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13 Posts

Through the Ages: A Story of Civilization» Forums » Rules

Subject: Devt of Warfare - clarification rss

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kevin morgan
United Kingdom

Hi,

Quick clarification needed for this - when it gets played, does the freebie warrior use the unused worker from the pool or just use a yellow token from the bank? Same for the Development of religion.

Thanks
 
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Brian Schroth
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It uses an unused worker from the pool, which means you have to have an unused worker to be able to take advantage.
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David Debien
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BagelManB wrote:
It uses an unused worker from the pool, which means you have to have an unused worker to be able to take advantage.


Which brings up a big part of opening game strategy. As long as there are A cards in the event deck, keep an unused worker in the worker pool if at all possible in order to take advantage of Def of Military and/or Religion.
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Brian Schroth
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Personally, I tend to not care much about that- By skipping population growth in round 3 I can avoid consumption, so gain one food. Do I really want to give up that food for the chance to save 2 resources? Particularly because in the event of warfare, that warrior might use up my only worker and mean I can't build my second lab. And religion saves 3 resources, but it's 3 resources to build a building I would never consider building that early in the game, so the savings are misleading.

I'd rather get the extra food, at least for one round. It sucks when no food/pop events come out and you're stuck trying to get 3 food for the next pop at a measly 1 per round.
 
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David Debien
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BagelManB wrote:
Personally, I tend to not care much about that- By skipping population growth in round 3 I can avoid consumption, so gain one food. Do I really want to give up that food for the chance to save 2 resources? Particularly because in the event of warfare, that warrior might use up my only worker and mean I can't build my second lab. And religion saves 3 resources, but it's 3 resources to build a building I would never consider building that early in the game, so the savings are misleading.

I'd rather get the extra food, at least for one round. It sucks when no food/pop events come out and you're stuck trying to get 3 food for the next pop at a measly 1 per round.


If you get the religion, you save 3 resources and a civil action.

If you get the warrior, you save 2 resources and a very important military action. Yes, losing that person when you really wanted another philo can hurt, but you can always take the warrior and then sacrifice him on your next agression. I have used this move several times to great affect. Finally, not taking the warrior when your opponent does puts you at risk of getting hit by early aggressions yourself, which can be pretty brutal in the early game when you are trying to get your engine built up.
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Patrick Parker
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I believe this to be very situational.

If you are ahead in military (warfare, Caesar, Alexander, Colossus, tactics card, etc.) then you can elect to skip the free warrior. But, if you are behind in military then you need this free warrior, you can't afford to fall too far back.

Likewise, if you have another source of early game happiness set up, you can ignore the Temple. But, if you are going to need Temples then you want to get the free one if it comes up!

In the above cases, you need to have a worker (or preferably 2 workers, if both cases above apply) in your available pool as long as the level A events are still pending. One of these workers can be unproductive since he can be used to build the temple which covers the happiness problem anyway.
 
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Pablo Zamalvide
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I always try to leave the free worker. The effects of recruiting events have the benefits of Patriotism (I) and Ideal Building Site (II) without the CA cost of taking them, spent in something you are going to need anyway. If you happen to have Moses, it's a no brainer.
 
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David Debien
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patparker wrote:
I believe this to be very situational.

If you are ahead in military (warfare, Caesar, Alexander, Colossus, tactics card, etc.) then you can elect to skip the free warrior. But, if you are behind in military then you need this free warrior, you can't afford to fall too far back.

Likewise, if you have another source of early game happiness set up, you can ignore the Temple. But, if you are going to need Temples then you want to get the free one if it comes up!

In the above cases, you need to have a worker (or preferably 2 workers, if both cases above apply) in your available pool as long as the level A events are still pending. One of these workers can be unproductive since he can be used to build the temple which covers the happiness problem anyway.


Would be nice to have 2 unused workers in a 3+ player game, but I find that I cannot get to this number. First turn, I usually build a bronze and then in the next turn a philo, this only allows me to have 1 unused worker leftover and by then he is disgruntled, so the only thing for him is to wait for the free temple. The next available worker takes a few turns, barring any events or yellow cards played for food. And by that time, the chances that you can use him for anything but military are slim to none.
 
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Steve Bachman
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casualgod wrote:
BagelManB wrote:
Personally, I tend to not care much about that- By skipping population growth in round 3 I can avoid consumption, so gain one food. Do I really want to give up that food for the chance to save 2 resources? Particularly because in the event of warfare, that warrior might use up my only worker and mean I can't build my second lab. And religion saves 3 resources, but it's 3 resources to build a building I would never consider building that early in the game, so the savings are misleading.

I'd rather get the extra food, at least for one round. It sucks when no food/pop events come out and you're stuck trying to get 3 food for the next pop at a measly 1 per round.


If you get the religion, you save 3 resources and a civil action.

Not if you need to make better use of that worker elsewhere. In that case, it'll eventually cost you a CA in order to destroy the temple.

casualgod wrote:
If you get the warrior, you save 2 resources and a very important military action. Yes, losing that person when you really wanted another philo can hurt, but you can always take the warrior and then sacrifice him on your next agression. I have used this move several times to great affect. Finally, not taking the warrior when your opponent does puts you at risk of getting hit by early aggressions yourself, which can be pretty brutal in the early game when you are trying to get your engine built up.

I can't agree with the plan to take the free Warrior to sacrifice him. Sure, you save the MA but if you are just going to sacrifice him to use him elsewhere, that is a CA and Food that you are paying for the MA and Resources with. As valuable as the MA may be early in the game, that is a steep price because CA and Food are likewise scarce.
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Grant
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casualgod wrote:
Yes, losing that person when you really wanted another philo can hurt, but you can always take the warrior and then sacrifice him on your next agression. I have used this move several times to great affect.

The way you describe this makes me wonder if you're sacrificing military and sending them to the worker pool rather than the yellow bank, but maybe I am misreading what you wrote. I have heard of people making this mistake before.
 
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David Debien
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grant5 wrote:
casualgod wrote:
Yes, losing that person when you really wanted another philo can hurt, but you can always take the warrior and then sacrifice him on your next agression. I have used this move several times to great affect.

The way you describe this makes me wonder if you're sacrificing military and sending them to the worker pool rather than the yellow bank, but maybe I am misreading what you wrote. I have heard of people making this mistake before.


Nope. I play almost all of my games online.

Edit: of course, this exact situation where I take a free warrior only to sacrifice him has only happened a handful of times in over 400 plays. Those few times where I used it though, it was very effective.
 
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  • Last edited Tue Jan 24, 2012 10:06 pm (Total Number of Edits: 1)
  • Posted Tue Jan 24, 2012 10:05 pm
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kevin morgan
United Kingdom

Thanks for the responses - interesting it started a whole debate that makes very interesting reading for a newbie to the game

Cheers.
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Patrick Parker
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Ward wrote:
casualgod wrote:
BagelManB wrote:
Personally, I tend to not care much about that- By skipping population growth in round 3 I can avoid consumption, so gain one food. Do I really want to give up that food for the chance to save 2 resources? Particularly because in the event of warfare, that warrior might use up my only worker and mean I can't build my second lab. And religion saves 3 resources, but it's 3 resources to build a building I would never consider building that early in the game, so the savings are misleading.

I'd rather get the extra food, at least for one round. It sucks when no food/pop events come out and you're stuck trying to get 3 food for the next pop at a measly 1 per round.


If you get the religion, you save 3 resources and a civil action.

Not if you need to make better use of that worker elsewhere. In that case, it'll eventually cost you a CA in order to destroy the temple.


True, but in the meantime you will be earning 1 CP per turn.

It is somewhat situational. If you have your happiness covered some other way, than it is better for the population to be doing something else (1 CP per turn and unneeded happy faces is a poor use for your population).

But, if you don't have happiness covered, than the choice for that population is between being unproductive to cover the happiness deficit, or being a temple to cover the deficit while earning 1 CP/turn at the same time. It isn't worth building the temple in this case (1 CA and 3 rock) is too big of a price to pay. But, if it is free, why not.

Even if you destroy the temple later to free up the population (cost 1 CA), you still have acquired VP. Sure, if you are going to need to do that next turn, it isn't worth it. But if you can leave it alone for 3 turns, you get 3 CP for 1 CA, which is better than Work of Art (at best 2.5 CP/CA).

 
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