John blog
Canada Vancouver British Columbia
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There is a rule says whenever no one purchases a power plant at a "roud" you discard the lowest value power plant.
Does round here means - 1)(if 4 players are playing : a/b/c/d) all abcd purchased nothing or 2)during a bidding round when "a" purchased one plant and when comes to "b"'s turn everyone passes
what happen to scenario b, does c gets to go?
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Chris Linneman
Canada Vancouver BC
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You discard the lowest value plant when, after the phase "Bid on Power Plants" has ended, no one has bought a new plant. It's a way of flushing the market when no one wants what is available.
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Ken Stuart
United States Patrick AFB Florida
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QBert80 wrote: You discard the lowest value plant when, after the phase "Bid on Power Plants" has ended, no one has bought a new plant. It's a way of flushing the market when no one wants what is available. I believe this also happens when you change Steps
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Eric Brosius
United States Needham Heights Massachusetts
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It's 1)
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Jonathan C
United States
Iowa
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Another oft-forgotten rule regarding the removal of power plants [do this in the bureaucracy phase]:
"If the power plant number drawn is less than or equal to the number of cities that the player with the most cities on the board has immediately discard it without adding it to the market and draw again."
The game drags on a bit longer if you forget to do this.
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Alberto Moriconi
Italy Naples NA
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looleypalooley wrote: Another oft-forgotten rule regarding the removal of power plants [do this in the bureaucracy phase]:
"If the power plant number drawn is less than or equal to the number of cities that the player with the most cities on the board has immediately discard it without adding it to the market and draw again."
The game drags on a bit longer if you forget to do this. My version of the rules (ITA) states that this rule has to be applied every time there is in the market a power station which value is less than the number of cities owned by the leading player.
So, when a player builds his seventh city, power plant with value 06 should be removed immediately from the market. Also, according to the rule, a plant may be discarded at the same moment it's drawn from the deck when a substitution is needed (i.e. after a plant is bought or if nothing was sold in part 2, when phase 2 starts, at the end of bureaucracy phase). This means the rule does not only apply to bureaucracy part, but to the entire turn. Otherwise when a player already has 15 cities, power plant 14 may be drawn during part 2 as a replacement for a plant that has been just bought. If this "cleanup" was done just in bureaucracy part, a player could be able to buy plant 14 (or its presence may just slow down the market), however my interpretation of the rule (which may be completely wrong :s) implies the plant 14 is promptly discarded.
Hope I'm not playing this wrong (translation errors are not so uncommon ^^").
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Ken Stuart
United States Patrick AFB Florida
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Trivia89 wrote: looleypalooley wrote: Another oft-forgotten rule regarding the removal of power plants [do this in the bureaucracy phase]:
"If the power plant number drawn is less than or equal to the number of cities that the player with the most cities on the board has immediately discard it without adding it to the market and draw again."
The game drags on a bit longer if you forget to do this. My version of the rules (ITA) states that this rule has to be applied every time there is in the market a power station which value is less than the number of cities owned by the leading player. So, when a player builds his Nth city, power plant with value (N-1) should be removed immediately from the market. Also, according to the rule, a plant may be discarded at the same moment it's drawn from the deck when a substitution is needed (i.e. after a plant is bought or if nothing was sold in part 2, when phase 2 starts, at the end of bureaucracy phase). This means the rule does not only apply to bureaucracy part, but to the entire turn. Hope I'm not playing this wrong (translation errors are not so uncommon ^^").
It doesn't really matter which rule you follow. Cities are built after power plants are purchased. As long as you remove it before the next auction phase, you're golden!
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Alberto Moriconi
Italy Naples NA
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I added an example so what i meant is now clear. It could alter a bit what's in the current market during bidding part.
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Ken Stuart
United States Patrick AFB Florida
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Trivia89 wrote: I added an example so what i meant is now clear. It could alter a bit what's in the current market during bidding part. Yes, that is correct. If I already have 15 cities and plant 14 comes up, it gets thrown out.
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Eric Brosius
United States Needham Heights Massachusetts
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wizcreations wrote: It doesn't really matter which rule you follow. Cities are built after power plants are purchased. As long as you remove it before the next auction phase, you're golden!
Actually, it's possible that replacing the plant could move the game into Step 3, which would change the fuel re-stocking rate. So in some cases, it's necessary to replace the plant immediately.
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Ken Stuart
United States Patrick AFB Florida
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Eric Brosius wrote: wizcreations wrote: It doesn't really matter which rule you follow. Cities are built after power plants are purchased. As long as you remove it before the next auction phase, you're golden! Actually, it's possible that replacing the plant could move the game into Step 3, which would change the fuel re-stocking rate. So in some cases, it's necessary to replace the plant immediately. But you do not restock resources between the auction and resource-buying phase. I guess it would only matter when it comes to the phase for building cities.
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Andy Latto
United States Foxboro Massachusetts
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thisaliensean wrote: There is a rule says whenever no one purchases a power plant at a "roud" you discard the lowest value power plant.
Does round here means - 1)(if 4 players are playing : a/b/c/d) all abcd purchased nothing Yes, in this situation the lowest value power plant is discarded.Quote: or 2)during a bidding round when "a" purchased one plant and when comes to "b"'s turn everyone passes
what happen to scenario b, does c gets to go?
I'm not sure what you're asking here; it sounds like you have some misunderstanding about how the power plant action goes, because "everyone passes on b's turn" is not something that can happen.
Suppose A has put up a plant for auction, and won that auction. Now it's B's turn. B has 2 options:
1. B can put up a plant for auction, making at least the minimum bid on it. In this case, it's impossible for "everyone to pass": B has already not passed! If B wins the auction, it's now C's turn to put up a plant for auction or pass; if C or D wins the auction, B once again has the option to put up a plant for auction or pass.
2. B decides he doesn't want a plant, and passes. B's turn is now over, so there's no opportunity for "everyone to pass" here, either. It's now C's turn to put up a plant for auction or pass, and if a plant is auctioned, only C and D can bid on the plant; Once you have purchased a plant, like A, or declined to put up a plant for auction, like C, you cannot participate in auctions that turn.
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Shawn Garbett
United States Nashville Tennessee
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This exact confusion led me to re-order the rules, such that are all in chronological order as they are needed. Not in sidebars, mentioned in different sections, such that the players have to piece it all together in their minds.
http://boardgamegeek.com/filepage/61988/power-grid-rules-in-...
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