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Does anyone have experience playing the 5-6 expansion with 4 players? It gets kinda crowded on the board with 4 and I was wondering if it might be better to play it on the larger expansion board. Thanks!
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Alex Bourne
United States North Pole Alaska
Damn, it feels good to be a hamster!
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I've done it before, but I find that the game is a little more cut throat when you play on the smaller board. Though Cities and Knights is already a bit more "cut throat" then the base game so it just depends on what you like. I don't think it hurts the gameplay at all to go with the larger one.
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Thanks, how significant is the reduction in playtime? With the larger board and the in-between-turn building
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T. R.
United States Minneapolis Minnesota
Looking at these stars suddenly dwarfed my own troubles and all the gravities of terrestrial life. I thought of their unfathomable distance, and the slow inevitable drift of their movements out of the unknown past into the unknown future. H.G. Wells
Humankind has not woven the web of life. We are but one thread within it. Whatever we do to the web, we do to ourselves. All things are bound together. All things connect. Chief Seattle
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comp666 wrote: Thanks, how significant is the reduction in playtime? With the larger board and the in-between-turn building
I think if you are considering expanding the map and incorporating extra build phases into Cities and Knights of Catan what you want is: a more forgiving game, a game where players are building their own thing, and there is no or little player interaction.
I suggest Dominion without attack cards, or 7 Wonders.
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Hmm my main concern was time because the scarcity of the resources causes the game to drag on longer. But you make a good point about player interaction, I think I'll stick with the standard map then.
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Alex Bourne
United States North Pole Alaska
Damn, it feels good to be a hamster!
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Well with four players the map is going to fill up much quicker and people are going to run out of resource areas to develop so it puts more of a dependence on development cards. This does make the game take a little bit longer. Cities and Knights is already quite a bit longer than regular Catan though, so my suggestion would be to stick with the core game if you have time concerns.
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John Holder
United States Centennial Colorado
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comp666 wrote: Hmm my main concern was time because the scarcity of the resources causes the game to drag on longer. But you make a good point about player interaction, I think I'll stick with the standard map then.
My family plays regular 4 player C&K most of the time when we play a Catan variant. With 4 people who know what their are doing, a game is 90 to 120 minutes...
That said, my first time ever playing and Catan was a 5 player game of C&K where two of the people had played once before, and the rest of us were newbies. Took 5 hours, mostly because we didn't know what to do - of course that includes time to punch and sticker and read rules for the Cat an, Catan 5-6, and C&K and C&K5-6 sets.
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Alex Bourne
United States North Pole Alaska
Damn, it feels good to be a hamster!
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peapicker wrote: Took 5 hours, mostly because we didn't know what to do - of course that includes time to punch and sticker and read rules for the Cat an, Catan 5-6, and C&K and C&K5-6 sets.
Haha, That's brutal. Longest game I've ever had was pushing 2hr with 5 people.
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Jörg Baumgartner
Germany Kiel
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I usually combine Cities and Knights with Seafarers, reducing the home island in size but allowing more expansion offshore. With the extra VP for new islands settled, you can raise VP conditions by 2 points or so.
Alternatively, you can give each player a five or six hex home island with similar values and have a central island to expand to. The "Multicatan for the Gameboard" scenario is a good example for this kind of setup.
http://www.catan.de/de/download/?Catan-News-2005-1.pdf
or page 201 in
http://homepage.mac.com/kelvSYC/catan-scenario/r13.pdf.
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