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I just got this game out of a math trade. Besides the original Call of Cthulhu game, it came with the following expansions:

Call of Cthulhu: The Card Game - Secrets of Arkham Expansion
Call of Cthulhu: The Card Game - Whispers in the Dark Asylum Pack
Call of Cthulhu: The Card Game - Murmurs of Evil Asylum Pack
Call of Cthulhu: The Card Game - The Spoken Covenant Asylum Pack
Call of Cthulhu: The Card Game - The Wailer Below Asylum Pack
Call of Cthulhu: The Card Game - Screams from Within Asylum Pack
Call of Cthulhu: The Card Game - The Cacophony Asylum Pack

However, I never played the game myself nor does the opponent. Any suggestions how to deck build for our first game?
 
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  • Last edited Sun Jan 22, 2012 2:27 pm (Total Number of Edits: 1)
  • Posted Sun Jan 22, 2012 2:27 pm
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Chris Schafer
United States
Upper Brookville
New York
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My first real basic suggestions would be make sure you have lots of characters in your decks and make a deck with two factions in it, preferrably factions that help one another.

For example, the humans are terrible at the terror challenge so you may want to pair them with a monster faction.

Try for example, Cthulu and Miskatonic University. Cthulu has lots of great characters but many of their characters are very expensive to play. Meanwhile, Miskatonic has plenty of cheap characters, so they compliment each other. And then of course Cthulu will help in the terror struggle where MU, being human, is very weak.

Don't know about now but there was a time when a good Agency/Hastur deck was about the most dominant force in the game.
 
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David Boeren
United States
Marietta
Georgia
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Take a look at the beginner's deck building articles I've been posting. The set of cards I'm using for those is exactly what you've got so you can build any of the sample decks. You can also start with the Core set decks if you prefer, mixing two factions + a few neutrals. However, the cards probably aren't split out by set anymore so to do that you'd have to sort them.

Agency/Hastur was really big at the 2011 tournament (and run by most of the top players) due to a specific combo which was overpowered. However, since that time the two problem causing cards were banned so now they're back to just being a normal faction combination. These are the ONLY two banned cards in the game though, and you don't have either one of them in your collection.
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fishhaid
United States
Downers Grove
Illinois
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I can't endorse any more highly, than to read than dboeren's posts regarding deckbuilding for CoC. I've played MTG and am not new to deckbuilding but his series is outstanding for any one getting into this game. If I could give his series any more thumbsup I would.
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Andrew Esh
United States
Steilacoom/Tacoma/Fort Lewis
Washington
My personal solution is to breakdown the cards into the different sets and add them one at a time, playing a few games with the core. Even if you want to get right into the deckbuilding aspect and add all the packs in at once, it might behoove you to play a few games and learn the rules with just the core cards (following the rulebook setup with 2 factions).

That's the route I'm going to be taking (I currently only have the core and one expansion). That way I can experience how the game develops and the cycles as they find their common themes.
 
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David Boeren
United States
Marietta
Georgia
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If you don't mind the effort of splitting up the cards, that works great too. Any deckbuilding program/webpage will be able to tell you what card comes from what set, or if the number of sets is small you can go by the icons or do it in multiple passes filtering out 1-2 icons per pass or whatever.
 
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