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Mike Callahan
United States
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This is a new unofficial variant (updated) that adds some tactical attacks against the Villains based upon the theme of the monster involved. It is a tactic, so the players have to decide whether they should risk it or not!


This is version 3, with streamlined rules, a new system for Allies to be Guides, a 'make-your-own-story' guideline and improved tactics for the Banshee and new ones for the Shadow Witch!

For more, read:



http://www.boardgamegeek.com/filepage/65094/hunting-the-nigh...

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Keith Malkowski
United States
Milwaukee
Wisconsin
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I like what you have done with this. I think it will present an interesting sub-mechanic to the game. The beauty of it is it's optional. I like the inclusion of the GUIDES rules.

The fact that these are villian-specific really add to the games already rich thematic elements.

I plan on playing several solo games with these rules in place and attempt to determine if the search roll should remain at 5+ or be modified to 6+.

Thanks for the great work.
 
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  • Last edited Sun Feb 5, 2012 4:11 pm (Total Number of Edits: 1)
  • Posted Sun Feb 5, 2012 4:10 pm
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Mike Callahan
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Looking forward to your results! Always striving to make it better! Thanks!
 
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Scott Sinelli
United States
Macomb
Michigan
Could you explain how the effect for "Race the Horseman" works? What is meant by "...any single Hero (players' choice) may or may not be selected to Race the Horseman. The first player decides ties." What is the selection process? Is the event tied to the event "The Horseman Rides Tonight!"? Thanks. I must say this stuff is brilliant
 
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