The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
2 
 Thumb up
 Thumb up
5 Posts

Red November» Forums » Rules

Subject: Flooding? rss

Your Tags: Add tags
Popular Tags: [View All]
Zawadi Svela
Norway
Skjetten
flag msg tools
mbmb
"If one of the rooms connected by the opened hatch contains a high- water Flood token and the other room has no Flood token at all, the water level equalizes between the two rooms: flip the high-water Flood token to the low-water side, and add a low-water token to the other room. A player cannot enter a room at high water if he is in a room at low water (i.e., the room at low water must be pumped before a player may open the adjoining hatch)."

"When a hatch is opened between a room with a high-water Flood token and a room with a low-water Flood token or no Flood token at all, the water level in both rooms becomes low water."

This there an error here? Does high-water flood equalize when there's low-water outside?
Of course this is only relevant in the situation where a gnome is standing in a high-water room and is going out of it, since it's not possible to open a hatch from a low-water flooded room to a high-water flooded room, but good to know.
1 
 Thumb up
 tip
 Thumb up
Rusty Ballinger
United States
Arcata
California
flag msg tools
Avatar
mbmbmbmbmb
Hvazadi wrote:
"When a hatch is opened between a room with a high-water Flood token and a room with a low-water Flood token or no Flood token at all, the water level in both rooms becomes low water."

This there an error here? Does high-water flood equalize when there's low-water outside?

Did this change in the newer edition? That's not the way it used to work.

If they changed that, that means this image is no longer correct, which, for me, will totally ruin the game as a simulation.

7 
 Thumb up
 tip
 Thumb up
DoomTurtle
United States
Redford
Michigan
flag msg tools
Avatar
mbmbmbmbmb
It was changed when the rules were updated, but I believe Bruno Faidutti has already given his opinion that he does not like the change and that it wasn't his idea to change it. FFG made that change themselves.
2 
 Thumb up
 tip
 Thumb up
Wade Nelson
United States
Saint Louis Park
Minnesota
Avatar
mbmbmbmbmb
DoomTurtle wrote:
It was changed when the rules were updated, but I believe Bruno Faidutti has already given his opinion that he does not like the change and that it wasn't his idea to change it. FFG made that change themselves.


So what exactly is the original (1st Edition) ruling on High Water to Low Water and vice versa?

I'm looking at the 1st Edition rules right now, because there's been some debate in our games. It says, "If one of the rooms connected by the opened hatch contains a High Water token, and the other room has no Flood token at all, water equalizes between the two rooms." (Reflow Water pg 9) Both room would then get a Low Water token. The manual also says, "If the room is at high water, it is not possible to enter the room at all." (pg 10).

We've played like this: (1st Edition)
1) Player is in Low Water room, can open hatch to High Water room but cannot enter (no reflowing).
2) Player is in High Water room, can open hatch to Low Water room (it doesn't say exiting a High Water room is impossible). No reflowing.
3) Replace "Low Water" with "No Flooding" in the previous two statements, and the hatch can be opened and water reflows.
2 
 Thumb up
 tip
 Thumb up
  • Last edited Tue Jan 24, 2012 3:08 pm (Total Number of Edits: 2)
  • Posted Tue Jan 24, 2012 3:06 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Zawadi Svela
Norway
Skjetten
flag msg tools
mbmb
Thanks everyone. I think I'll play without reflowing when opening hatch between high and low water because it makes most sence. And if Bruno Faidutti says that is best way, then it's a no-brainer
1 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.