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So we had our first playthrough of descent last night and it was awesome!! Came up with a couple of questions however so hopefully someone can help us out. Thanks in advance!!
1. Setup is a 6x6 tiled area with a bane spider and 1 hero. overlord has played a trap in the center of the room on the hero and after the damage the hero has left the room leaving just the trap and spider. My question is, when the spider which is a 4 square base moves around and comes to a stop, can 1 square of it's base be sitting on the pit trap or does all of it have to be on a normal grounded area? And if it CAN, does it have to use 3 movement to "bypass" the trap or can it just rest there since 3 other squaes are on the normal area?
2. Lets use a hellhound for example for an attack. It uses a breath template but also has piercing as an ability. By rule, the breath template deals damage regardless of armor, so does that mean that you have the option to either use the template as an attack OR it's standard ranged attack? And that goes with other creatures as well like the master bane spider. It says web, poison but each time a damage is dealt, it instead is either a web or a poison. if it deals 2 damage does that mean you can choose 1 or the other? or does that mean it deals both damage to both web and poison?
3. Let's say you have a hero with a bone blade and a creature 1 adjacent square. You roll a red die and a green if I remember right. Lets say you roll a 0 range 4 health on the red die and 1/1 health on the white die. Do you calculate the range on the red die first to see if the attack is a success and THEN add range if you are successful? Or, does that mean between all die you roll as long as there is a 1 on any of the die for range mean a successful hit?
4. Final question I promise haha. So it say that players receive 5 conquest tokens in the beginning and that they are shared. I understand that it is all 1 pot but does that mean that EACH hero receives 5 tokens or does that mean that as a community the players just get 5 as a whole?
That's it!! thanks again for helping me out
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Jordan Alexander
United Kingdom Accrington Lancashire
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1, The Bane Spider can move over and even finish its move ontop of a pit that does not occupy each of the space the spider does. So yes, as your example says only 1 square of the bane spider is over the pit then its fine, as long as all of its spaces are not over the pit.
Page 15 of rule book.
2, The Hell hounds can indeed choose to do a standard ranged attack, or use their breath ability. As for the spiders, I belive the special abilities stack up, so both are applied, as these special abilities are applied after an attack, I cant actually see anything related to this question in the manual to back this up though, but thats how my group plays it.
3, The Bone sword is a melee weapon, so range is not required, only a miss result will cause the attack to miss. But for your example, if it was a ranged attack using a different weapon, then the black dice 1/1 heart, means that you can either choose to add 1 to your attacks range, or 1 damage to the attack, but not both, and you can choose which you want after adding up the rest of the dice, so you would only choose to add range instead of damage if it was required for the attack. Page 10 of the rule book.
4, The heroes will receive a total of 5 ONLY, not 5 each.
Hope that helps.
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Mark McG
Australia Penshurst NSW
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Tiberion wrote:
2. Lets use a hellhound for example for an attack. It uses a breath template but also has piercing as an ability. By rule, the breath template deals damage regardless of armor, so does that mean that you have the option to either use the template as an attack OR it's standard ranged attack?
yes you can choose breath or ranged, BUT...
breath template deals damage regardless of RANGE. Armour still counts, but Pierce 3 will penetrate a bunch of it. Too bad they otherwise only do an average of 1.5 damage..
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Tiberion wrote: 1. Setup is a 6x6 tiled area with a bane spider and 1 hero. overlord has played a trap in the center of the room on the hero and after the damage the hero has left the room leaving just the trap and spider. My question is, when the spider which is a 4 square base moves around and comes to a stop, can 1 square of it's base be sitting on the pit trap or does all of it have to be on a normal grounded area? And if it CAN, does it have to use 3 movement to "bypass" the trap or can it just rest there since 3 other squaes are on the normal area?
Yes, the spider (and all large creatures) can ignore pit spaces, whether they come from traps or were there to begin with, so long as their entire base isn't on pit spaces. (If it is, then they fall in and suffer all the effects smaller creatures would.)
Tiberion wrote: 2. Lets use a hellhound for example for an attack. It uses a breath template but also has piercing as an ability. By rule, the breath template deals damage regardless of armor, so does that mean that you have the option to either use the template as an attack OR it's standard ranged attack?
This is a pretty common mistake for newbies. When the breath template rules say that they deal "full damage" to every target underneath the template, they do not mean that it ignores armor. What they mean is that the damage rolled is not divided among available targets - the full total is dealt to each, and then applicable armor is subtracted for each target. Pierce and Breath therefore work just fine together - the Pierce amount is subtracted from each target's armor value before damage is dealt to that target, as normal.
Tiberion wrote: And that goes with other creatures as well like the master bane spider. It says web, poison but each time a damage is dealt, it instead is either a web or a poison. if it deals 2 damage does that mean you can choose 1 or the other? or does that mean it deals both damage to both web and poison?
The effect of Web is that you place a web token on the target provided you roll at least one damage (before armor.) Damage is the number of hearts on the dice before the target's armor is subtracted, so as long as the attack rolls one heart, the web is placed. Only one web token is placed per attack, although multiple web tokens can be placed on a target by way of multiple attacks.
The effect of Poison is that wounds dealt to the target are followed by poison tokens, one for one. Wounds is the amount of Damage that gets past the target's armor. Poison tokens can only be removed by healing (or death), and all poison tokens must be "healed off" before the wounds they caused can be healed. (So the hero needs to spend double the usual amount of healing to fully negate a poison attack.)
Ex: A master bane spider attacks a hero. It rolls 4 damage on the dice. The hero has an armor rating of 2. The hero receives a web token (because the spider succeeded in rolling at least 1 damage on the dice.) Then we subtract armor (4 - 2 = 2) to find that two wounds have been dealt. The hero loses 2 of his wound tokens and receives 2 poison tokens in their place. He will need to heal 4 to get rid of both poison tokens and restore the 2 wounds he suffered.
Note that ALL poison tokens on the hero must be "healed off" before ANY wounds can be healed. Even if the poison tokens came from several different attacks.
Tiberion wrote: 3. Let's say you have a hero with a bone blade and a creature 1 adjacent square. You roll a red die and a green if I remember right. Lets say you roll a 0 range 4 health on the red die and 1/1 health on the white die. Do you calculate the range on the red die first to see if the attack is a success and THEN add range if you are successful? Or, does that mean between all die you roll as long as there is a 1 on any of the die for range mean a successful hit?
All dice count toward range when determining if you've rolled enough, although Melee attacks ignore range altogether. They can only target adjacent spaces, but they don't need to roll the 1 range to get there.
Tiberion wrote: 4. Final question I promise haha. So it say that players receive 5 conquest tokens in the beginning and that they are shared. I understand that it is all 1 pot but does that mean that EACH hero receives 5 tokens or does that mean that as a community the players just get 5 as a whole?
5 in total. Likewise, Conquest gained from other sources (activating runes, opening chests, etc) are not multiplied. The amount the heroes get is added to their pot once and once only.
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Maxim Maltsev
Russian Federation Novosibirsk
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Stewi wrote: The effect of Web is that you place a web token on the target provided you roll at least one damage (before armor.) Damage is the number of hearts on the dice before the target's armor is subtracted, so as long as the attack rolls one heart, the web is placed. Only one web token is placed per attack, although multiple web tokens can be placed on a target by way of multiple attacks.
Very interesting. Can you give a link where this written? It can be critical for heroes. If you use weapon with web or bleed (or any similar ability) and roll only surges, do you put web token or not (of cause weapon in exaple can convert surges to damage)?
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Corbon Loughnan
Singapore
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Tanone wrote: Stewi wrote: The effect of Web is that you place a web token on the target provided you roll at least one damage (before armor.) Damage is the number of hearts on the dice before the target's armor is subtracted, so as long as the attack rolls one heart, the web is placed. Only one web token is placed per attack, although multiple web tokens can be placed on a target by way of multiple attacks.
Very interesting. Can you give a link where this written? It can be critical for heroes. If you use weapon with web or bleed (or any similar ability) and roll only surges, do you put web token or not (of cause weapon in exaple can convert surges to damage)?
Yes, if the weapon converts surges to damage (and the hero chooses to do so) then it will apply a bleed token without any hearts on the dice. Stewi has applied a very slight simplification that works for monsters, who don't have surge conversion and are the commonest forms of special abilities added onto attacks.
DJitD pg23 Web After inflicting at least 1 damage (before applying the effects of armor) to a figure with a Web attack, place a web token next to that figure. A figure can have more than one web token next to it at a time.
Almost all the special abilities that add to an attack (bleed, burn, stun, daze, web etc) require at least one damage from the attack to function. And damage and wounds are very different. People commonly get them mixed up, but the are very distinct within they game.
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Maxim Maltsev
Russian Federation Novosibirsk
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Thanks.
I was just little bit surprised by Stewi explanation. Never saw in rules that you need exactly hearts to use web effect. Thats why I have asked him.
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Tanone wrote: Thanks. I was just little bit surprised by Stewi explanation. Never saw in rules that you need exactly hearts to use web effect. Thats why I have asked him.
Yes, I was simplifying things to focus on the idea that damage is different from wounds and damage is what you need to inflict a web token. If you can use surges to get damage, that works too.
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