William Smith
Canada
Ottawa
Ontario
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I've played one game so far - the first scenario. I'm about to start the second scenario, but a couple of questions come to mind that are holding me up:
- in one of the session reports (Scenario 2: The Barricade - Apocalypse +26 A solo session), the writer states that he places Quote:
Beck to the north building, and Bank in the south. This gives the two grunts (Beck and Bank) an advantage for die rolls
It makes sense to me that there would be some advantage to being in a building, but I can see no mention of it in the rule book or the FAQ. It is quite possible that I've overlooked it. What die roll advantage does one gain from being in a building?
[edit:] I think I've found the answer for this in the "being charged reaction test" table. "Pass 1d6: Those in rough or building hexes will fire and then melee." So if I am in a building, I gain the benefit that if I only pass 1d6 on this reaction test, I will fire and then melee (as opposed to melee only.) Correct?
- If being in a building does confer some advantage, can all of my survivors camp out in the redoubt?
- Does the "in sight reaction test" only apply to enemy (human) survivors, or can it apply to zombies? ie., if a zombie that was out of sight moves into my LOS and within six hexes, do I get a chance to fire off at them as a reaction?