The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
1 
 Thumb up
 Thumb up
3 Posts

Clue» Forums » Variants

Subject: Lowering the random factor rss

Your Tags: Add tags
Popular Tags: [View All]
Zetan Rawley


msg tools
After a few games recently, my family decided that Clue was a bit too random. If you manage to get at least one card of each category, you have a severe advantage over those who don't. The dice can also doom someone; if you roll too many 1's and 2's in a row, you're stuck in the hallway while everyone else is gathering evidence. Here's the variations we enjoyed:

After shuffling each category of cards and picking one at random for the envelope, stack them up on top of each-other instead of shuffling them all together. This way, when you deal them out (as long as you have five or less players) everyone gets at least one card from each category. This also makes it easier to deduce things about other hands (I've already seen two person cards from him, so he can't have any more).

For rolling, we've been using 2d4. It increases the minimum and maximum movement a bit, but more importantly, it creates a bell curve, making high and low rolls less frequent. 2d6 divided by 2 (probably rounding up) achieves the same thing without the increase in extremes, if you're willing to do a little math.

We found the game much more enjoyable with people less often winning because of chance. Hope you enjoy it as well if you try these rules out.
 
 Thumb up
 tip
 Thumb up
Fraser
Australia
Melbourne
flag msg tools
admin
designer
Yep that was 12 Power Grid maps back to back over two days. Worth doing, but possibly not in such a concentrated burst.
badge
Ooh yes, now a little to the left - my nose is itchy. No, no the other left! Now what colour is 12 supporter badge going to be I wonder?
Avatar
mbmbmbmbmb
The 2d4 seems a reasonable idea to smooth out the movement results, but I don't agree with the one card of each category for each player.

Have multiple cards of a given category (and thus possibly none of another category) I see as an advantage. You can potentially keep one of your cards secret for quite a while.
1 
 Thumb up
 tip
 Thumb up
John "Omega" Williams
United States

Michigan
flag msg tools
designer
mbmbmbmbmb
An easier solution would be to just give everyone a flat movement rate of 4, 5, or 6.

Definitly dont like the one of everything idea. Part of the fun is being able to stall other players figuring out the solution first. With everyone knowing everyone else has precicely ABC its going to potentially devolve down to who goes last nearly.

It may speed up the game, which seems the goal of this. But you are probably at some point going to have to introduce a randomizing element to player order each session. (Dont have the game on hand at the moment and dont recall the character selection process to say if its allready there or not. If not then you'll have to add in some way to mix up who plays first second, etc.)
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.