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Fury of Dracula» Forums » Rules

Subject: Played first game, couple of clarification questions. rss

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George Carlin
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So I jut got the opportunity to play my first game and I have a couple of questions I'm hoping the good folks here can help me clarify. I played as Dracula and had a great time. Definitely looking forward to clearing these things up and playing another game. Here are my questions:

1) I'm not really clear on the wording for when you roll a 0 on the train dice. It says you cannot use the train but can move by road or sea. Does it mean that same turn? It seems to me like rolling a 0 would mean you've used your movement turn and just can't move so should remain in your current city. But is the rule stating that you can still move, it just must be by road or see?

2) On a Newspaper Report card, do you reveal the encounter on the card as well as the card itself? On that note, if you reveal an encounter, are you supposed to leave it there until a Hunter actually encounters it?

3) This ties into the previous question. The Local Rumours card lets you reveal any encounter I believe, but why bother? Just so you know what you'll be facing. You don't discard it right?

4) For Storm Seas, when exactly must Dracula move to port if he's in that section of sea? It says immediately, so during the Hunters turn he's forced to move to a port, place the location card, and move the trail up by one? Does he resolve and mature encounters? Or should he just move into a port once his actual turn comes up and moving into port counts as his movement for that turn?

5) For Vampire Influence and Hypnosis cards, is it possible to always use these on Mina since she always has a bite? The rulebook says she's steeled her mind so you don't get +1 in combat against her, but it says nothing about using these cards on her?

6) If a location has been revealed and then falls off the trail, is it not eligible for the catacombs? I'm assuming not but it's not directly stated.

7) Some event Keep cards, like Good Luck, don't specify when they have to be played. Can they be played immediately or should they be saved until the Hunter's next turn?

Thanks very much for any help.
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David Goldfarb
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cardician wrote:
1) I'm not really clear on the wording for when you roll a 0 on the train dice. It says you cannot use the train but can move by road or sea. Does it mean that same turn? It seems to me like rolling a 0 would mean you've used your movement turn and just can't move so should remain in your current city. But is the rule stating that you can still move, it just must be by road or see?

The latter. The hunter can't move by train, but doesn't lose their turn -- they can move to a city that it is adjacent by road, or embark to sea.

Quote:
2) On a Newspaper Report card, do you reveal the encounter on the card as well as the card itself?

No.
Quote:
On that note, if you reveal an encounter, are you supposed to leave it there until a Hunter actually encounters it?

Yes.

Quote:
3) This ties into the previous question. The Local Rumours card lets you reveal any encounter I believe, but why bother? Just so you know what you'll be facing. You don't discard it right?

It can be quite important to know what you might face: if it's a New Vampire, you know you have to find and destroy it; if it's an Assassin, you know you'd be better off avoiding that area.

Quote:
4) For Storm Seas, when exactly must Dracula move to port if he's in that section of sea? It says immediately, so during the Hunters turn he's forced to move to a port, place the location card, and move the trail up by one? Does he resolve and mature encounters? Or should he just move into a port once his actual turn comes up and moving into port counts as his movement for that turn?

"Immediately" means "immediately". I don't think I've ever seen it come up, but I would rule that any encounter that drops off of the trail could be matured on Dracula's next turn.

Quote:
5) For Vampire Influence and Hypnosis cards, is it possible to always use these on Mina since she always has a bite?

Yes.

Quote:
6) If a location has been revealed and then falls off the trail, is it not eligible for the catacombs? I'm assuming not but it's not directly stated.

It's eligible. The hunters will know that the location is in the Catacombs and has two encounters, so they can avoid it, but Dracula may wish to do this anyway in order to hamper their movement and cycle his encounter hand.

Quote:
7) Some event Keep cards, like Good Luck, don't specify when they have to be played. Can they be played immediately or should they be saved until the Hunter's next turn?

They can be played immediately if the hunter wishes; for instance Good Luck could be used to discard Dracula's Ally in play. The hunter can also keep them.
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  • Last edited Sat Jan 21, 2012 5:47 am (Total Number of Edits: 1)
  • Posted Sat Jan 21, 2012 5:46 am
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Liz Burton
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I shall help by answering the ones I know.

Quote:
1) I'm not really clear on the wording for when you roll a 0 on the train dice. It says you cannot use the train but can move by road or sea. Does it mean that same turn? It seems to me like rolling a 0 would mean you've used your movement turn and just can't move so should remain in your current city. But is the rule stating that you can still move, it just must be by road or see?


Yes, you can move by road or by sea, just not by train. Rolling "0" means no train movement (whereas rolling "X" means turn over).

Quote:
2) On a Newspaper Report card, do you reveal the encounter on the card as well as the card itself? On that note, if you reveal an encounter, are you supposed to leave it there until a Hunter actually encounters it?


You do not reveal the encounter. However, if you do reveal an encounter, such as on the Local Rumours card, you leave it there.

Quote:
3) This ties into the previous question. The Local Rumours card lets you reveal any encounter I believe, but why bother? Just so you know what you'll be facing. You don't discard it right?


You do not discard it. The hunters need to know whether it's a vampire encounter, because if that matures Dracula gains 2 new vampires!

Quote:
4) For Storm Seas, when exactly must Dracula move to port if he's in that section of sea? It says immediately, so during the Hunters turn he's forced to move to a port, place the location card, and move the trail up by one? Does he resolve and mature encounters? Or should he just move into a port once his actual turn comes up and moving into port counts as his movement for that turn?


Don't know this off the top of my head....

Quote:
5) For Vampire Influence and Hypnosis cards, is it possible to always use these on Mina since she always has a bite? The rulebook says she's steeled her mind so you don't get +1 in combat against her, but it says nothing about using these cards on her?


You can always use these on Mina.

Quote:
6) If a location has been revealed and then falls off the trail, is it not eligible for the catacombs? I'm assuming not but it's not directly stated.


I think it is, but I'm not certain.

Quote:
7) Some event Keep cards, like Good Luck, don't specify when they have to be played. Can they be played immediately or should they be saved until the Hunter's next turn?


Depends on the wording of the specific card (and I don't have that one in front of me, obviously).
 
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Liz Burton
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dave 65tdh
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David Goldfarb wrote:
[q="cardician"]
Quote:
4) For Storm Seas, when exactly must Dracula move to port if he's in that section of sea? It says immediately, so during the Hunters turn he's forced to move to a port, place the location card, and move the trail up by one? Does he resolve and mature encounters? Or should he just move into a port once his actual turn comes up and moving into port counts as his movement for that turn?

"Immediately" means "immediately". I don't think I've ever seen it come up, but I would rule that any encounter that drops off of the trail could be matured on Dracula's next turn.

All good except I would quibble with this point and have the encounter immediately mature.
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George Carlin
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Thank you all so much. I appreciate the clarification and it all makes sense. As to my question 4, that's sort of the way I was leaning and I guess it's really up to the players to decide for sure.

But then is the consensus that when Dracula's turn then comes up after Stormy Seas has been played that he can then move again? Or should he remain in the port he was forced to move to? Seems if he was forced to move during the hunter's turn he'd still get his movement phase, but that's also letting him move twice pretty quickly. I can see it going both ways.

 
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Arthur Galpin
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Dracula gets to move again during his movement phase after stormy seas. This is one reason why it is better for godalming to have stormy seas than Mina. In general stormy seas is useful when Dracula is in a corner with hunters guarding the non-sea egress. Athens is probably the most frequent location on the board where Dracula is defeated, for this reason. On the flip side, stormy seas is not nearly as valuable played on the north sea.
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George Carlin
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I just managed to finish another game and have a few more questions due to some different aspects occurring. Hoping someone has some thoughts on these too.

1) Do you reveal sea locations like all others, when a hunter travels onto one? I assume so but it just seems like that's a lot more painful of a reveal.

2) What cards can be played before combat? Just the +1 cards like trap and Planning or can something like Foreswarned be played too?

3)Can you play multiple item or event cards in a row? Like multiple event cards that allow you to force the hunter to face a minion?

4) Finally, if a vampire is encountered and a bite results, and the hunter plays heavenly host, is the heavenly host card discarded?

I've looked through the FAQ and rulebook and I'm not quite sure on the specifics of these questions. This game is great though and we're having a blast playing. Thanks tons for any thoughts!
 
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David Goldfarb
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cardician wrote:
1) Do you reveal sea locations like all others, when a hunter travels onto one? I assume so but it just seems like that's a lot more painful of a reveal.

No you don't, any more than you fight Dracula when you enter the same sea space as him.

Quote:
2) What cards can be played before combat? Just the +1 cards like trap and Planning or can something like Foreswarned be played too?

Forewarned can be used to avoid an encounter. Combat with a minion is an encounter. Combat with Dracula isn't.

Quote:
3)Can you play multiple item or event cards in a row? Like multiple event cards that allow you to force the hunter to face a minion?

You can play cards whenever they say you can play them. In general, it seems like you need to be paying more attention to what the cards actually say....

Quote:
4) Finally, if a vampire is encountered and a bite results, and the hunter plays heavenly host, is the heavenly host card discarded?

Does the rulebook say that the card is discarded? No. So no.
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dave 65tdh
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My version of combat and possible card plays which is I think consistent with the rules and prevents anyone from playing a card that becomes moot. So is there a fight? Then what are the parameters of the fight? And D plays before the hunters.

For Combat w/ Dracula
1) Dracula could play Wild Horses
2) Any Hunter can play Escape Route; specific hunter Heroic Leap
3) Dracula could play Trap or Rage
4) Any Hunter could play Advanced Planning; specific hunter Garlic
5) Both side secretly pick first weapon, etc etc

For Combat w/ Minion
1) Specific Hunter could play Forewarned, Secret Weapon; Any could play Escape Route
2) Dracula could play Trap
3) Any Hunters could play Advanced Planning

For the New Vampire encounter, if it's 1-3, then hunter SHOWS HH/crucifix, if it's 4-6, hunter DISCARDS knife/stake.

And for the multiple event cards, you can, but check the specifics as some are at the start of the turn, some are start of movement, and some have other qualifications.
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  • Last edited Sun Jan 22, 2012 1:01 am (Total Number of Edits: 2)
  • Posted Sun Jan 22, 2012 12:58 am
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George Carlin
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Thanks very much.
 
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Halesowen Boardgamer
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dave65tdh wrote:
My version of combat and possible card plays which is I think consistent with the rules and prevents anyone from playing a card that becomes moot. So is there a fight? Then what are the parameters of the fight? And D plays before the hunters.

For Combat w/ Dracula
1) Dracula could play Wild Horses
2) Any Hunter can play Escape Route; specific hunter Heroic Leap
3) Dracula could play Trap or Rage
4) Any Hunter could play Advanced Planning; specific hunter Garlic
5) Both side secretly pick first weapon, etc etc

For Combat w/ Minion
1) Specific Hunter could play Forewarned, Secret Weapon; Any could play Escape Route
2) Dracula could play Trap
3) Any Hunters could play Advanced Planning



Be aware that all participants are able to play all the pre combat cards they wish and play one at a time, so in these sequences, after performing 4 in the first or 3 in the second you would loop back to 3 or 2 respectively in case Dracula wanted to respond to the hunters' play after which the hunters would have another chance to respond to Dracula.
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dave 65tdh
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DaveD wrote:
dave65tdh wrote:
My version of combat and possible card plays which is I think consistent with the rules and prevents anyone from playing a card that becomes moot. So is there a fight? Then what are the parameters of the fight? And D plays before the hunters.

For Combat w/ Dracula
1) Dracula could play Wild Horses
2) Any Hunter can play Escape Route; specific hunter Heroic Leap
3) Dracula could play Trap or Rage
4) Any Hunter could play Advanced Planning; specific hunter Garlic
5) Both side secretly pick first weapon, etc etc

For Combat w/ Minion
1) Specific Hunter could play Forewarned, Secret Weapon; Any could play Escape Route
2) Dracula could play Trap
3) Any Hunters could play Advanced Planning



Be aware that all participants are able to play all the pre combat cards they wish and play one at a time, so in these sequences, after performing 4 in the first or 3 in the second you would loop back to 3 or 2 respectively in case Dracula wanted to respond to the hunters' play after which the hunters would have another chance to respond to Dracula.


Yes, very good. So for practical purposes 3&4 are repeated until done as both side can continue to play these cards. Here's a couple of tidbits of authority:

P. 15 rules:
Dracula gets the first chance to play a card, then each Hunter player around the table, going clockwise, can play one card each. This continues until all the players have played all the cards they want/can.

From the FAQ v1.3, June 3, 2006:
Q: Both Escape Route and Heroic Leap prevent a combat
from occurring. Can the Hunters play one of these cards
at the start of combat, after Dracula has played a card
such a Trap or Rage, and if so, what happens to Dracula’s
card(s)?
A: Escape Route and Heroic Leap should be played
before the “start of combat” as it is described on page 15
of the rulebook. That is, the Hunters cannot wait to see
what cards Dracula plays, and then play Escape Route or
Heroic Leap. If this occurs to due to a Hunter’s oversight
or because Dracula plays his card(s) too quickly, Dracula
should take back his card(s). (Since Heroic Leap and
Escape Route prevent the combat from occurring, players
don’t get to play other cards at the “start of combat” to
affect the combat.)
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