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Hey guys and gals,
Just wanted to drop in and get your opinion on something regarding this game. I played 3 games of BTTF: The Card Game tonight with my wife and one other friend.
Firstly, I find the game enjoyable in the way one might find a "light" game enjoyable. Not too much thought, but keeps the focus on the game relatively well.
But I have a few issues with the "Ripple" cards and here they are: During our 3rd game, after my wife flipped the Sports Almanac linchpin for the 3rd time (my buddy and her were going back and forth a bunch of times with that specific linchpin), and after we once again had to flip all those ripple cards, I got to thinking...
Are those ripple cards REALLY necessary, or are they simply there to provide a cohesive "reason" to flip the cards in the first place? Isn't it really just thematic? Could you not just build the timeline only out of linchpin cards and just ignore everything but the main red or black icons on them?
The ID cards call for you to make certain events happen, but I am pretty sure you could play the entire game by only looking at the left-hand side of your ID card where the main black or red linchpin icons are, and totally ignore the affected ripple events. Sure there would be basically no theme, but does that make sense?
Am I missing something?
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Brandon M
United States Branchburg New Jersey
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That's what it looked like to me the one time I made the mistake of playing it.
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Malcolm Howell
United Kingdom
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I hadn't noticed that before. In Chrononauts (the game this is based on) there is a "patch" card for each ripplepoint and IDs depend on certain patches being played, but with the patches removed from the system I agree with you that the ripplepoints don't serve any real purpose.
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I thought that might have been the case. I guess I was hoping for more from this game. It feels a little less like manipulating time and a little more like flipping switches.
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