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Mage Knight: Board Game» Forums » General

Subject: What would you like to see into an hypothetical expansion? rss

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NaN Do
Netherlands

More Action cards? More heroes? more scenario? another city? more campaigns? more enemy tokens?.....
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Matt
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Yes to all?
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Guido Gloor
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Moving enemies, spawn points with semi-random triggers, more tiles, maybe a third terrain tile type, more heroes, more space types, more advanced actions and spells, more ways to control the unit/action/spell offer, and maybe something completely different instead
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Paul Beakley
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New location types on new tiles. New units that could be recruited at those new location types.

Probably don't need new terrains, although terrain-changing deeds/spells would be very neat. You could print up 1-/2-/3-hex tiles that overlap the main map when those powers are invoked.

New scenarios.

Of COURSE new/different deeds, spells and artifacts. I would very much like to see a refinement of the card drafting system. Maybe combine this with specific recipes of card lists associated with specific scenario types. Right now we just have "rules" for pulling the pvp spells when you're in a co-op or solo game. I think there's a lot of room for expansion in this area but we'll need a bigger library of options to work with.

New heroes, duh. Possibly a 3-on-3 team game scenario, although that'd be easy enough for the community to cook up on its own once there are more heroes to choose from. 3x3 would take a long goddamned time to play, but some of us are gluttons for all-day punishment!

Perhaps an event deck? Each round some new game-altering thing comes up? May introduce too much randomness. Just spitballing.

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Matt McCourty
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Altrincham
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Firstly I am confident that this game is easy to expand with "more of the same"... as in here are 20 more artifacts and 20 more spells and 20 more units and 20 more etc etc etc.

While that's not a bad thing, I think it would be a tad boring. I hope the expansions will be themed, perhaps with their own scenarios and monsters... like oldskool D&D adventure modules.

"Lair of the Lich King"
You need to travel the world locating the Lich King's seven lairs, in each tomb or dungeon, facing and defeating one of his avatars and powering up with mad lootz before facing the true Lich King in a final showdown. BOOM!

The expansion could include

- 1 more Mage Knight, perhaps tailored to play neatly against the expansion. Hopefully with a few more advanced actions and its own unique 'flavour' to differentiate it from the core ones. This Lich King one might have a priest of sorts, with 'find evil' skills and advanced deed cards that help vs. undead, or protect against spells.

- Perhaps the scenarios can start at a higher level, so you auto-level-up and draft X points of units and Y spells before the first round. This may not be necessary but it might be fun.

- More monsters, tailored to the theme. In this case Skeletons, Zombies, Wights, Ghouls, Ghasts and so on.

Smarter 'bosses' which might have their own miniature (with clickbase?) The aforementioned Lich King could have its own basic deck of 10-20 cards, perhaps? In the final battle, it gets a random tactic/intiative card and flips 1 action/spell card over per turn - a bit like a more lethal dummy player.

This turn it's summoned a zombie horde to fight!
Next turn it's drained the life from you to heal itself!
If you don't kill it before its deck runs out it slips away and you need to give chase!
aagh!
etc.

I dunno how multi-turn combats and persistent enemy damage would fit with the system but hey it would be fun. Each 'kill' might reduce the model by one 'click' on the base, weakening it each time?

I can imagine having to fight the same creature multiple times as well - once in each city/dungeon/etc before it teleports away so you need to hunt it down again. Do you send multiple Mage Knights to ensure the win but risk not finding the Lich King, or do you spread out and widen the search but risk someone getting splatted?

Anwyay you get the idea. I hope Wizkidz/Vlaada continue to add theme and story, rather than just more generic cards. The core set is a great generic 'start point' of course.
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Foomer McCloud
United States
Troy
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haslo wrote:
Moving enemies, spawn points with semi-random triggers, more tiles, maybe a third terrain tile type...


These.
And utility units, say boatmen, for example, which let you cross water but provide no other benefit. Other units: mountaineers to traverse mountains, "torch men" to light up dungeons.
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Christian
France
Lyon
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All that
And some form of encounters.
And more characterization for all the npc (via events ?)
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Dave Horn


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Doesn't matter what it is. I'll buy it. I want more everything and there are some really cool ideas in this thread to boot.
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Adam Brocker
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Cincinnati
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New Scenarios - especially those geared to solo play.
New Characters
New Tiles
Something New that's Different
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John Harney
United States

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A big yes to the idea of specifically themed expansions. I'm delighted with the mechanics of the game so far and I'd be happy with more Mage Knight the way it is now (with all the assumed additions of units, spells and so on) but with an entirely new setting or at least option for story-telling in the game.
 
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Michele Esmanech
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haslo wrote:
Moving enemies, spawn points with semi-random triggers, more tiles, maybe a third terrain tile type...


Yes, moving enemies.
The enemies seem a little too static, and engaging them or not, is totally dependent on the players' moves. Having them move around and, eventually attack you, on THEIR terms, would've cool...


Thinking about, I just talked about Gears of War: The Board Game. laugh
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John Harney
United States

Illinois
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abrocker wrote:
New Scenarios - especially those geared to solo play.
New Characters
New Tiles
Something New that's Different


I'd love some more additions to the solo experience. This game is fantastic solo.
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David Debien
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haslo wrote:
maybe a third terrain tile type,


Underground, dungeon type tile?
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Clayton Helme
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Silentz wrote:
Firstly I am confident that this game is easy to expand with "more of the same"... as in here are 20 more artifacts and 20 more spells and 20 more units and 20 more etc etc etc.

While that's not a bad thing, I think it would be a tad boring. I hope the expansions will be themed, perhaps with their own scenarios and monsters... like oldskool D&D adventure modules.

"Lair of the Lich King"
You need to travel the world locating the Lich King's seven lairs, in each tomb or dungeon, facing and defeating one of his avatars and powering up with mad lootz before facing the true Lich King in a final showdown. BOOM!
This is a GREAT idea!!! I hope wizkids is listening in right now because this would be a totally awesome expansion!!
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Dave Horn


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Ikim wrote:
haslo wrote:
Moving enemies, spawn points with semi-random triggers, more tiles, maybe a third terrain tile type...


Yes, moving enemies.
The enemies seem a little too static, and engaging them or not, is totally dependent on the players' moves. Having them move around and, eventually attack you, on THEIR terms, would've cool...


Thinking about, I just talked about Gears of War: The Board Game. laugh


I'm sure some geniuses out there could figure out a way to make this work. The game as it is now, I just can't imagine working with moving enemies. Especially not with the built-in rounds timer in the game. Some roaming enemy attacks you before you are close to ready, you end up with a handful of wounds or even knocked out and you can pretty much kiss the rest of the round round good bye. Maybe as part of a scenario like the Lich King idea. No round limits, first to kill him ends game and then scores are tallied. Current scenarios with roaming enemies... not so sure how that would work.
 
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Foomer McCloud
United States
Troy
NEW YORK
casualgod wrote:
haslo wrote:
maybe a third terrain tile type,


Underground, dungeon type tile?


I was thinking ocean tiles...
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James King
Canada

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Things I wouldn't mind seeing added: time-manipulation effects, territory control mechanics linking into influence, campaign mode (several linked campaigns where outcomes from previous adventures affect parameters of future ones), bosses/mini-bosses (like the clicks idea for these guys... could be something like how Star Trek: Fleet Captains manages ship stats...)

Things I would like to see expanded: more heroes, equip-able units, more skills for existing heroes, more special actions, spells, artifacts; more explorable locations, monster types, scenarios, new city cards, more deck-manipulation cards.
 
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Tom Cannon
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Bowie
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casualgod wrote:
haslo wrote:
maybe a third terrain tile type,


Underground, dungeon type tile?


Yes! Add square shaped tiles to represent the underground portion of the world. The Dungeon and Tomb locations of the current map would just provide links into exploring the underground.

Imagine turning over an underground tile and discovering you just traveled 3-tiles from the entrance only to find a dead end!
 
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Jimmy Okolica
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More tiles and more miniatures to support 5 or 6 players (or one player palying multiple characters).

Some hidden quest cards. This might create multiple paths to victory... do I take out the cities for points & power or do I search for the holy grail. With the potential to complete multiple quests, players may have incentive to not attack the cities but wander the map, interacting with locals and engaging other baddies.

As said before, more solo scenarios.

More deed cards that have different effects during the day and at night.

A PvP system where players can begun by auctioning off spells and advanced actions.
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George Costanza
United States

There's some great ideas in this thread. Here are some things I wouldn't mind seeing in an expansion in no particular order,

1. Bosses - Taking over cities is all well and good but the game needs some big bad bosses to take on. A really powerful dragon, an evil wizard in a mage tower, a death knight in a fortress. Just more variety for end game objectives.

2. Underground tiles - I agree with those that mentioned underground or dungeon tiles. One of my favorite things about the HOMM PC game was the underground levels. A whole expansion devoted to an underground motif would be perfect and add some variety to the game. We would then be able to mix and match the two tiles to create our own scenarios.

3. Increase the level cap - Maybe another 5-10 levels.

4. Campaign play - It would be nice if they could somehow incorporate a campaign mode into the game.

5. Flesh out the dungeon sites - Being able to go inside some of the points of interests on the map would really make the game epic. It would be hard to pull off but actually exploring a dungeon would be amazing.

6. More cards and monster tokens - This goes without saying, more monster variety, more skills and spells, units, new heroes, more everything!

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  • Last edited Fri Jan 27, 2012 10:39 pm (Total Number of Edits: 1)
  • Posted Fri Jan 27, 2012 10:37 pm
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Dan Conley
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Enon
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Looks like lots of great ideas here. I'm personally hoping to get the BASE GAME played in the next week or so for the first time. whistle
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Shaun Boyke
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A campaign would be awesome. I tried carrying my character from one game to the next, but I didn't do it quite right, and the game didn't flow as well.

Maybe you can keep 1 Advanced Action card that you've earned per game. And maybe start at whatever level you ended at, but only have one unit command token at the start of the game, like normal.
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Dennis Schwarz
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Yes to all of the above (but any of it will do for me, too )

I could imagine more base cards for the characters, so you could "build" your own base deck of 16 before the start of the game to individualize it to your playing style or goals in the game.

 
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A H
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Silentz wrote:

"Lair of the Lich King"
You need to travel the world locating the Lich King's seven lairs, in each tomb or dungeon, facing and defeating one of his avatars and powering up with mad lootz before facing the true Lich King in a final showdown. BOOM!

The expansion could include

- 1 more Mage Knight, perhaps tailored to play neatly against the expansion. Hopefully with a few more advanced actions and its own unique 'flavour' to differentiate it from the core ones. This Lich King one might have a priest of sorts, with 'find evil' skills and advanced deed cards that help vs. undead, or protect against spells.

- Perhaps the scenarios can start at a higher level, so you auto-level-up and draft X points of units and Y spells before the first round. This may not be necessary but it might be fun.

- More monsters, tailored to the theme. In this case Skeletons, Zombies, Wights, Ghouls, Ghasts and so on.

Smarter 'bosses' which might have their own miniature (with clickbase?) The aforementioned Lich King could have its own basic deck of 10-20 cards, perhaps? In the final battle, it gets a random tactic/intiative card and flips 1 action/spell card over per turn - a bit like a more lethal dummy player.

This turn it's summoned a zombie horde to fight!
Next turn it's drained the life from you to heal itself!
If you don't kill it before its deck runs out it slips away and you need to give chase!
aagh!
etc.

I dunno how multi-turn combats and persistent enemy damage would fit with the system but hey it would be fun. Each 'kill' might reduce the model by one 'click' on the base, weakening it each time?

I can imagine having to fight the same creature multiple times as well - once in each city/dungeon/etc before it teleports away so you need to hunt it down again. Do you send multiple Mage Knights to ensure the win but risk not finding the Lich King, or do you spread out and widen the search but risk someone getting splatted?

Anwyay you get the idea. I hope Wizkidz/Vlaada continue to add theme and story, rather than just more generic cards. The core set is a great generic 'start point' of course.


I think these are some great ideas! I would love the addition of more story and theme specific to certain scenarios.

I think rather than just new cards etc, an expansion that adds another layer of rules/actions on top of the existing game would be great. Something story driven that effects the game globally or certain tiles at different times.

That being said, enemies that move or have different abilities or even just 'more of the same' would still be a good thing in my book.
 
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Paul Beakley
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New clicky-base rethemed enemies would be so great. I mean, it's just "a city" because there's a city mini sitting on the base. It could be literally anything: a big boss monster and his "horde," a series of dungeons full of many monsters, a portal into another dimension, whateva.

The printing space in that little slip of paper under the base is a problem, and apparently good clear color-matching is difficult. But heck, since most of the important stats are on separate cards anyway, it'd be a snap to do these things up in endless variety.
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