-
The Kamikaze has a base speed of 4. X-action is "+1 Speed. Shield points =1."
So if Kamikaze appears T+4, advances during T+4, and passes/lands on X, what happens?
The instructions clearly state that a threat's action occurs immediately.
I could see Kamikaze's movement as flexible and immediately changed as it passes/lands on X, such that the Kamikaze will advance 5 squares on T+4?
But I could also see Kamikaze's movement as set to 4 for T+4 despite passing/landing on X during T+4.
I've been playing the latter way, such that speed increases will take place on the next turn. To me it makes sense to move the token a set distance, then read X/Y/Z actions outloud, and then perform the actions, in this case putting a white block next to the speed.
This could be wrong, especially since Space Alert is generally harder than I expect.
Can I get a consensus? 4 or 5 squares advanced on T+4 from above example?
-
Cameron Chien
United States Rancho Cucamonga California
-
4.
Cameron
-
-
can someone confirm this with a source?
I'd like to know for the Turn Processor.
I'm going with the 4 rule until I hear anything as it seems most people choose that way.
-
Matt Smith
United States Orion Michigan
-
I agree with Cameron. Speed is 4 for T+4.
-
Chad Urso McDaniel
United States Seattle Washington
-
I'm surprised how I never noticed that the rules were not clear on this.
I vote for "4" also.
-
Sean McCarthy
United States Seattle Washington
-
In particular look at Nuclear Device which does the same thing but is really hard to stop so more important it's not broken on the wrong track. If you play like everyone here thinks, Nuclear Device ALWAYS takes 3 turns to hit. I think that's intentional.
-
Dick Leban
United States Austin Texas
-
We play 4 too. At the point the threats move, the speed is evaluated and the token moved on the track. Anything that happens to the speed with track events will apply to the next threat movement.
Consider a (as of now) non-existent threat where the speed is 4 but the X event reduces it. If the "events affect speed immediately" line of thought is followed, we might get stuck in the situation where a threat "backs up" over the event causing the universe to implode.*
* Unless it's a robotic threat, in which case the captain probably just argued the stupid machine into exploding.
-
Chris F.
United States Atlanta Georgia
-
Another 4 here.
-
Alec Towle
United States
Texas
-
homedrone wrote: can someone confirm this with a source?
I'd like to know for the Turn Processor.
Awesome! When can we expect the processor to be updated? I've used that thing a ton, but it's a shame when we have expansion stuff in and have to resolve by hand when we have become used to the awesome animations and program.
-
Dick Leban
United States Austin Texas
-
homedrone wrote: can someone confirm this with a source?
3.4 Threat Actions wrote: A threat's token advances on its Trajectory Board a number of squares equal to its speed. If it lands on or passes over a square labeled X, Y, or Z, it immediately performs the indicated action. If it passes over multiple such squares, it performs all the actions in order. In particular, the last sentence directly implies that the threat finishes its move first then performs the actions.
-
-
Secondary question- if a threat's shields change because of an attack (There's one with +1 Shield whenever it's hit by a rocket- Juggernaut?), does the shield boost apply to the triggering attack? I'm also inclined towards no, to be consistent with the thoughts in this thread, but I mostly just don't fire rockets when that threat is out.
-
Cameron Chien
United States Rancho Cucamonga California
-
No, afterwards. Everything about those kinds of affects happen AFTER something is applied or damaged or crosses an XYZ action, etc.
Cameron
-
|
|