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Hi guys, I want to make a custom Ticket to ride map for Kids.
My orgial idea was to build a map of an fictional town, Where the kids need to take the tram to various places ("school", "home","foodstore", "Petshop", "Toy-store", "Candy shop" "Ice cream stand", "Zoo", etc... (Perhaps add some dangerus areas to avoid)
But because i am not a graphical designer, I stranded with that idea very quickly.
So any drawer, or designer are welcome to join me in this idea.
BUT! While playing with my vector files, I ended up building (from various stock vectors )a simple Animal farm layout .It bugs me allot that it has absolutely nothing to do with trains
http://ekkert.org/animalfarm.pdf Anyone is welcome to help me continue working on that idea or suggest some rule ideas.
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Chris Ferejohn
United States San Francisco California
Pitying fools as hard as I can...
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I've been to several zoos that had a train of some sort that went around the park, maybe a zoo instead of a park would work better thematically?
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I thought of that also.
And many zoo's have very cool maps.
Wat are the worlds most famous zoo's ??
Could be fictional
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Ken Stuart
United States Patrick AFB Florida
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I would recommend still playing by the normal rules for getting cards and laying trains, though you should make your map so that the longest train is only 4 or 5 segments long. I would then change the point distribution a little:
1 train = 1 point 2 trains = 3 points 3 trains = 4 points 4 trains = 6 points 5 trains = 9 points
This will allow for easier scoring (which kids are sure to appreciate) and allows them to hold less cards in hand.
I think you can build off of your Animal Farm idea and make the track be a tram in the zoo, as suggested above. Here's a map for the San Diego zoo: http://www.sandiegozoo.org/zoo/zoo_map
You could base something off of that map and connect everything however you see fit.
Here is a thread about making cards, which you'd need for your routes: http://boardgamegeek.com/thread/490643/making-cards-youll-ne...
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Ok have started to work on a zoo map!
What do you think about skipping gray boxes ?
The cards would need to be editable so everyone can translate the animal names. I was thinking of using name+photo on each card
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Ken Stuart
United States Patrick AFB Florida
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By "gray boxes" do you mean leaving out the train segments that can be completed by any color? I don't think you should take those out unless you plan on having a relatively small map.
As for the cards, your idea sounds good but I would make sure that you use an image of your zoo in the background with red marker dots to indicate where those animals are located, similar to how the actual destination cards show the map.
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Ed Neville
United States Westminster co
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Hi Karl,
try this http://boardgamegeek.com/filepage/53015/ttr-island-of-sodor
My son loves Thomas and I also found colored dice 6d and we roll the dice to "connect" destinations. Great to learn colors and numbers.
Enjoy.
Ed
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Edman_007 wrote:
This is fantastic. Do you have the vectors ?
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Well, here is what i came up with tonight, please comment
http://ekkert.org/ttrzoo.pdf http://ekkert.org/TTRZOO-CARDS.pdf
what do you all think about this one ?
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Ken Stuart
United States Patrick AFB Florida
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I notice that you have some 4-segment trains, but your scoring rubric only goes to 3 trains.
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Carl Brousseau
United States
Pennsylvania
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wizcreations wrote: I notice that you have some 4-segment trains, but your scoring rubric only goes to 3 trains.
You probably need to count the locomotive as well, i.e. 3 cars + loco = 4-segment route = 6 points.
I think the map looks pretty good. However, it seems like routes use only 4 of the 8 colors (no orange, pink, white? or black), and you should spread them around the map (monkey-giraffe uses only green, elephant-monkey uses only yellow, grey/white all lead to the lion, etc.)
edit -- looked at the cards, they look good. I'd make the animal symbols slightly bigger. There's also an error: Mouse-lion should only be worth 13 (through dolphin).
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Hmm, I cant see that. Should you count the locomotives.
There are three types of track lenght Two, three or four.
More on segments: I am planning to make 20 destenation tickets:
The idea was to have only 5 or 10 point destenation tickets. But i dont think thats possible without bending the rule that is normally used to determine destenation card scoring.
Example: between A and B are the shortest path is 9 segments, I was thinking of give the kids 10 pnts for that card.
I would never go more than +-1 when evening out the scoring vs shortest path.
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Yes i need to rearrange the colors.
But I am not sure i want to change the routes to the Lion.
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