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Subject: Maps in printed copy are incorrect, see FFG webpage for corrected versions. rss

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Richard Sampson
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Ann Arbor
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I just opened up my copy and I have 6 double tiles, 4 are forest-rocks and 2 are crystal-rocks. However in the scenario setups, it shows 3 and 3, and I actually can't set the board up with the tiles I have. I don't have any duplicate punchboards and I have the correct number of tiles which makes me think this is a printing error for all copies. Any one else notice this problem?

EDIT: I just noticed that the maps on the webpage are different from my rulebook. The rightmost crystal-rocks on every map should be a forest-rocks and the left-most tile in energy dependence is a crystal-rocks.
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Richard Sampson
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Re: Messed up tiles?! Possibly problem with all/multiple copies.
LordHellfury wrote:
ras2124 wrote:
I just opened up my copy and I have 6 double tiles, 4 are forest-rocks and 2 are crystal-rocks.


This is the correct count. the diagram is flawed.
Which diagram? All of them except the two-player "energy dependence" map are unplayable.
 
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Richard Sampson
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Re: Messed up tiles?! Possibly problem with all/multiple copies.
Okay, I figured it out. ALL of the maps in the rulebook are incorrect and different from those in the rulebook online.
 
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Greg Filpus
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ras2124 wrote:
Okay, I figured it out. ALL of the maps in the rulebook are incorrect and different from those in the rulebook online.


Wow, that's quite the error. At least they caught it in the online rulebook, and presumably will mention it in the first round of errata/FAQ.

But the intent of those maps isn't to show you exactly what tile to put where. For the full-sized map, you're supposed to follow the randomization process earlier in the rules- put the single-hex tiles randomly in the first ring around the monolith, and put the double-hex tiles randomly around the second ring.
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Richard Sampson
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GregF wrote:
ras2124 wrote:
Okay, I figured it out. ALL of the maps in the rulebook are incorrect and different from those in the rulebook online.


Wow, that's quite the error. At least they caught it in the online rulebook, and presumably will mention it in the first round of errata/FAQ.

But the intent of those maps isn't to show you exactly what tile to put where. For the full-sized map, you're supposed to follow the randomization process earlier in the rules- put the single-hex tiles randomly in the first ring around the monolith, and put the double-hex tiles randomly around the second ring.
That is good to know. What bothered me the most is that they don't give specific lists of the tiles, just the type so all I knew was that I was supposed to have 6 double tiles. After looking at the map (all of them in fact), it seemed that my 6 tiles were not the correct ones. Hopefully people who have never played the game like me will see this post and realize that they are supposed to have 4 and 2 and not 3 and 3 like the maps suggest.
 
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Eric Walkingshaw
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The good news is, this means they decided to go with the forest vs. crystal hex terrain count from the original game. Initially, it seemed that they were going to have an equal number of forest and crystal hexes. This would have eliminated an interesting trade-off between fungoids and crystallines in the original. (Fungoids are powerful on more hexes, but crystallines attack first.)
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Guido Gloor
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Yay. It might sound like a very minor change (or rather, reversal of a change), but this actually makes me consider picking up this version of the game after all - it seems that FFG understood the game they're reimplementing after all!
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Aswin Agastya
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haslo wrote:
Yay. It might sound like a very minor change (or rather, reversal of a change), but this actually makes me consider picking up this version of the game after all - it seems that FFG understood the game they're reimplementing after all!


Yes Yes Yes!
 
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Steve R Bullock
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Geez, FFG is really screwing up these days!
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Eric Engstrom
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I just opened my copy and was wondering this as well. Although, I guess it DOES make sense that this uneven distribution between crystal and forest provides an incentive to purchase fungoids, rather than the faster crystalline.

I'm glad I found this thread!
 
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Carquinyoli

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Glad too, because I've just received the new edition and I was starting to get nervous gulp

So is the following set correct?:

6 single hexes:
- 2 green tiles (liquifungus)
- 3 red tiles (magma)
- 1 blue tiles (crystal)
- 0 black tiles (rock)

6 double-hexes = 12 hexes
- 4 green tiles (liquifungus)
- 0 red tiles (magma)
- 2 blue tiles (crystal)
- 6 black tiles (rock)

For a total of:
- 6 green tiles (liquifungus)
- 3 red tiles (magma)
- 3 blue tiles (crystal)
- 6 black tiles (rock)

(I'm not counting the triple-hexed-tiles)

Son in the inner circle, there are no rocks, and in the outer perimeter there are no magma tiles.
 
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mar hawkman
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sounds about right.
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Carquinyoli

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Thanks for the confirmation
 
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Alex Lam
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Isn't this irrelevant though because you randomize the tiles each game?
 
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Richard Sampson
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Ophidion wrote:
Isn't this irrelevant though because you randomize the tiles each game?
You do randomize them, but it was an issue with the tile count, not the setup.

Basically the thread is now to serve as a message that despite what the rule book might lead you to believe via the example maps printed, you probably have the correct set of tiles.
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