The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
1 
 Thumb up
 Thumb up
5 Posts

Empires in Arms» Forums » Rules

Subject: Ship Building rss

Your Tags: Add tags
Popular Tags: [View All]
Oscar Oliver
Spain

flag msg tools
Avatar
mbmbmbmbmb
By RAW it is legal to have a ship built in a port where a fleet sits and delay forever the reinforcement. Let's say that our evil spanish player (spaniards are evil by definition of spaniard) has the typical one ship fleet sitting at a port like Cadiz and a few, several, or a lot of completed ships being delayed... he can always risk his small fleet having a replacement almost inmediate (at most 3 turns later, time to buy again the fleet counter).

My question... is this often see in your tables around ? Sane players don't do it ? What do you think about a house rule to prevent having a fleet counter with space in it at the same port where a ship reinformcement is being delayed ?

2 
 Thumb up
 tip
 Thumb up
Edward Kendrick
United Kingdom
Redditch
Worcs
I don't see any reason to prevent this. It was common in reality to have partially-completed ships, or ships that were complete but weren't rigged or crewed, lying in port - often because of shortage of crew, provisions or money to commission them. They could fairly quickly be brought into use if needed, or if the resources became available.

The advanced (optional) naval rules made this explicit by introducing the concept of hulks.

Do you feel this is illegitimate in some way, or that it spoils the game?
2 
 Thumb up
 tip
 Thumb up
Ken
United States
Crystal Lake
Illinois
Avatar
mbmbmbmbmb
I've seen it happen, but it's very rare. A ship that isn't in a fleet is very vulnerable - if the port gets taken, it just burns. Plus, for the investment, it doesn't make much sense to spend $10 and a year to build something and never use it. You're far better off putting it in a fleet and making it more of a threat.

But there's really no need to house rule things in my mind. If a player wants to do that, then it's really because it aligns with some strategy that they have. I don't think it's particularly good strategy, but then there may be situations where that's not correct (like preparing to surrender unconditionally and leaving the ships "off the table" if fleets are chosen).

As Edward said, ships often sat around port because they weren't crewed (this was actually a massive problem for the Spanish throughout the period - they didn't have sufficient manpower to man all of their ships). The British actually had a good number that were in a reserve state for that reason as well as repairs, refits, etc.
1 
 Thumb up
 tip
 Thumb up
Warren Bruhn
United States
Portland
Oregon
flag msg tools
Avatar
mbmbmbmbmb
The Austrian player, Tom, in the current Portland campaign regularly does this. I see no problem with it. If you lose a fleet you still have to buy another fleet counter in the economic phase (assuming you have one that is not currently on the map) in order to place the new fleet with a waiting ship into it. (You can see photos and read sessions reports on the Portland campaign here on BGG.)

Note that the 1796 campaign variant in the files section here (a PDF) has hulks listed at the start based roughly on historical navy lists.
 
 Thumb up
 tip
 Thumb up
John Hines
United States
Noblesville
Indiana
I'm afraid the DEFLECTOR Shield is..... Operational!
Avatar
mbmbmbmbmb
"By RAW it is legal to have a ship built in a port where a fleet sits and delay forever the reinforcement"

I actually like this ability! I have never used it or seen it used, but I'm going to file this one...thanks. No house rule for my group. I agree with the other guys on liking the historical aspect of it.
1 
 Thumb up
 tip
 Thumb up
  • Last edited Sun Mar 4, 2012 11:38 pm (Total Number of Edits: 1)
  • Posted Sun Mar 4, 2012 11:37 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.