The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
 
 Thumb up
 Thumb up
7 Posts

War on Terror» Forums » Rules

Subject: terr'rst questions rss

Your Tags: Add tags
Popular Tags: [View All]
John Walker
United States

Kentucky
1. Why would you spread terrorosts? ie what is the strategic point.
2. P7. Terrorist cells also steal oil revenue... Is this only with oil revenue cards or does money go to terrorist pool rather than empire when the oil dice rolled matches the number. Or is the money split?
 
 Thumb up
 tip
 Thumb up
Sverre
Norway
Oslo
Avatar
mbmbmbmbmb
axolotl wrote:
1. Why would you spread terrorosts? ie what is the strategic point.


Terrorists are useful to an Empire, to hinder/attack opponents. Especially if you are an Evil Empire with terrorist cards.

axolotl wrote:

2. P7. Terrorist cells also steal oil revenue... Is this only with oil revenue cards or does money go to terrorist pool rather than empire when the oil dice rolled matches the number. Or is the money split?


I don't think it's right to say that cells steal revenue - rather, a territory with a terrorist cell does not produce revenue. I don't think the revenue goes to the terrorist player.
 
 Thumb up
 tip
 Thumb up
Rob Tig


msg tools
Only Cells on developed Countries can steal revenues. Terrorist dont build oil pumps
 
 Thumb up
 tip
 Thumb up
Yivi NA
Spain

Madrid
mb
axolotl wrote:

I don't think it's right to say that cells steal revenue - rather, a territory with a terrorist cell does not produce revenue. I don't think the revenue goes to the terrorist player.


Terrorists steal revenue.
From the rulebook:

Quote:
Terrorist Cells also steal oil revenue from any development present.
If there is no Terrorist Player, stolen money goes into a “pot” for the eventual Terrorist Player to collect.


It's very clear. The money revenue gets collected, even if the Terrorist player doesn't exist yet!

Regards,

I.-
 
 Thumb up
 tip
 Thumb up
Sverre
Norway
Oslo
Avatar
mbmbmbmbmb
Is this version 1 or 2 of the rules?

I don't have the rules in front of me, but I can't remember seeing that rule before... (I have version 1)
 
 Thumb up
 tip
 Thumb up
deivid lynx
Spain

You lose
 
 Thumb up
 tip
 Thumb up
Andy S
United Kingdom

designer
publisher
mbmbmbmb
Just to clarify: In Version 2 of the rules, Terrorist Cells *do* steal revenue. This was done in an effort to make the Terrorist Player (when there is one) a more strategic and rewarding experience.

1 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.