control their movements. It'll be harder, but, I think it'll be more exciting to not know ahead of time what the NPCs will do. More like a real opponent.
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