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Thunderstone» Forums » General

Subject: FaceBook App Bugs in Interpreting Thunderstone Rules rss

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Shadows Light


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Greetings

No doubt, by the time this thread is possibly a few answers deep, people will post here complaining about the app not loading, or connection to database errors. This thread is not about those kind of bugs.

This thread is for bugs in their Rules implementation. And we can track to see when they get fixed (if ever).

So far, the two main bugs I have found are:

1) Heroes who are on 0 strength are not destroyed

2) Arcane Energies only makes the Hero's damage Magical, not the entire Hero's attack (Hero + Weapon).




Any others?
 
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Bruno Buss
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Shadowslight wrote:
1) Heroes who are on 0 strength are not destroyed

2) Arcane Energies only makes the Hero's damage Magical, not the entire Hero's attack (Hero + Weapon).


1) I think that the rule of destroying heroes with strength equal or less than 0 in the end of the turn has been only introduced on Dragonspire and the game implements the original rule set.

But I think too, that they could have used this rule.


2) I don't have sure, because a I never bought Arcane Energies from Village, but the effects seems right. Here is the card text:
"Dungeon: All ATTACKS from heroes with Weapons equipped become MAGIC ATTACKS. Draw one card."

It says that the Attack from your heroes becomes Magic Attack, not that the attack from the weapons those heroes are carrying becomes Magic Attack too.

For me, the game got this right.

By Ryan response, here is the correct rules:
http://boardgamegeek.com/thread/716610/to-anyone-with-remaining-thunderstone-questions-th
 
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  • Last edited Thu Jan 26, 2012 3:13 pm (Total Number of Edits: 1)
  • Posted Thu Jan 26, 2012 2:01 pm
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Shadows Light


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brunobuss wrote:
Shadowslight wrote:
1) Heroes who are on 0 strength are not destroyed

2) Arcane Energies only makes the Hero's damage Magical, not the entire Hero's attack (Hero + Weapon).


1) I think that the rule of destroying heroes with strength equal or less than 0 in the end of the turn has been only introduced on Dragonspire and the game implements the original rule set.

But I think too, that they could have used this rule.


I realise it is from DragonSpire... but that is the way everyone seems to be playing these days.


brunobuss wrote:
2) I don't have sure, because a I never bought Arcane Energies from Village, but the effects seems right. Here is the card text:
"Dungeon: All ATTACKS from heroes with Weapons equipped become MAGIC ATTACKS. Draw one card."

It says that the Attack from your heroes becomes Magic Attack, not that the attack from the weapons those heroes are carrying becomes Magic Attack too.

For me, the game got this right.


Well... it says "All ATTACKS". ALL attacks means their own personal attack, the attack from the weapon they are carrying, the attack granted to them from cards like Feast, attacks granted to them by other heroes (for instance, a Thyrian Lord giving an Elf Wizard +2 attack). ALL these kinds of attacks should become magical if they have a weapon equipped.

Otherwise, it should read: "Equipped Heroes' attack becomes Magical. Draw one card."
 
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Ryan Metzler
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Are you pondering what I'm pondering Pinky?
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I think so, Brain, but if we have nothing to fear but fear itself, why does Eleanor Roosevelt wear that spooky mask?
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Shadowslight wrote:
Greetings

No doubt, by the time this thread is possibly a few answers deep, people will post here complaining about the app not loading, or connection to database errors. This thread is not about those kind of bugs.

This thread is for bugs in their Rules implementation. And we can track to see when they get fixed (if ever).

So far, the two main bugs I have found are:

1) Heroes who are on 0 strength are not destroyed

2) Arcane Energies only makes the Hero's damage Magical, not the entire Hero's attack (Hero + Weapon).




Any others?


1) I understand the confusion (and conflicting answers) to the "0 Strength = Death" situation. Know that the way they are playing it on facebook is the way it is intended now, and future clarifications will make that better understood.

2) It should be ALL attack from the hero and attachments etc. Clarification is made here: http://boardgamegeek.com/thread/716610/to-anyone-with-remain...
 
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  • Last edited Thu Jan 26, 2012 2:53 pm (Total Number of Edits: 1)
  • Posted Thu Jan 26, 2012 2:53 pm
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Shadows Light


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slaqr wrote:
Shadowslight wrote:
1) Heroes who are on 0 strength are not destroyed



1) I understand the confusion (and conflicting answers) to the "0 Strength = Death" situation. Know that the way they are playing it on facebook is the way it is intended now, and future clarifications will make that better understood.


Really? According to the thread you posted below:
slaqr wrote:

6. Does reducing to Strength 0 always kill a hero (conflict between rulebooks)? Offical answer - Yes, dropping to Strength 0 or below will kill a hero. This will be revisited in future releases of the game...keep an eye out


Are you saying that they have revisited this idea and are now reversing this position so that heroes don't die... which just made Selurins even more broken?

 
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Ryan Metzler
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I think so, Brain, but if we have nothing to fear but fear itself, why does Eleanor Roosevelt wear that spooky mask?
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Shadowslight wrote:
slaqr wrote:
Shadowslight wrote:
1) Heroes who are on 0 strength are not destroyed



1) I understand the confusion (and conflicting answers) to the "0 Strength = Death" situation. Know that the way they are playing it on facebook is the way it is intended now, and future clarifications will make that better understood.


Really? According to the thread you posted below:
slaqr wrote:

6. Does reducing to Strength 0 always kill a hero (conflict between rulebooks)? Offical answer - Yes, dropping to Strength 0 or below will kill a hero. This will be revisited in future releases of the game...keep an eye out


Are you saying that they have revisited this idea and are now reversing this position so that heroes don't die... which just made Selurins even more broken?



It is currently a very strange situation to be perfectly honest. Pre-Dragonspire rules say no, they don't die. Post-Dragonspire say yes, they do. The future rules will re-visit this. Lets leave it at that
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Chairman Moo
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Re Arcane Energy implementation:

When we are implementing the game we had an official discussion with AEG about precisely this rule. The answer is that this applies to the Hero's attack ONLY and not the whole thing.

(I personally think it should be the other way too but there you go).

Milton
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Andy Leber
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Having had no previous experience with the game prior to Facebook, I certainly read it as affecting the Hero's attack only.
 
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Ryan Metzler
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Are you pondering what I'm pondering Pinky?
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I think so, Brain, but if we have nothing to fear but fear itself, why does Eleanor Roosevelt wear that spooky mask?
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chairman wrote:
Re Arcane Energy implementation:

When we are implementing the game we had an official discussion with AEG about precisely this rule. The answer is that this applies to the Hero's attack ONLY and not the whole thing.

(I personally think it should be the other way too but there you go).

Milton


From my direct interaction with AEG, this is explicitly wrong. I'll check with them though.
 
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J B


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slaqr wrote:
It is currently a very strange situation to be perfectly honest. Pre-Dragonspire rules say no, they don't die. Post-Dragonspire say yes, they do. The future rules will re-visit this. Lets leave it at that


Ryan, given that "future rules" mean Thunderstone Advance, this doesn't help for classic Thunderstone

Unless you're still maintaining the rules for classic, then that's alright
 
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Dan Gillette
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Destroying the Bartender only nets you one gold. I don't know if that is how it was intended, but it was certainly not how I expected the ability to work.

Bartender is worth 1gp, activate bartender ability and total gp goes up by two, then bartender is removed dropping gp value by one.
 
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Bruno Buss
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The Fallen wrote:
Destroying the Bartender only nets you one gold. I don't know if that is how it was intended, but it was certainly not how I expected the ability to work.

Bartender is worth 1gp, activate bartender ability and total gp goes up by two, then bartender is removed dropping gp value by one.


This one is on p20 of original TS rulebook:
"You do not gain the gold value of the Barkeep when it is destroyed."

(At least on the last one: http://boardgamegeek.com/filepage/52284/thunderstone-rules-v...)
 
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  • Last edited Sat Jan 28, 2012 9:08 pm (Total Number of Edits: 1)
  • Posted Sat Jan 28, 2012 9:06 pm
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c shuford
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When you get around to unlocking (buying) the "Stealth" set, the Redblade Assassin makes you discard two cards regardless of whether you first select a hero or not (text says one hero OR two cards).
I'll let'em know.
 
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Chairman Moo
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cshuford wrote:
When you get around to unlocking (buying) the "Stealth" set, the Redblade Assassin makes you discard two cards regardless of whether you first select a hero or not (text says one hero OR two cards).
I'll let'em know.


After you discard the first hero, you MAY discard another card (the card doesn't prevent you from doing that), or you can press the "pass" button onthe bottom left to not discard the 2nd card.
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