Kelly Fischer
United States Bismarck North Dakota
The greatest trick the Devil ever pulled was convincing the world he didn't exist
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Thematically, what is the reason for the cities to be completely deserted? Everyone is too busy guarding fields, woods and rocks in the country to be bothered to worry about their living quarters, markets or drink houses?
Is this strictly a game play decision? I think there should be a fight for locations of value. If the cities were worth building, they should be worth defending.
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David Kaehler
United States Champaign Illinois
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There are a few ways of looking at it. Here are a few right off the top of my head:
1) The army defending the city is so much smaller than your army that taking the city presents no challenge.
2) The army defending the city is stretched so thin protecting the city from the neutrals that your army is able to walk right in.
3) Your army is so much more powerful that the defending army poses no threat to you
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Okay, No 1 and No 3 reasons are the same. Not sure if you're trolling, though...
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Scott Lewis
United States Castle Rock Colorado
Dread Our Coming, Suffer Our Presence, Embrace Our Glory (Solonavi War Cry)
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Lozionica wrote: Okay, No 1 and No 3 reasons are the same. Not sure if you're trolling, though...  Well, power and size aren't necessarily the same.
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David Kaehler
United States Champaign Illinois
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Not trolling, and #1 and #3 are different imo. Size of an army doesn't correspond to the its power necessarily. #3 could mean you are better armed, have better/more skilled commanders, use smarter tactics, or just comprised of stronger people.
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Tiago Nunes
Portugal Odivelas
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Maybe it's diplomatic. Maybe they just get there and say "so, we have this huge army which will not attack you and we'll protect you from other races' armies".
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Jan Probst
Germany Kiel Schleswig Holstein
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Yeah, annexation. Small neutral city state in the middle of monster-ridden territory is probably happy to go under the protection of a player empire. Player empire controlled city will be less happy about the advances of other player empires.
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Jens Christian Koller
Norway Oslo Unspecified
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If you don't like cities as is, you could always try to house rule.
I have been toying with the idea that the cities has some strength (like strongholds), maybe 3 or 4 and that you have to have an army matching that strength to conquer it (but no fate cards drawn). Also the cities would provide strength for a defending army, like strongholds.
I haven't gotten round to implementing it though so I don't know if this would slow down the game to much?
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Kelly Fischer
United States Bismarck North Dakota
The greatest trick the Devil ever pulled was convincing the world he didn't exist
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I do like your idea. It is kind of like King's Landing, The Eyrie & Sunspear in A Game Of Thrones. With the added benefit of a defense value. I also thought that a city should be easier to defend than normal hex (sans stronghold). Maybe give a city a strength of 2.
Helgrim wrote: If you don't like cities as is, you could always try to house rule.
I have been toying with the idea that the cities has some strength (like strongholds), maybe 3 or 4 and that you have to have an army matching that strength to conquer it (but no fate cards drawn). Also the cities would provide strength for a defending army, like strongholds.
I haven't gotten round to implementing it though so I don't know if this would slow down the game to much?
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Tiago Nunes
Portugal Odivelas
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KeyserSoze wrote: I do like your idea. It is kind of like King's Landing, The Eyrie & Sunspear in A Game Of Thrones. With the added benefit of a defense value. I also thought that a city should be easier to defend than normal hex (sans stronghold). Maybe give a city a strength of 2.
With all those mouths to feed? What will they do when winter arrives?
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David Kaehler
United States Champaign Illinois
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Winter is Coming
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