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Hi Everyone,
Does anybody know of another tactical historical medieval battle game that's as smooth and fun as Battlelore? Preferably one that's still in print. Too bad there's no C&C: Medieval?
Thanks
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Try Men of Iron series :)
A bit more complex but a great simulation of medieval warfare.
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Tanks Alot
United States Fort Mill South Carolina
www.facebook.com/HistoricalBoardGames
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You may want to look at Chainmail but there definitely is not as much flexibility as this system
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"Ed - short for Edwina. Turn to the right!"
United States Bothell Washington
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You know...? There just is no equivalent. But give me $10K in a "kickstarter" program, and I'll create one for us all.
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Michael Lajoie
United States Oakdale Connecticut
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You could try Battles of Westeros as it's a very similar system. Though I don't know if the whole Song of Ice and Fire/A Game of Thrones theme will turn you off of it.
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brian
United States Cedar Lake Indiana
Mourning the end of the Manning era.
Welcome baby brother Toby James, 03/24, 8 lb. 15 oz.
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Saber72 wrote: Hi Everyone,
Does anybody know of another tactical historical medieval battle game that's as smooth and fun as Battlelore? Preferably one that's still in print. Too bad there's no C&C: Medieval?
Thanks There was some discussion that GMT might get the C&C:Medieval package and leave the "C&C:Fantasy" portion with FFG.
Too lazy to look it up right now but I think it was on the Ancients thread and it was a quote from Borg himself.
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Any chance GMT could get the C&C:Battlelore package and leave the FFG portion out?
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brian
United States Cedar Lake Indiana
Mourning the end of the Manning era.
Welcome baby brother Toby James, 03/24, 8 lb. 15 oz.
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red black wrote: Any chance GMT could get the C&C:Battlelore package and leave the FFG portion out? Not according to that post. The discussion was about how far in time will Ancients go. Richard commented that they would break it out as a new game for this period instead of trying to modify Ancients to accommodate it. But he said taking fantasy violates the contract with FFG.
It was the first time I heard of FFG letting the medieval part of it go though....
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Tanks Alot
United States Fort Mill South Carolina
www.facebook.com/HistoricalBoardGames
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Even if it was announced it would start happening today, it would be 2 years before it actually hit the shelves...
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Giles Pritchard
Australia Shepparton Victoria
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If you're ok with a table-top miniatures game I'm looking at Saga - it focusses on the Dark Age period, with four armies - the Vikings, Normans, Anglo-Danish, and Welsh. It looks really good from what I've read.
Cheers,
Giles.
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Thanks for the feedback.
Looks like some nice options out there. I like the miniature-based nature of Saga. The hex maps of the others (Chainmail, Men of Iron) are great too.
I've been a miniature wargamer for many years (played Johnny Reb, Warhammer F&40K&Ancients as well as other historicals). The hex system and simplified orders & combat models in the C&C series and other board games eliminate the need for measuring, save rolls, charts, etc and speed these games up signifigantly. Many "traditional" wargames get so bogged down in minutia, they lose their flavor and become more a labor of love than an exciting, fun experience -- more simulation than game.
Unless you belong to a hard core wargaming club, it's tough to find anyone willing to play them. Bottom line: It doesn't really matter how great a game is if you can't find anyone to play it with.
On the other hand, a shallow, overly-simplistic, unrealistic game isn't much fun either.
It's a tough balance to find, but when a game gets it right (like the C&C series) it becomes much more enjoyable and accessable to a wider audience (namely my 11 & 14 year-old sons).
Wow! Sorry for going on like that. Guess I just had to get it out.
Nice to know there are some good options out there. Thanks Again!
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Giles Pritchard
Australia Shepparton Victoria
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That is one of things that drew me to Saga (and Song of Blades and Heroes as well) - is the simple nature of the gameplay - the easy rules combined with some interesting choices. Some others are the short play-length, low number of minis required and easy implementation of some of the things I wasn't overly keen on in other minis games (both Saga and Song of Blades and Heroes use measuring rulers for example).
The low minis counts make it plausible to cheaply acquire two or more armies as well - which makes it easier to play.
Of course - I love Battlelore as well!
Some of the Columbia games might be worth a glance - Crusader Rex, Hammer of the Scots, and Richard III: The Wars of the Roses are all Columbia block games that cover this period.
GMT also make some great games that are worth checking out as well.
Cheers,
Giles.
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Tanks Alot
United States Fort Mill South Carolina
www.facebook.com/HistoricalBoardGames
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are all Columbia block games that cover this period.
Giles. Good call on that! Perfect fit!
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Silly question maybe, but have you tried Battlelore with Medieval Lore rules?
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That's what I'm playing now, but being out of print limits its potential quit a bit. Especially when trying to find some of the expansions.
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Peter Pariseau
United States Tulsa Oklahoma
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Ancient Battles Deluxe plus medieval-themed expansions
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Rolling bad dice in wargames since 1977
United States Austin Texas
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You might simply keep BattleLore but replace the Dwarves and Goblins with Human foot and mounted figures, drop the Creatures from the scenarios, and play with the Medieval Lore rules. I've been thinking of doing that with the Westeros sets.
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BradyLS wrote: You might simply keep BattleLore but replace the Dwarves and Goblins with Human foot and mounted figures, drop the Creatures from the scenarios, and play with the Medieval Lore rules. I've been thinking of doing that with the Westeros sets.
That's what we've done. I just got a copy of the Hundred Years' War expansion (nearly extinct on Ebay now) and combined it with Code of Chivalry, Call to Arms, and Epic (if we're feeling adventurous). It works well and gives a lot of variety of unity types and flexibility/replayability. The added deployment cards and tactical cards from the expansions (along with the medieval lore rules) also ensure that no two games play the same, but are always competitive and fun.
It took some doing to get it all together, but the end result was well woth it.
Thanks again for all the help, everybody!
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Ted Kostek
United States Camano Island Washington
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Take a look at Hordes of the Things and Battleground: Fantasy Warfare.
HotT plays in about 1 hrs, uses a small number of units, and includes fantasy elements. It's a minitures game that doesn't use cards or a grid. It's highly streamlined, and pretty playable, but some of the movement rules take a while to figure out.
BG:FW is a miniatures game that doesn't use miniatures, but instead uses cards. This removes the painting and storage and lets you focus on the game play. It's got a fantasy theme, but you could ignore it for several armies. There's really no reason the dwarves aren't just slow, tough, armored men. The game has a really interesting command & control system that I like a lot. There's also a campaign system for it.
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