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DungeonQuest (third edition)» Forums » General

Subject: Is there any hope at all for an expansion for this one? rss

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Francis K. Lalumiere
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I have no idea how well the game did, though.
It may not be a good idea, financially.

But I sure would like to know one way or the other.
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DoomTurtle
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I know I wouldn't mind some new characters, or at least previous Terrinoth characters that could be translated to this, along with some new traps, monsters, etc.
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Erik Syvertsen
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I agree. I think it's kind of strange that there hasn't been one, considering it's from FFG.
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Ian Kelly
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You can sort of estimate proportionate sales volume by comparing the number of BGG users claiming to own the games. For comparison, here are some of FFG's semi-recent releases with and without expansions:

Game Year Expansion? Users Owning
Battlestar Galactica 2008 YES 10737
Cosmic Encounter 2008 YES 5563
Civilization 2010 YES 5434
Chaos in the Old World 2009 YES 4774
Mansions of Madness 2011 POD 4439
Runewars 2010 YES 3325
Middle-earth Quest 2009 NO 2838
Android 2008 NO 2723
DungeonQuest 2010 NO 2128
Age of Conan 2009 NO 1938
WoW: the Adventure Game 2009 MINI 1857
Battles of Westeros 2010 YES 1686
Horus Heresy 2010 NO 1283
Cadwallon 2010 NO MINI 1017


Battles of Westeros is a bit of an outlier for some reason, but apart from that, they seem to be pretty consistent. I don't think an expansion for DungeonQuest is outside the realm of possibility, but I wouldn't expect one at this point either.

Edit: added Mansions of Madness to the list and fixed the formatting as suggested by Sphere.
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  • Last edited Wed Jan 25, 2012 7:09 pm (Total Number of Edits: 3)
  • Posted Tue Jan 24, 2012 8:05 pm
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Francis K. Lalumiere
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Good work, Ian.
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Bruce Moffatt
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Remember that there were only two expansions for the original game. Catacombs, which has more or less been rolled into the FFG version, and Heroes.

Heroes was an assortment of new player characters and magical items, as well as some replacement bits for the base game. The biggest selling point was the metal miniatures.

I can envisage FFG doing an equivalent expansion for their DungeonQuest. Whether they will or not is another question.
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Simon Lundström
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The Swedish original expansion contained Heroes AND Catacombs in the same pack. Don't know whether or not the selling point for the GW Heroes expansion was the metal minis, but in Sweden, the expansion's selling point was "more of all": More Room cards, more traps, more search cards, more Heroes, a new deck etc".

But frankly, despite the fact that this is SO expansionable… considering no expansion has come out yet, I'd not put a bet on any one coming…
 
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Kevin Riddle


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but that would be awesome with new tiles, cards, heroes and all ...
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Ron
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ASL ... yes, this is my Desert Island Game. If I have to give up all my 3000+ games and only allowed to keep one, this would be it. This bloody game stood the test of time. Around for more than 25 years - simply the best.
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I miss the Snotlings from the GW edition meeple
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Hmm. How easy would it to make a fan expansion for the game? If you're just making Heroes, you wouldn't have to deal with shuffling in fanmade cards, or cutting out tiles. FFG has an immense Terinoth miniatures pool -- you'd start with hero miniatures available in Descent, Runebound, and Runewars.

DQ expansion discussion on FFG:
http://www.fantasyflightgames.com/edge_foros_discusion.asp?e...

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Was George Orwell an Optimist?
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Those tabs kill the code formatting. Using spaces you can make it look pretty decent:

Game Year Expansion? Users Owning
Battlestar Galactica 2008 YES 10737
Cosmic Encounter 2008 YES 5563
Civilization 2010 YES 5434
Chaos in the Old World 2009 YES 4774
Runewars 2010 YES 3325
Middle-earth Quest 2009 NO 2838
Android 2008 NO 2723
DungeonQuest 2010 NO 2128
Age of Conan 2009 NO 1938
WoW: the Adventure Game 2009 MINI 1857
Battles of Westeros 2010 YES 1686
Horus Heresy 2010 NO 1283
Cadwallon 2010 NO MINI 1017



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Bruce Moffatt
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There's me, typing on little to no sleep...whistle

I was referring to the original English (GW) version.

Simon is the go-to guy for knowledge of the 'Original' Swedish version.

Sorry about that.
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Simon Lundström
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No no, not at all. Seriously, the GW edition probably sold tons more than the Swedish original.

As I've understood, the 'Catacombs' expansion contained… the Catacombs deck, right? So, technically, it must have contained the new room tiles (with Catacombs holes), room cards and search cards.

According to BGG, the 'Heroes' expansion contained ONLY the new four magic rings (actually, it says 8 rings, but I take it that it's the four originals AGAIN (like, it contains 12 heroes, of which 4 are the original)).

Which means there's quite a lot from the 'Catacombs' expansion that didn't make it into the FFG box. The catacombs, tiles and room cards did. Most noteably, the Amulets did not. Neither did the Corpse Eaters (Snotlings). I also don't see the feared Spear Trap. I can't check my FFG DQ right now, but is the Sunstone/Moonstone among the loot cards? What about the Sorcerer's Tome (the one that could teleport you out of the dungeon)?

It irks me a bit, because as an old DQ fan with the original still intact, the most attractive point with the FFG edition was the probability of expansions. But if it didn't sell, I can't blame them. We'll just have to make one ourselves. Let's get going!
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Brett David Spain
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If FFG is willing to make POD expansions for Mansions of Madness, why wouldn't they release a POD expansion for DQ? POD keeps their production costs down and could potentially increase sales of the base game with renewed word of mouth/buzz.
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throwingmuse wrote:
If FFG is willing to make POD expansions for Mansions of Madness, why wouldn't they release a POD expansion for DQ? POD keeps their production costs down and could potentially increase sales of the base game with renewed word of mouth/buzz.


Mansions of Madness also has 4439 users owning, which suggests roughly twice the sales of DungeonQuest, and it's only been out half as long.
 
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Brett David Spain
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True, but it seems their main risks would simply be development costs (graphic artist, designer, playtesters). If the dollar threshold for development was small enough, the POD format would allow them to print based on real demand rather than expected demand -- they wouldn't be stuck with inventory. If they believed that a certain number of the 2,000+ owners would eventually buy the expansion, they could determine whether the development costs would be covered and whether the profit margin was adequate.
 
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Simon Lundström
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I don't know the standard calculations on base sales vs expansion sales, but I think the expansion sales for DQ would be slightly higher than the average, as it's an old game and many probably bought it to replace their old version, are familiar with the game and wanted an expansion from day 1 because they had already played it to half death.
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Bobb Beauchamp
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I can see them working on a premium set of painted hero figures. And Print on Demand card additions. New Tiles...maybe through a PoD order system? But what really does the game NEED in terms of expanding that would drive an expansion. More heroes are really the only thing that comes to mind, and really, would FFG want to make additional heroes using the current system when so many people found the combat system to be so clunky?

Maybe if they released a revised set of hero cards with a new combat system?
 
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Francis K. Lalumiere
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I don't really care about new heroes. Sure, they'd be fun.
But what I want most is more of EVERYTHING ELSE.
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Nate Owens
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I know more than a couple of people who have held off buying the new game, for hopes that there would one day be an expansion that brought DQ closer in line with the original.

I still say we'll someday see a reprint of DQ from FFG that basically strips out the Terrinoth and just reprints the game, like what they did with Talisman and Wiz-War.
 
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San Il Defanso wrote:
I know more than a couple of people who have held off buying the new game, for hopes that there would one day be an expansion that brought DQ closer in line with the original.

Apart from the combat, what else is "off" from the original?

Quote:
I still say we'll someday see a reprint of DQ from FFG that basically strips out the Terrinoth and just reprints the game, like what they did with Talisman and Wiz-War.

I doubt it; Talisman and Wiz-War were never Terrinoth to begin with in FFG's incarnations. I doubt they would reprint a game that they put in Terrinoth just to remove the Terrinoth elements, considering they have control over their own Terrinoth IP.

That would be like them making a Twilight Imperium 4E but removing all the Twilight Imperium theme and changing it to, say, Star Wars or just generic Sci-Fi.
 
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Nate Owens
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It's nothing like that. This isn't a game that they designed for the Terrinoth universe, they transported it. If you ask me, that set up some unrealistic expectations as to what kind of game it actually would be. The other Terrinoth games are fairly involved, long games. DQ is pretty much a goof-off, which just doesn't fit with the rest of the Terrinoth world. So people who like Terrinoth don't get it, because it's nothing like the other Terrinoth games, and people who liked the original aren't so happy because of the changed combat. Boom, the two markets the game NEEDED to appease are turned off.

Not that it's a bad game, or even that the changes were negatives (I just traded for a copy and haven't played yet). I just wouldn't be surprised if they someday take a mulligan on this one. They clearly have no issues releasing new editions of games.
 
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San Il Defanso wrote:
It's nothing like that. This isn't a game that they designed for the Terrinoth universe, they transported it. If you ask me, that set up some unrealistic expectations as to what kind of game it actually would be. The other Terrinoth games are fairly involved, long games. DQ is pretty much a goof-off, which just doesn't fit with the rest of the Terrinoth world. So people who like Terrinoth don't get it, because it's nothing like the other Terrinoth games, and people who liked the original aren't so happy because of the changed combat. Boom, the two markets the game NEEDED to appease are turned off.

I like Terrinoth, and I "get it". Everyone I've played with, Terrinoth fans or no, also get the "silliness" of it.

My point was, I doubt FFG is going to brand it with Terrinoth and then remove the brand in a later edition. The only way they would "take a mulligan" is if it didn't sell well, and they thought that selling it without the brand would help it sell better. And I doubt that would be the case, honestly.

If the Combat is what you are worried about FFG did release official dice-based combat rules that you can use instead of the cards. They didn't need to redo the whole game for that
 
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Nate Owens
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sigmazero13 wrote:
San Il Defanso wrote:
It's nothing like that. This isn't a game that they designed for the Terrinoth universe, they transported it. If you ask me, that set up some unrealistic expectations as to what kind of game it actually would be. The other Terrinoth games are fairly involved, long games. DQ is pretty much a goof-off, which just doesn't fit with the rest of the Terrinoth world. So people who like Terrinoth don't get it, because it's nothing like the other Terrinoth games, and people who liked the original aren't so happy because of the changed combat. Boom, the two markets the game NEEDED to appease are turned off.

I like Terrinoth, and I "get it". Everyone I've played with, Terrinoth fans or no, also get the "silliness" of it.

My point was, I doubt FFG is going to brand it with Terrinoth and then remove the brand in a later edition. The only way they would "take a mulligan" is if it didn't sell well, and they thought that selling it without the brand would help it sell better. And I doubt that would be the case, honestly.

If the Combat is what you are worried about FFG did release official dice-based combat rules that you can use instead of the cards. They didn't need to redo the whole game for that


Obviously, some people will get into the spirit of it, and you're probably right about redoing the entire setting. Even if there WAS such a shift, I'm sure it would be several years away.
 
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Simon Lundström
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sigmazero13 wrote:
Apart from the combat, what else is "off" from the original?

Card distribution in the dungeon cards. And a vast change to the Catacombs deck (mostly for the good). The prolonged combat made monsters fewer in the dungeon deck, which increased the probability of everything else.

Not that it's a large change. Just saying.
 
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