The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
2 
 Thumb up
 Thumb up
11 Posts

Dominion: Seaside» Forums » Rules

Subject: Smugglers question. rss

Your Tags: Add tags
Popular Tags: [View All]
Jeremy Kidder
United States
Martensdale
Iowa
I was playing a four player game late last night and well into a long action chain the player after me drew and played smugglers. The thing is that they had forgotten what I had bought.

Am I obligated to tell them what I purchased (it was a duchy)?

Can they just guess at what I bought until they get it right?

How are we to proceed?

I know this scenario will not happen often for most players, but it has already happened twice in the last week with the people I play with.
1 
 Thumb up
 tip
 Thumb up
Roberta Yang


msg tools
Smugglers is mandatory; if they play it, they are required to gain a card (if a legal target exists) and do not have the option of choosing to gain nothing instead. So when they play Smugglers, you have two options: either tell them what you bought, or stop playing the game right there, since it can't legally proceed any further. I think most people will agree that the former is generally considered proper etiquette and the latter is the height of poor sportsmanship.
6 
 Thumb up
 tip
 Thumb up
Pere
Spain
La Nucia
Alicante
Avatar
mbmbmbmbmb
But do you have to answer when asked before playing the Smugglers?

- Sorry, I was daydreaming; what did you gain last turn?
- A Province and a Curse! Boy, what a convoluted strategy!
- Guess I won't be playing my Smugglers this turn.

- Sorry, I was daydreaming; what did you gain last turn?
- Cards.
- Can you be more specific?
- Cards from the supply?
- Smugglers, then.
- HA! Enjoy your Curse, sucker!

Is 'cards costing less than $6 gained by my opponent on his last turn' public information?
1 
 Thumb up
 tip
 Thumb up
  • Last edited Wed Jan 18, 2012 11:39 am (Total Number of Edits: 3)
  • Posted Wed Jan 18, 2012 11:28 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Rick Teverbaugh
United States
Anderson
Indiana
mbmbmbmbmb
senseless wrote:
But do you have to answer when asked before playing the Smugglers?

- Sorry, I was daydreaming; what did you gain last turn?
- A Province and a Curse! Boy, what a convoluted strategy!
- Guess I won't be playing my Smugglers this turn.

- Sorry, I was daydreaming; what did you gain last turn?
- Cards.
- Can you be more specific?
- Cards from the supply?
- Smugglers, then.
- HA! Enjoy your Curse, sucker!

Is 'cards costing less than $6 gained by my opponent on his last turn' public information?


Unless I was in a tournament where something like a trip to Essen was at stake, I'd tell them. It is, after all, a game.
5 
 Thumb up
 tip
 Thumb up
Nate Cannon
United States
Garland
Texas
I came. I saw.
badge
I lost miserably.
Avatar
mbmbmbmbmb
senseless wrote:
Is 'cards costing less than $6 gained by my opponent on his last turn' public information?


The rules state that players are supposed to talk through their turn to let others know what they are doing. Thus, any cards gained are public information.
7 
 Thumb up
 tip
 Thumb up
Adrian Brooks
United Kingdom
Rugby
Warwickshire
Avatar
mbmbmbmbmb
senseless wrote:
But do you have to answer when asked before playing the Smugglers?

Is 'cards costing less than $6 gained by my opponent on his last turn' public information?


Assuming you played properly, and announced your actions as you played, there's nothing in the rules which forces you to tell him again until he plays smugglers, at which point you must.

I'd probably say "Pay attention next time", and tell him; thereafter, I wouldn't.
 
 Thumb up
 tip
 Thumb up
  • Last edited Wed Jan 18, 2012 6:17 pm (Total Number of Edits: 1)
  • Posted Wed Jan 18, 2012 6:17 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Dennison Milenkaya
United States

Washington
mbmbmbmbmb
Man, I suggest just leaving Smugglers in the box. You won't miss anything, unless you like playing a strategy game without strategy.

The idea that someone would play Smugglers just to get anything is really weird since adding some random card to a deck is not strategic at all; what's good in this guy's deck might be bad in that guy's deck. Divorce yourself from hoarder mentality!

The top ten problems that I find with Smugglers are:

1. Piles just empty for no great reason.
2. People play some strange Frankenstein facsimile of a strategy instead of playing well.
3. You can build a strong deck capable of buying a couple Golds early on or you can just buy a couple of Smugglers and wait.
4. You will be a little hesitant to buy Gold for you deck, knowing there is a chance that
2 
 Thumb up
 tip
 Thumb up
Tim Stellmach
United States
Arlington
Massachusetts
Avatar
mbmbmbmbmb
FlatOnHisFace wrote:
The top ten problems that I find with Smugglers are:

1. Piles just empty for no great reason.
2. People play some strange Frankenstein facsimile of a strategy instead of playing well.

Those sound like problems with the people you play with. They apparently suck at Dominion.
 
 Thumb up
 tip
 Thumb up
Freelance Police
United States
Palo Alto
California
designer
Avatar
mbmbmbmbmb
FlatOnHisFace wrote:
2. People play some strange Frankenstein facsimile of a strategy instead of playing well.


Darn, it! Why does every Dominion thread have to degenerate into a strategy discussion?

* Your main question is whether to buy Smugglers or Silver. Since Smugglers is a terminal action, it's much less desirable if no +Action cards are on the table.

* Smugglers is less reliable than Silver. Assuming you're going Big Money, you're going to buy more Treasure than terminal actions, which means you're more likely to buy more Silver than Smugglers.

* OTOH, If you have +Actions and +Cards, and the other player is playing a similar strategy, Smugglersn can supplement your strategy. I had a Throne Room and Smugglers, so picked up two copies of Ambassador. We also had Ill-Gotten Gains and a four-player game, so we used Ambassadors to throw Curses around left and right.

Quote:
The irritating thing with Smuggler is that their positive effect on the deck is obvious (leeching a freebie) but their negative effect is hidden - it's not obvious that the player who just leeched a Lab could have bought a Gold if he didn't have those Smugglers, or that Smugglers have actually stopped his chain which would net him 13 Coins and +Buy in the end.

I think the card is ok. I've never seen a heavy Smuggler strategy work, barring some cards that synergize well with them (Throne Room, Warehouse etc.). Finding them annoying is more of a psychological effect than an objective observation of their detrimental role on the game.


http://boardgamegeek.com/thread/584874/smugglers-most-annoyi...
 
 Thumb up
 tip
 Thumb up
Dennison Milenkaya
United States

Washington
mbmbmbmbmb
Damn! If the problem is the people that I'm playing with, we really ought to stop recommending Isotropic.

Freelance, I'm with you on that. It doesn't mean that people won't play them, heavily, to the detriment of themselves and everyone else in the game for reasons that I stipulated.

More importantly, what happened to my other five-and-a-half reasons? My post was cut-off. I fear people aren't really understanding what causes most of the problems.
 
 Thumb up
 tip
 Thumb up
Paul W
United States
Eugene
Oregon
Avatar
mbmbmb
Of course, the objection boils down to the idea that the play of Smugglers isn't very interesting (but then most Dominion cards don't have choices in their execution), but the purchase of it most definitely is. Deciding when Smugglers is a good purchase is not at all trivial, but it's not random either.

Looking at a board with Smugglers, I'll assess whether I'll have the action to spare to play the card, whether I'd be better served with money to boost me to higher value cards faster, and whether I think my opponent's purchases are likely to benefit the deck I'm planning to build. Based on these, I'll make a purchase decision....Smugglers is neither an automatic nor a 'never' purchase.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.