Cesar Puga
Brazil ItajaĆ SC
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So we played yesterday using this variant:
- Set aside the cards for the enemies. - Anytime a player puts the dice on a advisor that allows him to look at the enemy, the player randomly picks a card for that year and decide if he wants to keep it for himself (face down) or put it back at the deck. - If a player already chose his enemy and is able to look at the enemy again, he draw another card and may decide which one to keep. Must keep one. - When the final battle comes, a enemy card from the remaining deck is drawn. This one will be used for every player that did not pick his "personal" enemy. Players that have an enemy card resolve it instead.
This added a few more decisions and it was a nice experience. The player that quickly got the farms, always wanted to have enemies that did not destroy a building and he did not spend much with soldiers. Another player always wanted to keep the goblins because of the buildings he had.
We played this game with the adjusted king's help (roll 2 dice, subtract the lowest from the highest).
What you guys think? Cheers!
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Galen Ciscell
United States Fort Collins Colorado
Check out my new cooperative board game - Atlantis Rising!
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I like it, although it sounds like it makes the Queen (#17) even stronger!!!
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Sounds interesting. Need to try it out to see.
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Jason Weed
United States Memphis Tennessee
how sweet the sound...
Fear The Hat !!!
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gciscell wrote: I like it, although it sounds like it makes the Queen (#17) even stronger!!!
Agreed, queen becomes too strong (she already is the strongest spot on the board) and farms strategy becomes the obvious choice to go for. This narrows the game as opposed to opening it up.
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Cesar Puga
Brazil ItajaĆ SC
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weed131 wrote: Agreed, queen becomes too strong (she already is the strongest spot on the board) and farms strategy becomes the obvious choice to go for. This narrows the game as opposed to opening it up.
That depends, in the base game when you get the Queen, you know for sure what the enemy is going to be. In this variant you might get lucky and randomly get what you wanted but you also might get the worst enemy and have to put it back on the deck. This option would make the queen a litte less strong.
Also, if someone influences #10, he get to gamble with the enemy deck before the queen and could get a better enemy.
In our game the player that won was the one that went for the military strategy (going for the Stronghold).
Thanks for the replies. Appreciated.
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Jason Weed
United States Memphis Tennessee
how sweet the sound...
Fear The Hat !!!
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Mike_Bonn wrote: weed131 wrote: Agreed, queen becomes too strong (she already is the strongest spot on the board) and farms strategy becomes the obvious choice to go for. This narrows the game as opposed to opening it up.
That depends, in the base game when you get the Queen, you know for sure what the enemy is going to be. In this variant you might get lucky and randomly get what you wanted but you also might get the worst enemy and have to put it back on the deck. This option would make the queen a litte less strong. Also, if someone influences #10, he get to gamble with the enemy deck before the queen and could get a better enemy. In our game the player that won was the one that went for the military strategy (going for the Stronghold). Thanks for the replies. Appreciated.
I don't see anyway this makes the queen less strong. It sounds interesting, but would absolutely lead to a race for farms for everyone so they get there own enemy. It would make the 10 more valuable also, which is probably a good thing (the 10 is my least favorite spot after the 14).
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how about, at the final battle, each player drawing their own enemy cards instead? Those that had a chance to look get to keep one, but each other player draws a separate card. It may add another luck factor, but could make the game interesting in a differente way. Which is the point of a variant.
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Jason Weed
United States Memphis Tennessee
how sweet the sound...
Fear The Hat !!!
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gorondil wrote: how about, at the final battle, each player drawing their own enemy cards instead? Those that had a chance to look get to keep one, but each other player draws a separate card. It may add another luck factor, but could make the game interesting in a differente way. Which is the point of a variant.
Guess that's why I'm not usually a fan of variants. This game has enough if you have the expansion.
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