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9 Posts

Catan: Cities & Knights» Forums » Variants

Subject: 4 players on the 5-6 player expansion rss

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James Nash


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Does anyone have experience playing the 5-6 expansion with 4 players? It gets kinda crowded on the board with 4 and I was wondering if it might be better to play it on the larger expansion board. Thanks!
 
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Alex Bourne
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I've done it before, but I find that the game is a little more cut throat when you play on the smaller board. Though Cities and Knights is already a bit more "cut throat" then the base game so it just depends on what you like. I don't think it hurts the gameplay at all to go with the larger one.
 
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James Nash


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Thanks, how significant is the reduction in playtime? With the larger board and the in-between-turn building
 
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  • Last edited Mon Jan 16, 2012 4:31 am (Total Number of Edits: 1)
  • Posted Mon Jan 16, 2012 4:28 am
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T. R.
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comp666 wrote:
Thanks, how significant is the reduction in playtime? With the larger board and the in-between-turn building


I think if you are considering expanding the map and incorporating extra build phases into Cities and Knights of Catan what you want is: a more forgiving game, a game where players are building their own thing, and there is no or little player interaction.

I suggest Dominion without attack cards, or 7 Wonders.
 
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James Nash


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Hmm my main concern was time because the scarcity of the resources causes the game to drag on longer. But you make a good point about player interaction, I think I'll stick with the standard map then.
 
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Alex Bourne
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Well with four players the map is going to fill up much quicker and people are going to run out of resource areas to develop so it puts more of a dependence on development cards. This does make the game take a little bit longer. Cities and Knights is already quite a bit longer than regular Catan though, so my suggestion would be to stick with the core game if you have time concerns.
 
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John Holder
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comp666 wrote:
Hmm my main concern was time because the scarcity of the resources causes the game to drag on longer. But you make a good point about player interaction, I think I'll stick with the standard map then.


My family plays regular 4 player C&K most of the time when we play a Catan variant. With 4 people who know what their are doing, a game is 90 to 120 minutes...

That said, my first time ever playing and Catan was a 5 player game of C&K where two of the people had played once before, and the rest of us were newbies. Took 5 hours, mostly because we didn't know what to do - of course that includes time to punch and sticker and read rules for the Cat an, Catan 5-6, and C&K and C&K5-6 sets.
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  • Last edited Mon Jan 16, 2012 4:53 pm (Total Number of Edits: 1)
  • Posted Mon Jan 16, 2012 4:51 pm
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Alex Bourne
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peapicker wrote:

Took 5 hours, mostly because we didn't know what to do - of course that includes time to punch and sticker and read rules for the Cat an, Catan 5-6, and C&K and C&K5-6 sets.


Haha, That's brutal. Longest game I've ever had was pushing 2hr with 5 people.
 
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Jörg Baumgartner
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I usually combine Cities and Knights with Seafarers, reducing the home island in size but allowing more expansion offshore. With the extra VP for new islands settled, you can raise VP conditions by 2 points or so.

Alternatively, you can give each player a five or six hex home island with similar values and have a central island to expand to. The "Multicatan for the Gameboard" scenario is a good example for this kind of setup.

http://www.catan.de/de/download/?Catan-News-2005-1.pdf

or page 201 in

http://homepage.mac.com/kelvSYC/catan-scenario/r13.pdf.
 
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